I think that the statement of Aris is somewhat inaccurate

At a minimum, iRacing releases only scanned tracks, and Suzuka has been there for many years.
Polyphony Digital never made official statements about the laser scanning of its tracks (in any case, I don’t remember this), however, Kazunori Yamauchi repeatedly hinted in their interior views and said that they are very reverent about creating tracks and use the most advanced technologies for their creation. And even their fictional tracks are based on real terrain. I remember the talk that Nordshleife will never be scanned because it is "too big a track and no one will allow it to be closed for so long during the scan" ... Then Nordshleife went to AC and "it was the first in the history of simulators scanned version of the Nordshleife". When I first drive a lap on it, it immediately became clear that in Granturismo 5/6 the track is just as accurate. Of course there are differences, but in general the geometry is very close to each other. For comparison, the version in Project Cars - In almost every turn, I understand that it is different. Based on this, I’m doing I conclude that Nordshleife in Granturismo is a laserscan. And it didn’t even appear in GT5, but in GT4! That is, many years before the appearance of the "first official Nordshleife laser scan in AC" - we went through the laserscan on the game console in Granturismo

Now that the official laser scan is in iR, rF2, RRE, AC, FM7, this is very easy to check - just go back to the GT4/5/6 and compare.
This also applies to other tracks. After Suzuka in GT5, when she appeared in iRacing and I drove the first lap - it was exactly the same feeling. Delight - is the same track! There are some differences in implementation, but in general, everything is the same. When I go to any mod versions, or to Codemasters, I understand that this has a lot of inaccuracies. In every turn, I feel a little different.
I will give one more example - Monaco. There was also a lot of talk about the fact that this track will never be scanned, because “no one will allow it to be blocked” .. “this is impossible”, etc.
At the same time, rFactor Pro users rode the scanned version of Monaco.

Just few people knew about it, since it was not accessible to ordinary users.
Suzuka behaves very badly towards the gaming industry - it's true. But we must understand that Sony and Polyphony Digital are Japanese companies, and that means a completely different attitude. I am sure that they did not have any problems to scan the track. Also, do not forget what Microsoft is. When for many years EA owned the monopoly on the use of the Porcshe brand, and they did not appear in any other games, Microsoft just came and got it for Forza. I think that scanning Suzuka for them was not a problem either. I can’t give evidence that Suzuka in FM7 is a laserscan. I didn’t even try FM7

But when testing those FM7 tracks that are available in AC, I understand that these are scanned versions, because they accurately repeat the geometry of those tracks for which the laser scan is officially declared. For Suzuka and Tsukuba official laserscan - it is iRacing). Granturismo corresponds to this. Judging by the video - FM7 - too. I think I was mistaken at the expense of Tsukuba FM7, it was a version of FM4... I would be happy to be able to drive to the exact version in AC.
Another example of Lime Rock Park, which was mentioned above.
For the first time this track appeared in iRacing (Iaserscan version). Then in rFactor 2 (laserscan version after reconstruction). Then in FM7(laserscan version after reconstruction). They are very similar.
You can even compare the version of rF2 and FM7 in AC - both tracks are available. Сonversion from rf2 has graphic bugs and looks ugly, but the geometry remains accurate.
It turned out a lot of text .. I hope this correctly conveys the meaning