Hey Teddie,If anyone here has the VRC Formula North American 2012 or 2018 OVAL version, can you try and run a race and let me know if the game becomes unplayable? It's weird the Road versions are fine, but the OVAL versions cause some kind of crazy shyte.
wow where did get that.
Perhaps she needs wet effects... (LET IT RAIN BRO!)Sorry for the off-topic: My wife has been complaining that I've been very inappropriate lately with things I've been saying, etc.
Anyway... This Reboot Team Bathurst gives me a BONER!!!!!
hnnnnnnnnggggg. excuse me while i touch myself...Bathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track. So much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized Bathurst (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
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Here we go with Porsche 961 LM
version 1.0
♣ Car model converted from pCars. All specs according real data. Max speed, lap time matches real lap time of Porsche 961 in Le Mans 1986. ♣ Working AI. Sound from 959 Sport is fine.
⊗ No shift animation. ⊗ No interior lights. ⊗ Physics can be changed in future
It drives well. Probably some understeering? Anyway i think need to make some tune on suspension, and probably add some torque on high revs.
bring me some coffee ^_^ for futher development if you are interested in this model. Thank you.
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PS I have just realized that ingame skin is without Rothmans logo. Stupid modern days with censored everything
Is it possible to borrow some better assets from another car to put in the cockpit (eg the gear knob and other angular origami parts)?
Lots of untextured (pure white) elements in the cockpit too. Were these just missed? The white window webbing looks particularly odd, and can't be edited by simply changing the ksAmbient unfortunately, as it can't be isolated from the rest of the model.
Also, there appears to be a tacho needle floating a few metres above the car.
Flames are nowhere near the tailpipes either.
Rear lights don't work too. Brake lights do, but are very dim.
Nice car, but needs some TLC perhaps, and probbaly not a v1.0 just yet?
Added Rothmans logos + custom livery icons :
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Easiest thing I've ever done for AC lol
https://we.tl/t-BOwPB1ATox
Coupla more skins for the 961 (think these are the last - didn't race much that one) :
Daytona 1986 (missing one logo I couldn't decipher)
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Le Mans Presentation 1986
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+ custom livery icons
https://we.tl/t-wgZqX5gyti
If anyone wishes to test this ext_config for ASR 1991 before I upload to RD?
(feel free to post a few screenshots)
https://sharemods.com/laym4lj8mx7k/ASR_1991_extconfig_v1.7z.html
Bathurst is stunning, amazing piece of work.
Just a quick one.
I have managed to do my first modification using blender. A lot of head scratching and some help, thank you.
I Can work with this for sure.
A lot of fun.
before:
View attachment 953140
after:
View attachment 953141
If anyone wishes to test this ext_config for ASR 1991 before I upload to RD?
(feel free to post a few screenshots)
https://sharemods.com/laym4lj8mx7k/ASR_1991_extconfig_v1.7z.html
folks like a simcade with actual singleplayer content. i think that my main problems with most sims is that there is not much to do singleplayer wise other than hotlapping and driving against usually meh-tier ai(ironically pcars3 apparently has bad ai). if it wasnt for ac's lively modding community, i wouldn't have stuck with it for so long.To be able to delete it after 5 minutes, did you not have to buy it first yourself?
That being said, I am also surprised and curious to know why some of us here have bought the game. That a console only new player with no wheel does, I fully understand, but the veterans here, I do not understand the appeal. Just so you understand, I regularly play PC2 and even still PC one. I enjoy AMS2, so I have no axe to grind with SMS, I actually think the SMS engine is superior to other engine in many aspect.
But PC3! I am curious to know and understand the appeal for guy's (and lady) like us.
Guys, Chivas put out a new Autopolis that I think is pretty nice. I can't find the facebook post of it, so here:
http://www.mediafire.com/file/b6i09ef8mn8hj98/Autopolis+Super+GT+2013.zip/file
If anyone has the FB post link, lemme know and I'll replace it what that so Chivas gets the traffic.
Yes, enkay74 made it. He is also working on Suzuka and Fuji:Guys, Chivas put out a new Autopolis that I think is pretty nice. I can't find the facebook post of it, so here:
http://www.mediafire.com/file/b6i09ef8mn8hj98/Autopolis+Super+GT+2013.zip/file
If anyone has the FB post link, lemme know and I'll replace it what that so Chivas gets the traffic.
Hi and sorry for the auto-quote !
I’m working on a Super Formula extension of the Lotus Exos T125 but I still have to work in the aero bits.I think we really miss some open wheel mods in assetto corsa like ( formula 3000, A1GP, superleague formula, japanese super formula, formula bmw, 2005-2010 GP2...)
Great work Safi... That's turned out rather well... 👍 Interested in some panel-beating work on weekends? Humour of course, take care... Impressive results, something I look forward to, migraines and all.
Bathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track so much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
View attachment 953106 View attachment 953107 View attachment 953108 View attachment 953109 View attachment 953110 View attachment 953111 View attachment 953112 View attachment 953113 View attachment 953114 View attachment 953115 View attachment 953116 View attachment 953117 View attachment 953118 View attachment 953119 View attachment 953120 )
Yeah, it especially needs a better interior since Tony didn't realize he used the LOD A variant of interior which is low poly compared to CPIT one being high poly obviously which I stupidly forgot to mention him to use that one in the first place.View media item 67364
-Changed track width
-Changed engine rpm's
-Changed engine power & torque
-Changed turbo work with correct turbo-lag
-Revised tyre shaders
-Revised car shaders
View media item 67365
-Added all the elements from all the people involved in the discussion, which could be downloaded over the last 5 pages(skins,flames etc...)
The body is nicely lit, the turbo works with proper lowering, only the interior to improve and a few other things and we have the perfect mod.
gtsupreme_porsche_961.rar - 86.7 MB
Have Fun !!