Hey Guys, Probably a stupid question, but is there a way to auto load car setups? or change the default setups? want to change the gear ratios and tyres on the v8 scorsa cars without having to load setup files every time. Cheers
Thank you! This was much needed! If you're interested in more Nineties F1, there is this 1996 pack shared by Marc_13000.RMi Overhaul for F1 1993 by Sim*ream v0.BETA.1
This is an overhaul mod for F1 1993 by Sim*ream.
*This overhaul update does not include original models or sound banks*
To enjoy the graphics overhaul you must have CSP installed.
What is included?
- historic engine curves / power per car (extensive research and testing, hand edited)
- much tweaking of each car for distinct feel (too much to list)
- adjusted steering lock per car (was 180deg and could not take the Monza 1st chicane)
- new UI logos
- new info in UI
- new previews w/new reflections (made by .kn5 edit)
- new UI engine map curves
- new car reflections (old cars had none)
- new exhaust
- new sparks
- new shadows (please check)
- remove F1-1993 prefix from car listing
- final BoP'ing
- someone should do a sound mod
a. Copy over original files
b. Copy original .kn5 and .bank files to this mods folders
:: DOWNLOAD ::
comments welcome, fixes and additions please PM
Can you check if you get enough frames?After all the talk if vr lately I thought I'd give mine another go. The feeling of being in the car is amazing but after a few laps I just end up with headache not sure if its my headset a wmr or if I'm just not suited to vr
Hey Shane....regarding reverbs...go to the track folder and inside the data folder there is a ini file called audio sources...if you reduce this setting for each reverb you should get what you want (MAXDISTANCE=150) reduce this until you get your desired effect...beware though this may invalidate the track for online use....anybody else here on the forum able to confirm this???
CT86 Blackwood Reloaded 2020 v1.0 by GrandSurf Updated by CrisT86 for AC 1.16.3
Is far from being perfect like the tracks provided us by RT, LilSki, FatAlfie and so on, but for the moment is the best i can do, as knowledge and time i have to dedicate it.
All the credits goes to who made it first, then ported to AC and updated last time till i put my hands on it
- New folder name, so no overwrite for older version
- Added no chicane layout
- New AI
- New replay cameras 3 set (same camera placement, different FOVS)
Hope you like it
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Thank you! This was much needed! If you're interested in more Nineties F1, there is this 1996 pack shared by Marc_13000.
I'm very new to Assetto Corsa and this is my first racing game on PC since Live for Speed. I'm blown away. I bought AC on Xbox One and it fails to capture how beautiful this game is. Does anyone have a go-to reputable site where I can download mods?
This time I will try to not sound like a prick... LMAO Thanks for the update, looks much better, walls look perfect 👍👍👍👍👍
But if there's another update planned, the grass textures should really get some treatment.
GT Sport quality road (looks great by the way) next to something extremely low resolution areas:
View attachment 955079
and these still happening:
View attachment 955080
Potential to be a great conversion, looks awesome in ACC, can look just as good in ol' AC
that track needs more love than CSP can give, the tree models are bust like the ones i just looked after in Curvelo and a big jerk in the mesh at the track join near the pits etc, can be fixed in other software though no doubt.. but, fwiw here is some rain and grass. make a folder called extension in the track folder, copy this file to it and rename the extension from .txt to .iniI was wondering if someone can show some grass FX love or love in general to this track
Or to guide me in which settings I have to put on which file in order to achieve a decent grass fx layout. I am not a modder neither have the tools so I am referring to ini files if possible
Track is not mine neither am I the author of this track.
Thanks in advance
Link edited 5/9/2020. I just realised that the LoDs were pointless, they were all the same kn5, just renamed, but the first LoD had a noticeable change due to a diffuse change I made to the rear numberplate. LoDs therefore removed and the link below link updated.Assettopedia did a great overall job on their little-known Abarth 124 Spider but they seem to have been dormant for about 18 months on their website, forums and FB page.
Because I love driving this car so much in VR I've updated it a little and put it out as a new car to preserve the original. If you're still around, AP - hope you don't mind, and thanks for the original car.
View attachment 955278
Original car by AssettoPedia, v1.1 update by M 09/2020
- Windscreen tint removed, dust layer added
- Quarterlight transparency fixed, glass shaders replaced
- Navigator splash screen changed to Abarth 124 Spider logo
- Various shader tweaks
- Driver suits added
- UI updated, description in English
- Date changed to year of launch (2016)
Some more work is needed if anyone wants to improve it further (eg a small amendment to the bonnet is needed, you can just see under it into the engine bay from the cockpit at certain angles), but it's a great car already and in pretty good shape.
and full LoDs are included for spec races too.
edit: link edited 5/9/2020, I just realised that the LoDs were pointless, they were all the same kn5, just renamed, but the first LoD had a noticeable change due to a diffuse change I made to the rear numberplate. LoDs therefore removed and the link below link updated.
Thanks for the reply...which files do you need to change?Not a stupid question at all, but... I don't think it's possible. I was searching for a solution to this some time ago and never found any way to do it. You can edit the original files to change the default settings of course, but that would make the cars unusuable in online races.
Thanks for the reply...which files do you need to change?
Circuito dos Cristais - Curvelo
ERL ex AMS
Warning, WILL overwrite your original erl track if you have it.
Uses CSP for shader fixing, GrassFX, RainFX, will probably look quite crap without CSP.
Second update, added three more tree types, so 4 in total now of the 8 in original track. All original materials used, just fix to duplicate the normals backwards and build some new Y/X/Star type tree constructs.