- 7,532

- The Bunker
Great job so far @Teddie!This is my first original track release. I've really wrestled with myself about posting it because I'm so self-critical. Not sure if it's any good, definitely not really finished. Constructive feedback is very welcome. Uploading to Race Department after a few days of you guys trying it out here on GTP. Thanks to Tyrone and Gutbomb for dealing with all my questions
View attachment 957102
Little Baja - Baja County Muncipal Raceway v0.96 (Updated)
Fictional track designed and created by Teddie Tapawan.
Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Grass textures by Mike08
* Balloons by Mascot
View attachment 957105 View attachment 957106
Version History:
Little Baja v0.96
=================
* Fixed non-functioning PIT lane
* Fixed AI for both layouts
* Added tyre barriers on deep drop offs on both layouts
* Added marshals to pit area
* Changed shader/lightened road textures
* Recreated VAO patch to account for added objects
* Removed VAO patch on layout barrier kn5's
* Update preview pic with new screenshots of new pavement
* Removed unneeded temp folder
* Update README.txt
Little Baja v0.95
=================
* Initial release
http://www.mediafire.com/file/wzne8de6at9ggts/ted_little_baja_v0.96.rar/file
Please let me know about any bugs.
To echo some earlier comments about the layout, it does feel a little like a test track/handling course at times with no real opportunity to stretch your legs, probably more suited to slower cars (like the Abarth 500s, perhaps). But instead of altering the current layouts why not keep them intact as the medium/short ribbons and add a third longer/faster variant that shares some of the corners? There's an opportunity afforded here to add a tunnel or bridge or overpass as well for a bit of variety. Just an idea.
A few other observations from this opinionated oaf:
Hardly any track assets cast shadows, which is pretty vital for grounding them and helping with a realistic look.
Desert environments can look extremely barren and bland (like deserts!) but can be broken up with rocks, scrub, bushes etc.
The Tannoy posts in front of the grandstands look too substantial for their purpose, like RSJs sunk into the ground rather than the more slimline Tannoy posts you have elsewhere on the track.
Check the scaling of some assets like bridge stairways - if these look too big and bulky it can look like they've just been grabbed from a 3D warehouse and airdropped in. Everything should look like it belongs.
Maybe add some more tree variation, especially some desert-specifc shrubbery?
The asphalt texture looks good but would be enhanced with a subtle groove and skidmarks in appropriate locations.
Reverse layouts are always nice on fictional tracks and add a lot more asphalt for relatively little work.
Again, great job so far! I'm sure you'll take these comments in the spirit with which they were delivered - I wouldn't have spent time replying if I didn't think the track had great potential to be even better and you had the skills to do it.



