Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 81,323 comments
  • 14,533,545 views
3,372
Netherlands
Middelburg
I've gone from 2m10.8 to just under 2m09, and theres only maybe half a second of technique refining there, so its got more grip
Most of the times I'm about 1,5 - 2 secs away from the top leaderboard. Now I'm at 2:08 in 2D and 2:07 in VR with the (URD) Aston Martin GT3 default setup, hotlap mode with ideal conditions setting.

And yes this track is amazing!

Edit: And with the Porsche 911 RSR (2018) SS tyres, 10L fuel -->2.05.398
 
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RMi Overhaul for F1 1993 by Sim*ream v0.BETA.1

Install:
a. Copy over original files
b. Copy original .kn5 and .bank files to this mods folders

Can't wait to try this. Just wanted clarity around the install- so drag the .kn5's etc from the exisiting folder (in content/cars- obviously you have to have them installed) into the new folder you d/load creates?

Thanks a million for doing this.
 
856
Virgin Islands US
Virgin Islands US
Finally the Old Gang of XJ220 Jags is reunited.
__custom_showroom_1599227205.png
 
1,205
Finland
Helsinki
Can't wait to try this. Just wanted clarity around the install- so drag the .kn5's etc from the exisiting folder (in content/cars- obviously you have to have them installed) into the new folder you d/load creates?

Thanks a million for doing this.
You are welcome!

Depends if you want/dont want to disturb your existing install.

1.*easy: Overwrite to your current install
2.*hard: extract upgrade to a new install (i guess this is more work, the car folders are the same name), copy .kn5/.bank to new from SD files.
3.*easiest: Use JSGME/CM Mod manager to install, this will create a backup of the original files if you choose "yes" to the conflict

its a mod for a mod, it overwrites files. I suppose for a release I will put it in nested folders and simply state it overwrites original files (unless JSGME/CM)


I hope everyone enjoys. If it is OK, I will upload to RD.
 
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4,728
Iceland
Iceland
Bathurst (Mount Panorama) Version 1.1 Update by the Reboot Team

View attachment 955022
  • Moved Timing Line to under the gantry (you will probably want to delete all your old ghost cars etc to avoid any strange results)
  • Adjusted track and kerb grip levels
  • Added subtle Audio Sources & Reverbs
  • Completely reworked AI
  • Added 36 pit boxes
  • Graphical/Shader tweaks
  • Fixed Holes in the physical mesh
  • Various other tweaks and fixes

Enjoy and share wherever you like, BUT PLEASE use the provided link below, so any updates and fixes can be kept in one central source (Link in original Post will be updated to the same as below)

http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file

stFlow Shader is still recommended for this track, but track will now load for vanilla users without any issues. Available here - https://www.racedepartment.com/downloads/stflow-shader.23999/


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Note all, a minor update to v1.1.1 was uploaded around half an hour ago: UI tweaks and chopper blade animation timing correction. You can redownload from the same link or use CM's mod update feature.
 
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17
Guyana
Guyana
China and Baku 2019 tracks by Patrikpat
https://mega.nz/#!52oDQQgA!GkzNZWYM4Lk9mVXelCaO7Fn-DuXyy9lVduiOCF2g_QM
https://mega.nz/#!Yy5QhYiA!lEpD9z2VsElwU-VawUylxE-mRi-4gBcDD3pQ_6tgPt8

small fix .. part of the layout in collision.kn5 was visible in curve 2.

copy the file collision.kn5 into this zip, inside the baku_2019 folder.
https://mega.nz/#!d7o1lSia!VKwQEWbwLspOdnczSREhpzyc9K4B6XoWbWS_rVZCsto

Baku seems to allow a lot of track cutting. Does this update also fix that?
 
18
Australia
Australia
Bathurst (Mount Panorama) Version 1.1 Update by the Reboot Team

View attachment 955022
  • Moved Timing Line to under the gantry (you will probably want to delete all your old ghost cars etc to avoid any strange results)
  • Adjusted track and kerb grip levels
  • Added subtle Audio Sources & Reverbs
  • Completely reworked AI
  • Added 36 pit boxes
  • Graphical/Shader tweaks
  • Fixed Holes in the physical mesh
  • Various other tweaks and fixes

Enjoy and share wherever you like, BUT PLEASE use the provided link below, so any updates and fixes can be kept in one central source (Link in original Post will be updated to the same as below)

http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file

stFlow Shader is still recommended for this track, but track will now load for vanilla users without any issues. Available here - https://www.racedepartment.com/downloads/stflow-shader.23999/

This is awesome! Huge thanks to everyone involved in bringing this to AC. For someone who has raced IRL at Bathurst (though sadly not in a GT3 car) it's brilliant to have such an accurate version on sim.

