are you serious? ) no, really
rims will do in few days i think
Could you also look into the sensitivity of the frequency of blown-engines, even if driven within gear RPMs. Haven't heard anything alike on this thread, but I estimate about 7-9 laps and the mod begins to smoke until it literally breaks down... (edit:
just re-read last comms - sounds familiar?) Gear ratios, torque, throttle with general suspension and physics are set well, for me at least. Thank you and hope to get this engine/turbo issue revised/updated.
Other cosmetic issues as already mentioned earlier include:
- the four corners of the hood-area, there are four bonnet clips at each extreme, which do not appear on the mod's AO or wireframe, and are not displaying correctly.
- rear brake/tail lights may require revision to uniquely identify the objects which are assigned these values.
- tyre tread appears to be lighter in colour when compared to other mods in general and sticks out on replays like a sore thumb.
- when drawing line-decals across the length of the mod's body (eg. new livery #59), it can be seen that the lines do not sit squarely or evenly on the car. It is like the mod's curvatures impede for this to happen, and widen out on the roof and then tuck-in towards the rear of the mod.
The original mod release happens to feel well on most circuits, steering feedback on weight transfer, acute breaking, on/off throttle acceleration on the pedals feel very realistic. This particular mod needs to be raced and respected within its spec-limits and the rewards are tremendous. Tracks tried and enjoyed thus far include Bathurst (latest), Zolder (norms), Fiorano Test, Nogaro (zwiss), Goiania (vhe) and Nurburgring Sprint B layout (legion).
Cheers