Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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This is driving me nuts.
I think I need help:

I found this Porsche Cayman 987 on the internet.
Most silly of this car where those very narrow tyres. So I took 3DSimed and made them wider to look more like the 265er rears and 235er fronts like the real car.

In 3DSimed it looks fine.

upload_2020-11-21_19-0-58.jpeg


In CM showroom it looks fine

upload_2020-11-21_19-2-3.jpeg


in AC showroom it looks fine

upload_2020-11-21_19-1-25.jpeg


But in game still those narrow CUTTING DISCS!
Why?

upload_2020-11-21_19-2-36.jpeg


How is this possible?
The old .kn5 with narrow tyres is deleted. Gone!
How can the game still use this not existing objects?
:banghead::banghead::banghead::banghead::banghead:
 
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New scratch made ext_config + replay cameras (i think already included in his package but not sure) for @__EASY__ Pau Arnos track featuring

- Semaphore lights
- House lights
- Boxes lights
- Marshall posts lights
- New improved GrassFX configuration

Just unzip and copy inside track folder, overwrite when asked (files are backupped in the proper folders)

Enjoy

Screenshot_rss_formula_hybrid_2020_actk_arnos_21-10-120-19-4-47.jpg
Screenshot_rss_formula_hybrid_2020_actk_arnos_21-10-120-19-4-42.jpg
Screenshot_rss_formula_hybrid_2020_actk_arnos_21-10-120-19-4-39.jpg
Screenshot_rss_formula_hybrid_2020_actk_arnos_21-10-120-19-4-52.jpg


https://sharemods.com/d8l67r82pht5/actk_arnos.rar.html
 
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Here you go! :)

Le Mans 2017 RAIN FX

View attachment 973045

Curious as I have this version and the FM7 convert, what is general opinion between these 2 versions? I feel this one has a nicer graphical tone to buildings but if I remember correctly the FM7 version coming out a later date?
just wow!!! Thank you very much for your efforts! in vr this track looks amazing in the rain. Now i'm a rainman:gtpflag:
 
You must export each wheel separately (Wheel_LF,Wheel_LR....etc).
Then you can expand the wheels and save the textures and file with the wheel first (preferably in separate folders).
Then you have to select a given wheel and replace it on the main screen.
If you change all the wheels, save the textures (of the whole car) again and export the car file as kn5

Thank You!
 
Mont Tremblant - Version 1.0 by the Reboot Team

Hey Everyone - Here is Mont Tremblant converted from Grid Autosport. its a little wide in places compared to reality but hey its a blast to race on. Thanks to everyone in the team for your contributions. and many thanks to ACU for the initial conversion and handing this over to us to finish

Track is fully feature complete and is also rain FX ready

Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source

http://www.mediafire.com/file/imj91fix98t79x4/rt_mont_tremblant.7z/file


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shi
Mine Circuit 1999 v1.1 (mirror link)
- 26 pit/start
- AI
- 4 Replay cam
- Camtool Replay (_option_camtool folder)
- CSP recommended
View attachment 972081
・@andres_ramos, the author of the rFactor version and gave me permission
・@shin956, Track convert
・@ckkjw398, Camtool Replay & Track Test (v0.9)
・@ワイエス911, Track Test (v0.9)

Changelog;
- Update ext_config.ini and VAO & Add replay cam (by @CrisT86)
- Repaving the road surface (advice by @TheRealCeeBee)

v1.1
-Fixed an issue where tires would fill in corners
-Fixed an issue where there was no sound of kerb

Thank you to everyone who cooperated!

I want to thanks @shi for this cool track, I like it a lot. With his permission I tried to improve the speed and consistency of the AI a little. Tested many mods and Kunos cars at 100% strength/aggression. Some will work, but with others you may need to reduce aggression to keep cars from hitting each other.

AI for Mine Circuit 1.1:
https://mega.nz/file/T8YniABK#triOJxhdUa-x-2yfWCzYrYU3e0G7S-UTot4TChRYI58

or at RD:
https://www.racedepartment.com/downloads/ai-for-mine-circuit-1999.37233/

Have fun.