Can I make a few suggestions though :)
The reverb sound along pit straight, around a few points across the mountain and passing the hotel. It sounds a bit like driving through a tunnel. It's kinda cool sound but it's just not realistic. You don't get that level of sound reverb IRL. Don't know if there's a way to turn this down in settings?
The AI I thought were more consistent and less 'crashy' in v1.0 (excluding of course the 1 in 4 or so chance they jammed up going down the esses). In v1.1 they seem to be a bit more all over the place and less able to race with, and seem to crash a lot more. If you could get past the first couple of laps without them jamming up in the esses in v1.0, the racing I thought was better overall with the AI.
Fireworks. Currently they're off to the right going up mountain straight. IRL that's bushland. If you had fireworks there the entire mountain would be on fire lol. One thing I love about the ACU version is the fireworks are in the carpark to the right of pit straight, behind the small grand stand. So as you're barrelling down conrod, the fireworks are going off right there in front of you. Pretty cool to watch as you barrel down the mountain :)
 
18
Australia
Australia
I know we have a dedicated video thread, but as there are still people questioning how accurate the new Bathurst is, there are doubts about the mesh, and so on, here a lap comparison for all those people. I know it's a video from 2007, but it has the best view from the window from what I could find on YT. And also these days they are doing 2.04, 2.05 lap times, and I'm only capable of doing high 2.08 for now. Anyway, not only are all the elevations, corners,... perfectly correct, but every f..... tree is in the right place. And if you look closely, all the bumps on the road are also there in real life, so the mesh is also perfect. What an amazing job from @Jimlloyd and everybody else from RT. Still blows my mind. Thanks again:


Great Vid! Really shows how accurate this version is.

Here's another real life vid showing the full track from cockpit view. A record lap at the time from the late Allan Simonsen (RIP).
 
26
Germany
Germany
This is awesome! Huge thanks to everyone involved in bringing this to AC. For someone who has raced IRL at Bathurst (though sadly not in a GT3 car) it's brilliant to have such an accurate version on sim.

Can I make a few suggestions though :)
The reverb sound along pit straight, around a few points across the mountain and passing the hotel. It sounds a bit like driving through a tunnel. It's kinda cool sound but it's just not realistic. You don't get that level of sound reverb IRL. Don't know if there's a way to turn this down in settings?
The AI I thought were more consistent and less 'crashy' in v1.0 (excluding of course the 1 in 4 or so chance they jammed up going down the esses). In v1.1 they seem to be a bit more all over the place and less able to race with, and seem to crash a lot more. If you could get past the first couple of laps without them jamming up in the esses in v1.0, the racing I thought was better overall with the AI.
Fireworks. Currently they're off to the right going up mountain straight. IRL that's bushland. If you had fireworks there the entire mountain would be on fire lol. One thing I love about the ACU version is the fireworks are in the carpark to the right of pit straight, behind the small grand stand. So as you're barrelling down conrod, the fireworks are going off right there in front of you. Pretty cool to watch as you barrel down the mountain :)

Thank you for the praise and the constructive feedback! May I ask what cars you are racing with the AI?
 
200
United Kingdom
United Kingdom
Note all, a minor update to v1.1.1 was uploaded around half an hour ago: UI tweaks and chopper blade animation timing correction. You can redownload from the same link or use CM's mod update feature.

It certainly helps adding the .1 to the version uploaded, it makes life easier for us old codgers to know where we are at..... I downloaded the 1.1ver at about 1.30ish pm GMT.... Thanks for the update by the way.
 
155
United Kingdom
United Kingdom
This is awesome! Huge thanks to everyone involved in bringing this to AC. For someone who has raced IRL at Bathurst (though sadly not in a GT3 car) it's brilliant to have such an accurate version on sim.

