- 126

- Spain
I am downloading it with some excitation
View attachment 945806
GrassFX + Lights (as good as possible for my knowledge) for Palmbeach Speedway.
In the package there's only the extension folder with the config + the data folder with a new camera set. It overwrite the original cameras, but they were moved as camera 3 and 4 so nothing will lose.
Just drop the folder over the original one and enjoy it
https://sharemods.com/nh52elqjfpf6/palmbeach_speedway.zip.html
well that didnt work unfortunate. see the following lines from Ai.iniSure.
Open Suzuki Swift 'data' folder.
Open 'ai.ini' file
Put these 2 lines, where you have yours. Or just modify the 7300 value, or only the 3. It's late.
[GEARS]
UP=7300
Give the feedback please.
Is it? That's a shame. I couldn't try it yet. Just found the link and shared. Was hoping in extending a bit the GTE pack which I love, but it's only 5 cars.this car is a little slow compared to URD cars
We have very good versions of those tracks, but official licensed track is still something different. It should be modeled better, be more accurate and these two are regarded as best versions of those tracks in the entire sim racing. Don't know if these are laser scanned (think they both are). And that's then a whole new ball game. So Sebring and LeMans from rf2 and Hockenheim and Interlagos from AMS, which I think are also laser scanned, are on my top wishlist of conversions ever. And if someone could ever convert ACC Suzuka, like we now have Bathurst in WIP. Then I can die a happy man.i just got the Bahrain track thanks for the info.
Hi @ales100i I thought there were good Sebring and lemans tracks for AC? Maybe I am thinking of RF2 which I also have. Too many tracks to remember what I actually do have for AC.
take care.
Great work on your PBIR clockwise version - thanks. Have you been able to get a start/finish line marker for it? It would be really nice to see that.
Hi !I would do the same if I could find a download link
Here, this has the NSX youre looking for, but much better physics and accurate skins. it also has a fake Lexus RCF GT500, but you can get a much better Lexus LC500 GT500 in this very forum, just search it up. made by delpinsky
cant wait to see the full release of the ASR 126 C2 so i can work my magic if neededI haven't seen a graphic anomaly in maybe year or more, its been a while.
Well Bahrain called.
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Is Your "magic" able to give it some "Turbo Thrills" (with some kick in the ass !) with the last Beta !?cant wait to see the full release of the ASR 126 C2 so i can work my magic if needed
Me tooAnd if someone could ever convert ACC Suzuka. Then I can die a happy man.![]()
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Hi !
Go to the dedicated VRC download page
https://vrc-modding-team.net/show/package/1
If as me, You bought it previously in an older version, You have just to sign with your email address and You will be able to download it.
Cheers !![]()
RF2's laserscan Monaco not on this list?And that's then a whole new ball game. So Sebring and LeMans from rf2 and Hockenheim and Interlagos from AMS, which I think are also laser scanned, are on my top wishlist of conversions ever. And if someone could ever convert ACC Suzuka. Then I can die a happy man.![]()
![]()
Hi !
Go to the dedicated VRC download page
https://vrc-modding-team.net/show/package/1
If as me, You bought it previously in an older version, You have just to sign with your email address and You will be able to download it.
Cheers !![]()
RF2's laserscan Monaco not on this list?![]()
Apparently I did. Here you go:hi, did you forget the link? cant see anything.
What factors, besides the detailing of the 3d model and textures, can affect the CPU load and FPS with a filled AI grid?
I am trying to optimize RSS Formula 2 to have a complete starting grid. Despite the fact that the mod has LODs, I get much lower fps than with Kunos cars. At first I thought it was because LODs are heavier than necessary. And i made very light version of LOD D.
It didn't increase the fps. Then I changed lods.ini so that LOD D is displayed already at 1 meter distance. Thus, I see all the cars of rivals, even the closest ones, in the low detail (as an experiment). But the FPS still hasn't changed.
I think that it makes no sense to experiment further with LODs files.
But what needs to be done? What can affect performance like that? I can put other cars on the grid in the amount of 18-25,
RSS Formula 2 - only 7-8. In addition to reducing the detail of LODs, what other ways can improve performance?
Hi !How does the car drive compared to old version and compared to RSS 2020 one? Won't have a chance to drive it till tomorrow.
Apparently I did. Here you go:
https://www.racedepartment.com/down...0-full-grid-car-pack-2k-4k-resolutions.24250/
Sorry to hear about your issues. Things like this can be baffling and infuriating in equal measures.
If performance is normal on startup then deteriorates over time, isn't this usually an indication of a memory leak?
Is it? That's a shame. I couldn't try it yet. Just found the link and shared. Was hoping in extending a bit the GTE pack which I love, but it's only 5 cars.
What are we talking about, how many seconds a lap? Maybe could be BOPed
What factors, besides the detailing of the 3d model and textures, can affect the CPU load and FPS with a filled AI grid?
I am trying to optimize RSS Formula 2 to have a complete starting grid. Despite the fact that the mod has LODs, I get much lower fps than with Kunos cars. At first I thought it was because LODs are heavier than necessary. And i made very light version of LOD D.
It didn't increase the fps. Then I changed lods.ini so that LOD D is displayed already at 1 meter distance. Thus, I see all the cars of rivals, even the closest ones, in the low detail (as an experiment). But the FPS still hasn't changed.
I think that it makes no sense to experiment further with LODs files.
But what needs to be done? What can affect performance like that? I can put other cars on the grid in the amount of 18-25,
RSS Formula 2 - only 7-8. In addition to reducing the detail of LODs, what other ways can improve performance?
![]()
Islip Speedway
The shorter track ever used by a Grand National event, last race was hosted back on 1971, track was open until mid 80's and demolished later.
Thanks to the magic of sims We can virtually enjoy it.
Important note : if you race against AI, only Quick Race mode works, if you select Weekend, AI cars will go crazy, soon as find out a solution going to update the track.
Track had night light working if you use CSP.
Enjoy it.
This track is part of the F3 Classic Tracks by Sergio Loro Project.
Scratch made by Sergio Loro. Any asset or map used by this package is used under authorization of their respective owners.
© 2020 “F3 Classic Tracks by Sergio Loro”. All rights reserved by their respective license holders.
Hi Paulo
I have made a complete set of AI lines for St.Petersburg - Shushari by GTSUPREME last week. I did send it to Teddie (who asked me to do it) for some feedback. Maybe you can crosscheck too.
Here you go:
well that didnt work unfortunate. see the following lines from Ai.ini
[HEADER]
VERSION=0.1 Rallyworld Assetto Garage
[GEARS]
UP=7300 ; Upchange gear at value RPM (also used for automatic gearbox assist)
DOWN=6500 ; Downshift gear at value RPM (also used for automatic gearbox assist)
SLIP_THRESHOLD=1.2 ; Slipratio permitted for AI driving
GAS_CUTOFF_TIME=0.18 ; Gearchange time needed for AI control
[PEDALS]
GASGAIN=1.7
BRAKE_HINT=0.95
TRAIL_HINT=0.3
[LOOKAHEAD]
BASE=25.0
SPEED_GAIN=0.8
GAS_BRAKE_LOOKAHEAD=4
[STEER]
STEER_GAIN=1.5
The "Official" Brabham BT62 Mod
Somehow I missed the release of the "official" Brabham BT62 a couple of months ago. Yes, there's issues with where the model, physics, and sound came from, but it's a really fun version to drive.
I just uploaded this, so YT is still processing it. Wait about 20-30 minutes, and the 2560 x 1080 60FPS version will be viewable.
[UPDATE] Processing complete. View it at YT for the best quality.
For others that missed it, the download link is in the description of the video.