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Is there some active link for this?
Try the link in this post https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1491#post-13188781
Is there some active link for this?
Mr Pencil here!
Can I just ask one question about the Bahrain mod that appeared on RD.
I have the Bahrain 2020 from here and it's great, but sometimes when you hit a bollard the kraken comes up from underground and swallows my car. I learnt to drive around the bollards. But after updating CSP to 1.46 I started getting random stutter so to get back to preview version 1.27 I had to swap my main assetto file for my back up file and now Bahrain 2020 won't load at all. (1.27 been removed as an option)
Gutted but I accepted the loss as a consequence of updating CSP. So when this Bahrain track came up on RD I was like "back of the net" but the problem is it loads but the road surface is stuck in super heavy traction (can't steer really) making cars totally undriveable on it for me.
Has anyone experienced anything similar with either versions of Bahrain?
I would be uber grateful if someone could point me in the right direction. Thanks
thanks, this thread speed just too fast hard to track the postTry the link in this post https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1491#post-13188781
Sorry, didnt know that. i cant find any related posts regarding sharing mods but i found hundreds of shared mods in this thread. how is it working now?
There's a rule saying no sharing mods that you must pay for (RSS, URD, etc.) You are allowed to share mods that you have created yourself or are out there for free only
Did you try out the new CSP extension for DXGI flip model etc? Enabling that causes pretty much the same issue on my machine. Without spending some time digging for the exact issue and fix, I have to disable the extension, then restart computer to get my performance back. I am leaving this off for now, I think it didn't play nicely with my machine when it was inside the other menu either.
Also this issue has been caused for me in the past by either Sol, or WeatherFX in general, even if I cleanly reinstalled Sol or deactivated entirely CSP. Same also where I have restarted the computer as last ditch effort and the framerate comes back for a race or two then disappears again.
-Try going to WeatherFX settings in CM and switching weather script to one you are not using eg. from 'Sol' to 'Sol 1.5.x' or 'Default Implementation'. Load a session, quit and switch it back to 'Sol' (or whatever one you wish it to be on). This fixes it for me.
If not, I wish you luck in finding a solution because things like this just make me stop playing the game until I have the time for troubleshooting and that sucks because life is very busy at the moment.
Yup tried all that and didnt really fix the issue for me. Only thing that fixed it so far is after running optimization on my SSD. Knock on wood so far it's been working flawless. CSP new release is buggy, it's wonderful with all the new features and when it's working right but when it doesn't it is a real headache to troubleshoot. I remember one of the patch a while back completely broke AI. I remember in Bathrust track some of the opponents would just run straight into the wall first corner.
hi guys, is anyone willing to share the Honda NSX GT500 Concept 2016 by AssettoGarage with me? i would appreciate that. Thank you. the only source i found is the RTM page that gathering costs of €16.
Btw, if someone (AI Gurus)could do something about AI at St.Petersburg - Shushari of GTSUPREME would be awesome.
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Just a suggestion...
May be worth checking if you have a config for Bahrain that doesn't work with this newer version. Have look in extensions/cfg/tracks/loaded. If there's one in there for Bahrain, try taking it out and see if the road surface issues goes away.
Sorry to hear about your issues. Things like this can be baffling and infuriating in equal measures.Come to think about it, I did try that when I had 1.62. But if you look a couple of posts before yours I documented what happened after going back to 1.60. Completely bonkers. This is great advice though, thank you. I will bookmark your post just in case.
Ah, thanks - I was sure I looked in the skin folders but obviously not close enough.
edit: yes, I checked the first two skins and couldn't see anything, but sod's law, the third one has the first rollcage.dds.
D'oh!
Did you grab the updated car (above?)
Newb here bright back to AC by the new XBow release.
This place is an Aladdin’s cave of content but it’s also a bit like TK max (everything everywhere) Does this reboot team have a discord for their releases or a website etc, as I’d like to try their content too.
I’ve already bought some amazing RSS mods and fancy checking out this reboot team stuff, but where to they post it. If they don’t have a website or discord do they have a #tag in here to limit the results to their content?
Cheers and hope to see you all on the track![]()
Just be aware that's in no way an official resource for Reboot tracks, it's just a page on a generic mod site. A lot their Reboot track links seem to be quite out of date.if not already received or known... review this site *poof!*, and support in anyway possible to the great cause... and welcome to GTPlanet... as mentioned previously, the search functionality will be your best ally in this thread.
had no idea M... it looks legit... remove post then? whatever is best...Just be aware that's in no way an official resource for Reboot tracks, it's just a page on a generic mod site. A lot their Reboot track links seem to be quite out of date.
Thanks for working with the track. But you mentioned yourself in the authors, but this is not true)Reworked:
GutBomb / Updated by Assetto-fr.tk
ADM Machkovo v1.1
Update shaders
Add VAO
Update outline, map and preview
https://sharemods.com/1b9y8ubgxlfd/gb_machkovo.7z.html
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Great work on your PBIR clockwise version - thanks. Have you been able to get a start/finish line marker for it? It would be really nice to see that.Havent forgotten reverse direction. Let me think about that @Beezer215. I still have the original configuration but I would need to move the starting grid over onto the other straight.
There is also kind of a gokart track on the interior of the track. but not much area for pits that I can see.
thanks, this thread speed just too fast hard to track the post