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Have Fun
have you had a chance to look into the headlights See through issue?
Have Fun
Damn, how could I've overlooked this problem too? Defenitely needs to be fixed ASAP.have you had a chance to look into the headlights See through issue?
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Damn, how could I've overlooked this problem too? Defenitely needs to be fixed ASAP.
View attachment 953180
I agree about your wishes.Damn, how could I've overlooked this problem too? Defenitely needs to be fixed ASAP.
View attachment 953180
Also a personal nitpick of mine, I dislike the current rims it has and want to see them replaced with the gold BBS LM ones it has in real life.
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Yeah, it especially needs a better interior since Tony didn't realize he used the LOD A variant of interior which is low poly compared to CPIT one being high poly obviously which I stupidly forgot to mention him to use that one in the first place.
Anyways, I tried myself to do that, but sadly once I exported its CPIT interior objects as .FBX, it strangely looks transparent and can only see a few textures (as with the rest of the model in .FBX format which I saw later), why the heck is like this?
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And how do I do that?just put texture not to have transparent
View media item 67364
-Changed track width
-Changed engine rpm's
-Changed engine power & torque
-Changed turbo work with correct turbo-lag
-Revised tyre shaders
-Revised car shaders
View media item 67365
-Added all the elements from all the people involved in the discussion, which could be downloaded over the last 5 pages(skins,flames etc...)
The body is nicely lit, the turbo works with proper lowering, only the interior to improve and a few other things and we have the perfect mod.
gtsupreme_porsche_961.rar - 86.7 MB
Have Fun !!
Hi @JakuP, foremost thanks for the recent update.
I've now driven both (original and the update), and the revised mod now feels way to restricted from the monster that it was... The original version seemed, how to politely put it, a beast master, and very much unpredictable on throttle, with many times being caught out sideways taking sharp turns...
The latter version is also great to drive, and we all have feedback variations. But in my humblest of opinions, the actual feel is a junior version in comparison...
FYI: A couple of RD updates have not made it through to your update, these being:
- fix for the rear brake/tail lights
- updates liveries now with the black window-frames
Cheers 👍
Is this a new version or the one he shared a while ago here?
You may need to define the wiper names in ext_config.ini? Example:Help would be appreciated here for some odd reason the left wiper does not wipe the window at all. The animation works for both wipers its just that the left wiper does not remove any splashes from the window tried making the wiper closer to the window but nothing.
View attachment 953190
Hi @JakuP, foremost thanks for the recent update.
I've now driven both (original and the update), and the revised mod now feels way to restricted from the monster that it was... The original version seemed, how to politely put it, a beast master, and very much unpredictable on throttle, with many times being caught out sideways taking sharp turns...
The latter version is also great to drive, and we all have feedback variations. But in my humblest of opinions, the actual feel is a junior version in comparison...
FYI: A couple of RD updates have not made it through to your update, these being:
- fix for the rear brake/tail lights
- updates liveries now with the black window-frames
Cheers 👍
are you serious? ) no, really
rims will do in few days i think
I agree, with the latter version, going uphill at Bathurst, the car won't even accelerate :|
I finally got some time to drive the 961. A couple things I noticed which may relate to your observations as well.
Turbo boost is defaulted to 0% which is not true of the real car and why it feels so sluggish. Up that boost, although it should be defaulted to 90%.
Handling feels decent. For some reason tire temps do not go up while driving? I'm not sure why that is, not a AC physics guru.
A great start for a modded car. Love that the community picks up and makes vehicles better like the 961. A unicorn in the Turbo car era. Keep making it better and thanks for creating this PCars Conversion.
I wonder what next? Suzuka?Bathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
Bathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track. So much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized Bathurst (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
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Hi gents and gals,
Tonight, 2 very well designed japanese cars separated by 20 years.
First the older:
Subaru Legacy RS 1992:
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All data's and perf from:
http://www.zeperfs.com/fiche675-subaru-legacy-turbo.htm
It was very hard to find the gearbox and final ratio but finally i found that.
Detailled transmission here:
https://en.wikipedia.org/wiki/List_of_Subaru_transmissions
AWD
Flat Four 1994cm3
turbo
16 valves
manual 5 speed
200hp
260Nm
1410kg
223km/h
6.7s 0-100
7.05 kg/hp
Download:
http://www.mediafire.com/file/57l5ygh3hoxsx86/subaru_legacy_rs_turbo.7z/file
Respect for the author
And the youngest:
Lexus GS 350
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Engine manufacturer: Toyota 2GR-FSE
Engine type: spark-ignition 4-stroke
direct injection
naturally aspirated
Valves per cylinder: 4
Valves timing: Dual VVT-i (Variable Valve Timing with intelligence)
Cylinders alignment: V 6
Traction: 4x4 full-time (all-wheel drive permanent, automatically varying torque balance 50/50-20/80)
312hp
378Nm
1730kg
272km/h
6.1s 0-100
5.54 kg/hp
With active GPS (for tracks with maps)
All data's and perf from:
https://www.automobile-catalog.com/car/2012/1604720/lexus_gs_350_awd.html
all credit for the author.
Download:
http://www.mediafire.com/file/bcjkxy7w1xwxe8f/lexus_gs_2012_awd.7z/file
Have fun, Mike.
An image worth more than 1000 words. Besides the huge thank you to the Bathurst track team, here are the images.
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Thank you for both updates. They were very good, now they are even better. Excellent.
...
@GzeroD if you have the time and the inclination would you mind looking at the driver of your Zakspeed Capri? ...
Thank you Kunos for the hard work, thank you Turn10 for the trees, thanks reboot team for setting up a couple of files and shadersBathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track. So much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized Bathurst (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
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