Yeah, it especially needs a better interior since Tony didn't realize he used the LOD A variant of interior which is low poly compared to CPIT one being high poly obviously which I stupidly forgot to mention him to use that one in the first place.View media item 67364
-Changed track width
-Changed engine rpm's
-Changed engine power & torque
-Changed turbo work with correct turbo-lag
-Revised tyre shaders
-Revised car shaders
View media item 67365
-Added all the elements from all the people involved in the discussion, which could be downloaded over the last 5 pages (skins,flames etc...)
The body is nicely lit, the turbo works with proper lowering, only the interior to improve and a few other things and we have the perfect mod.
gtsupreme_porsche_961.rar - 86.7 MB
Have Fun !!
Anyways, I tried myself to do that, but sadly once I exported its CPIT interior objects as .FBX, it strangely looks transparent and can only see a few textures (as with the rest of the model in .FBX format which I saw later), why the heck is like this?