Can I make a few suggestions though :)
The reverb sound along pit straight, around a few points across the mountain and passing the hotel. It sounds a bit like driving through a tunnel. It's kinda cool sound but it's just not realistic. You don't get that level of sound reverb IRL. Don't know if there's a way to turn this down in settings?
The AI I thought were more consistent and less 'crashy' in v1.0 (excluding of course the 1 in 4 or so chance they jammed up going down the esses). In v1.1 they seem to be a bit more all over the place and less able to race with, and seem to crash a lot more. If you could get past the first couple of laps without them jamming up in the esses in v1.0, the racing I thought was better overall with the AI.
Fireworks. Currently they're off to the right going up mountain straight. IRL that's bushland. If you had fireworks there the entire mountain would be on fire lol. One thing I love about the ACU version is the fireworks are in the carpark to the right of pit straight, behind the small grand stand. So as you're barrelling down conrod, the fireworks are going off right there in front of you. Pretty cool to watch as you barrel down the mountain :)

Hey Shane....regarding reverbs...go to the track folder and inside the data folder there is a ini file called audio sources...if you reduce this setting for each reverb you should get what you want (MAXDISTANCE=150) reduce this until you get your desired effect...beware though this may invalidate the track for online use....anybody else here on the forum able to confirm this???
 
188
Greece
Greece
I bought the drm revival mod 1.2 early this year.I sent them an email on how to get the 1.3 update,but its been a few days without a response.
 

phillgt2002

On the way!
Premium
3,619
United States
United States
I'm very new to Assetto Corsa and this is my first racing game on PC since Live for Speed. I'm blown away. I bought AC on Xbox One and it fails to capture how beautiful this game is. Does anyone have a go-to reputable site where I can download mods?
 
242
Scotland
France
SillyBillyP
I'm very new to Assetto Corsa and this is my first racing game on PC since Live for Speed. I'm blown away. I bought AC on Xbox One and it fails to capture how beautiful this game is. Does anyone have a go-to reputable site where I can download mods?
race department
 
290
United Kingdom
United Kingdom
After all the talk if vr lately I thought I'd give mine another go. The feeling of being in the car is amazing but after a few laps I just end up with headache not sure if its my headset a wmr or if I'm just not suited to vr
 
1,314
United Kingdom
Coventry
graveltrap
Bathurst, feels a lot better, only run the Ferrari GT3, but the skating feeling has gone and the car now has good grip, but it will break loose if pushed to hard. I was able to jump in and run 2:06 low, optimal grip, half a dozen laps stock setup apart from a set of softs. Initial release of the track I could only manage 2:10's with a GT3 it was not fun at all, that has changed now :) Practice and setup will make me faster for sure...

I think the level of grip now is just about bang on 👍
 
270
United States
California
ish1tyounot
After all the talk if vr lately I thought I'd give mine another go. The feeling of being in the car is amazing but after a few laps I just end up with headache not sure if its my headset a wmr or if I'm just not suited to vr
Headset too tight? That's how I get the headaches.
 
381
Turkey
Turkey
I'm getting launching problems with CM. Even though Steam is open, I get an error message telling that CM can't initialize Steam. At the same time Steam launches vanilla AC launcher. This persists until I restart Steam. The problem might be on Steam client's side. Do you also get this error?

Another launching problem I have, sometimes game hangs at AC loading screen before the "weather.ini" text shows. I have to force close acs.exe and relaunch. Second time always works. This is probably related to weather files but uninstalling and reinstalling Sol didn't help.

I haven't been active lately, I'd like to use this opportunity to thank everyone in the community. Special thanks to the Reboot Team for Bathurst. Amazing track.
 
You are welcome!

Depends if you want/dont want to disturb your existing install.

1.*easy: Overwrite to your current install
2.*hard: extract upgrade to a new install (i guess this is more work, the car folders are the same name), copy .kn5/.bank to new from SD files.
3.*easiest: Use JSGME/CM Mod manager to install, this will create a backup of the original files if you choose "yes" to the conflict

its a mod for a mod, it overwrites files. I suppose for a release I will put it in nested folders and simply state it overwrites original files (unless JSGME/CM)
fi

I hope everyone enjoys. If it is OK, I will upload to RD.

Thanks, worked first time. Only slight problem I found was the dreaded first 90 degree left at Monaco? They still can#t quite make it :)
 
14
Colombia
Colombia
Hello. With the release of the absolutely amazing Bathurst by the Revival Team I've been looking for in your opinion the best V8 supercars mods, new and/or old. I have V8sCorsa's latest release but I always feel like they have no grip at all, can't really seem to find the confidence in the car to push.