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I figured out how to fix the overexposure which occurs on some tracks like yours: go to extension\weather\sol and open up the sol__track_adaptions.lua.
Add a new line down below exactly like this:
View attachment 961494
Where the " " should be the name of your circuit *kn5 included.
If you want to have the exact values enter them just like the ones above, otherwise " == 1 then" will do also justice since you can edit the values then ingame with the SOL config app.
Careful though: this file is gonna be overwritten with each new SOL version!
Hope I could explain it properly, sorry, no English native....
also added extra layout to the fuji track i posted earlier but don't know how to remove the penaltiesalso needs a propper fast lane.
just delete whats in the ui folder then drop this in lot in the main folder
https://yadi.sk/d/_8sFshbVvIlqSw
i agree. once i have gotten finished with Suzuka....this will be my next project...the (i presume abandoned) malagoli version is a really great starting point...i have already started fixing stuff up on this version (namely fixed the big gaping hole in the exterior terrain and added a nice titular mountain...trees next etc etc...i will try to do it justice i promise
the easier way is to chage exposure fix to 0 in ext_config, but. you pay for it when you play with rainfx, everything is dull and washed out.
Maybe once rainfx is finalised autoexposure will work?
Hello guys sorry my bad English I wanted to ask if in addition to Milan city and barcelona city there are other similar tracks thanks for the help
Q: I think I figured out how skinning works, but, can I make a seperate ext_config that works with just that skin?
What is the folder layout? A new extension folder in the skin folder? Where would the file go?
Sure, I'll show a quick before and after:I don't do AO. I can't. If you wanna do it, be my guest mate !
Yup I do the all the layohtsGood Stuff Jim, Will it have all the different layouts? I'm not a fan of the chicane in the back half I much prefer the sweeping corner.![]()
Indeed! ....
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MINI COOPER JCW Uk Challenge (F56) 1.2
https://www.racedepartment.com/downloads/mini-cooper-jcw-uk-challenge-f56.30469/
1.2 Update
Totally revamped physics.
Some fix.
Graphics tweaks.
You may find the car a little bit slower, CoG is slightly higher and a little more drag too but is less twitchy to drive, and no more blocking with a small brake input.
Thanks for that, but that line seems to be missing...
Code:STRUT_CAR=0.2003, 0.4779, -0.0460 STRUT_TYRE=0.0520, -0.1500, 0.0150 WBCAR_BOTTOM_FRONT=0.4100, -0.1600, 0.3250 WBCAR_BOTTOM_REAR=0.3900, -0.1550, -0.0400 WBTYRE_BOTTOM=0.0520, -0.1500, 0.0150 WBCAR_STEER=0.3780, -0.0930, 0.0600 WBTYRE_STEER=0.0400, -0.0775, 0.1500
Would it be adjusted on WBTYRE_BOTTOM instead?
The more I look at the car (FK8 Type R) the more problems it seems to haveI believe it started life as a tuned car rather than a factory fresh example thus the bad data. It would be nice to have stock example to play with after all it is one of the best performing front wheel drive cars ever made, but I think correcting this one is beyond me at this time
More learning required, maybe I will try an chip away at it.
To our cam artists here, would it be possible to have some new cameras for Top Gear please? A set which does not have the annoying flickering when the lines crosses? Hard to describe the problem but it always seems the cams have a problem with both lines to follow the car properly. Maybe @safi hellie you can help me? Would appreciate it.
If it isn't fixed yet, try renaming the bank file in the sfx folder to anything (add a "-" to the end etc.). If the Windows Explorer asks for administrator rights, something is wrong. It shouldn't ask for admin rights. Duplicate the bank file, delete the old one and rename the new one to the original.
This may sound stupid but happened to me a few times. .bank files require administrator access for some reason.
Is that the new RSR?View attachment 961480
Something on that i worked now for like a week, maybe gonna release it when i finish this thing
Which shader?Q: kseditor(at) v6, x4fab version, persistance is not as persistant as it should be.. some tracks, every time I build I have to fix the same textures, in the same place for the same problems. (ie: Tripoli, the airport building and a few select trees amd one damn trackside man will revert to wrong shader) They are in the correct folders and the fbx references them correctly, its jsut the shaders that refuse to stick.
I have tried to manually rename in the ini, then reload into kseditor, and it works, but, when i save, the changes are reverted for those objects. Annoying because unless you keep a mental note of the things it "forgets" every build is two builds...
Anyone else run into this and know of a way to fix the forgotten items?
The FFB is totally borked for me, the steering wheel loads up really strangely under cornering then snaps violently on exit. Feels horrible. Not like any other car I've got.i have to say this car is fantastic, I am having a blast racing it against the AI on the tracks from the British Championship. Excellent 👍
I get this error when trying to install the track in CM drag 'n' drop:Tripoli - Timing Gate Update.
DOWNLOAD
Last update on this conversion.
- Shifted grid back a bit
- Shifted start line forward a bit
- Added three timing gates
(devisive change)
- Updated grassfx +rocks, if you dont like rocks and grass, delete the [GRASSFX] section.
"There is nothing in the desert and no man needs nothing." - Lawrence of Arabia.
View attachment 961523
KNOWN BUG - I was trying to fix the "men in black" and the wip texture made its way into the build, now they are men in grey.. tsk tsk.. maybe a texture replacement in the ext_config to tone them down, ill post it up, or alternately the orginal texture in into the texture folder.
UPCOMING.
There is another Tripoli coming, may take some time though, its scratch built from Google telemetry / sat images, will resemble this one a bit I guess but the telemetry suggests there is a lot of elevation change that is not present in this one, and driving the new one feels quite dissimilar, the sea is visible from one of the corners etc. I also factored that the airport construction may have levelled out the banked section since, and have "faked" it back in.
If you guys have low poly, time period, trackside objects and cars to share, please let me know, will save me a lot of headache.
View attachment 961530