 
Mont Tremblant - Version 1.0 by the Reboot Team

Hey Everyone - Here is Mont Tremblant converted from Grid Autosport. its a little wide in places compared to reality but hey its a blast to race on. Thanks to everyone in the team for your contributions. and many thanks to ACU for the initial conversion and handing this over to us to finish

Track is fully feature complete and is also rain FX ready

Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source

http://www.mediafire.com/file/imj91fix98t79x4/rt_mont_tremblant.7z/file


View attachment 973222 View attachment 973223 View attachment 973224 View attachment 973225 View attachment 973226 View attachment 973227 View attachment 973228 View attachment 973229 View attachment 973230 View attachment 973231

Now I just wanna give you guys the biggest thanks I've ever given to anybody:

THANK YOU.

Or as they'd express it on that Russian forum:

upload_2020-11-21_20-52-26.jpeg
 
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Hi guys. Does anyone know what happened to the Porsche 991 GT2 RS Clubsport and the 935/19 that were being worked on?
it's still private and it won't get released since we don't work on it anymore

Hello guys, can someone please tell where is possibile to download the new Huracan STO? I’ve just seen this channel has the new Lambo :eek::eek: thank you to all!


i got a model of the STO and working on it atm don't know if i ever release it but this one is the video isn't my one
 
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Mont Tremblant - Version 1.0 by the Reboot Team

Hey Everyone - Here is Mont Tremblant converted from Grid Autosport. its a little wide in places compared to reality but hey its a blast to race on. Thanks to everyone in the team for your contributions. and many thanks to ACU for the initial conversion and handing this over to us to finish

Track is fully feature complete and is also rain FX ready

Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source

http://www.mediafire.com/file/imj91fix98t79x4/rt_mont_tremblant.7z/file


View attachment 973222 View attachment 973223 View attachment 973224 View attachment 973225 View attachment 973226 View attachment 973227 View attachment 973228 View attachment 973229 View attachment 973230 View attachment 973231
I'm seeing floating guys at Turn 6, Turn 8, The Kink, and Paddock Bend. I don't see jet packs on them, so I'm guessing this might be a bug to fix. ;)

CSP 0.1.60 and no SOL
 
I suspect that's a world details thing... Do me a favour and just try the highest setting and report back... I'm away from my px right now
It is world details. 👍 Maximum setting shows the cranes and camera men. Very High setting removes the cranes but the camera men are still visible.
 
Is there a section file for T21 & Jim's Le Mans 91-96? i find the start/finish redundancy quite disturbing.

Edit: i also might be needing a new track map as the one that i made with the map display doesnt show up
 
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@Jimlloyd Don't suppose you have a Bannochbrae tucked away in your to do list do you?
The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.

Besides all those minor issue good starting point ;)
upload_2020-11-22_7-37-19.png
 
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The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.

Besides all those minor issue good starting point ;)

Aight, so I got the bit where you said "The" and then everything after that went right over my head :lol:
 
The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.

Besides all those minor issue good starting point ;)
View attachment 973256
yesssss... have fun (it is complete and all there however) :)
 
AVUS DTM by Please Stop This -> https://www.racedepartment.com/downloads/avus-dtm-90s.27853/

TV camera set (2 FOV) for both layout + new ext_config (which goes alongside the original one provided by the author) in order to complete it (i created it apart because i don't know if he will in future update it via CSP like for other tracks, so in this way should keep working fine in the future).

unzip and copy in tracks folder, overwrite where requested (every file already moved in order to keep them) --> https://sharemods.com/66oep3g3u4vq/TV_Camera___Updated_ext_config_by_CrisT86.rar.html

Assetto Corsa Screenshot 2020.11.21 - 22.04.00.59.png
Assetto Corsa Screenshot 2020.11.21 - 22.04.28.90.png
Assetto Corsa Screenshot 2020.11.21 - 22.04.38.21.png
 
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Ooof. Ah well - I'll just have to stick to PCARS3 as that's the best version yet and pretend i'm playing a good driving game (actually it's not that bad but not a patch on AC)

Is it -good- ? I don't care if it's less of a sim (not that PC2 was a proper sim anyway...), I just care about the gameplay. Thought about picking up when it comes on sale - still playing PC2 but the new/exclusive cars are alluring.
 
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