- 1,193
- Australia
had a quick look at this, hard to see whats going on in 3dsimed so opened up in blender, sadly the geometry is haywire i think the positional XYZ data of the models gets lost in translation or 3dsimed does not know how to handle the pcars2 data properly. if you delete away all the terrain geometry the main components are under it all jumbled up like this, scaling and rotation is also haywire, bridge is 40X bigger than road, fences are at 90 degrees, some road sections massive, some so tiny you have to zoom beyond blenders near plane capacity to see them etc.I think rf2 Sebring was a DLC, I have it and it is encrypted with a new encoding key, sorry (from me)
Bannochbrae is another story... sit down boys and girls, listen to what Mr. Wood has to say...
I have pulled the sources myself, the mystical track can be built for AC... it is, however, abit of a puzzle
Your mission, should you choose to accept it:
THE PROBLEM: it is a jigsaw to match the TEXTURES to the OBS.
OBS have the proper names for textures, but the textures are random named dds.
SOMEONE will need to match these, and the specular and the normal maps by hand.
ALSO, OBJs like trees need to be outputted to separate sub-kn5 as the whole track is too big
for 3dSimed to handle export to FBX or KN5.
Thus I am giving YOU the sources and my howto
my sources:
http://www.mediafire.com/file/pqlz81rszxg53c5/Bannochbrae.7z/file
1. open 3dsimed
2. import as objects (NFS .meb), select ALL
3. map is now visible
4. click on object, find material you THINK might be right visually, apply
5. repeat, repeat, repeat.
enjoy your mission
note: As always, should you or any of your GTP Force be caught or killed, the Secretary and Mr. Wood will disavow any knowledge of your actions.
Good luck
(what I did learn though is that if that can be solved, the track is far smaller than it appears to be, each terrain mesh has 4 LODS replicated over each other, and many of the other roadside objetcs 2-4 LODS
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