Assetto Corsa PC Mods General DiscussionPC 

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Shader: ksPerPixelReflection -> Shader: Shader: ksWindscreen

I went back to CM show room but this is not one of the value I can change when clicking on change value or I do not know how.

edit
After double check, I did not provide the right info in the first post
the values are :
Material name: glassint
Shader: ksWindscreen
Blend mode: Alpha blend
Alpha test: False
Depth mode: Normal
Shader properties:
• ksAmbient: 0.2
• ksDiffuse: 0.2
• ksSpecular: 0
• ksSpecularEXP: 50
• ksEmissive: 0
• ksAlphaRef: 0.5
Textures:
• txDiffuse: win2.dds
 
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I went back to CM show room but this is not one of the value I can change when clicking on change value or I do not know how.

edit
After double check, I did not provide the right info in the first post
the values are :
Material name: glassint
Shader: ksWindscreen
Blend mode: Alpha blend
Alpha test: False
Depth mode: Normal
Shader properties:
• ksAmbient: 0.2
• ksDiffuse: 0.2
• ksSpecular: 0
• ksSpecularEXP: 50
• ksEmissive: 0
• ksAlphaRef: 0.5
Textures:
• txDiffuse: win2.dds
You can't do this through CM Showroom, it needs to be done through ksEditor
unpack the kn5 and open ksEditor under /assettocorsa/sdk/editor, then navigate to the unpacked folder inside the car's folder, load the fbx into ksEditor and change the shader there. Then save the kn5 again.
 
You can't do this through CM Showroom, it needs to be done through ksEditor
unpack the kn5 and open ksEditor under /assettocorsa/sdk/editor, then navigate to the unpacked folder inside the car's folder, load the fbx into ksEditor and change the shader there. Then save the kn5 again.
why not do it as ext_config ?

[SHADER_REPLACEMENT_...]
MATERIALS = glassint
SHADER = ksWindscreen
PROP_0 = ksAmbient, 0.2
PROP_1 = ksDiffuse, 0.2
PROP_2 = ksSpecular, 0
PROP_3 = ksSpecularEXP, 50
PROP_4 = ksEmissive, 0
PROP_5 =ksAlphaRef, 0.5
 
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why not do it as ext_config ?

[SHADER_REPLACEMENT_...]
MATERIALS = glassint
SHADER = ksWindscreen
PROP_0 = ksAmbient, 0.2
PROP_1 = ksDiffuse, 0.2
PROP_2 = ksSpecular, 0
PROP_3 = ksSpecularEXP, 50
PROP_4 = ksEmissive, 0
PROP_5 =ksAlphaRef, 0.5
There's no need for all the other shader changes afterwards if you're replacing it with an ext_config, as it usually inherits the shader settings before it.
I don't recommend people get into editing cars via configs because it's always more roundabout than fixing the kn5 directly, unless the car has multiple LODs.
 
If I do a full Backup, I do that folder, Documents/Assetto Corsa and the Steam folder.
So yes, you'll want to save that folder too.

Thanks. A new PC is soon for me so I have to prepare. So the personal ratings of the cars and tracks are stored in Documents/Assetto Corsa?

Also I would like to move the Assetto folder to one SSD disk. I know you can tell Steam to move your game to a new location but, Steam does not do a file verification by doing that, is this correct?
 
Thanks. A new PC is soon for me so I have to prepare. So the personal ratings of the cars and tracks are stored in Documents/Assetto Corsa?

Also I would like to move the Assetto folder to one SSD disk. I know you can tell Steam to move your game to a new location but, Steam does not do a file verification by doing that, is this correct?
I moved mine to a NVME M.2 just recently myself.
I just looked. App Data/Local/Ac Tools Content Manager is what saves all your Content Manager content but after opening up a few folders I couldn't find if it saves your flags or star ratings. It's such a small size that I would just back that up. That's where you put, let's say, Fanapryde's Origin Icons at so you would lose that if you didn't save it. Documents/Assetto Corsa saves the original game data like lap times and things pertaining to the original game like presets or wheel setups and such.

No problem in Steam with moving the folder though. I forget the process but it wasn't any issue.
 
I moved mine to a NVME M.2 just recently myself.
I just looked. App Data/Local/Ac Tools Content Manager is what saves all your Content Manager content but after opening up a few folders I couldn't find if it saves your flags or star ratings. It's such a small size that I would just back that up. That's where you put, let's say, Fanapryde's Origin Icons at so you would lose that if you didn't save it. Documents/Assetto Corsa saves the original game data like lap times and things pertaining to the original game like presets or wheel setups and such.

No problem in Steam with moving the folder though. I forget the process but it wasn't any issue.

Sorry but then, where are the star ratings and flags stored? Sorry if you told me that already but I don't get it.
 
Sorry but then, where are the star ratings and flags stored? Sorry if you told me that already but I don't get it.
I personally don't know, maybe someone else does but if I had to take an educated guess, it looks like all Content Manager related data is stored in Local/Ac Tools Content Manager. If it's any consolation, I didn't lose any stars or flags on content and I backed up that whole folder.
 
I personally don't know, maybe someone else does but if I had to take an educated guess, it looks like all Content Manager related data is stored in Local/Ac Tools Content Manager. If it's any consolation, I didn't lose any stars or flags on content and I backed up that whole folder.

Ah ok, thanks.
 
upload_2020-12-7_0-25-59.png


Ok so, this is the first time I encounter something like this so uh, anybody know how to fix this? Is it a texture mapping problem or something?
 
I love this one:

Sim Traxx
PACIFIC CIRCUIT
USA based circuit. Aerial Laser scanned. Not much info to go on, it looks nice in the thumbnail
ASSETTO CORSA
€5.00


Quick! Throw me my wallet!

Simracer604 did a video about it, personally i don't see the point as i would imagine most people already are aware of where to purchase them, or get them for free.

Seems a lot of effort to just re navigate someone away to another website...
I must be missing something, but somewhere it must benefit them to do this?
I wonder if they get a percentage of the 'sale'.
 
Autopolis v1.1

Screenshot_ks_mclaren_f1_gtr_autopolis_katsuo_9-4-125-19-48-15.jpg

Autopolis is a 4.673 km international racing circuit located near Kamitsue village in Ōita Prefecture, Japan on the 30 km northeast of Kumamoto. Opened in 1990, it hosts a range of domestic and international motorsport events throughout the year. (wikipedia)
Conversion from rFactor2.

-CSP recommended
-46 pit/start
-2 layouts
-AI, cam

Credits & Thanks;
rFactor Original Track by Katsuo
rFactor2 converted by I_Bellett
-Thank you for giving me permission (both)

AC Converted by shin956
AI line by KevinK2 (until v1.0)
AI line and sidelines by IMEAN (international only)
cam by ckkjw398
ext_config by CrisT86 (until v1.0)
logo.png by Fanapryde
Many Track outside objects (cars and buildings) were imported from autopolis_international_jaf by Enkay74
Crowds texture by Kniker97
.lua and font base by Gunnar333
Pit tent from F1-S-R's 1994 Track Pack
some objects and textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Added groove/skidmark.
Added working scoreboard. (.lua based from gunner333)
Added logo.png by Fanapryde.
Added camera facing crowds. (crowd textures by Kniker97)
Added trees.
Added pittents.
Fixed normals on some objects.
Updated shaders.
Updated ext_config.
Updated VAO-patch.
Many Track outside objects (cars and buildings) were imported from autopolis_international_jaf by Enkay74.
Smoothed white line.
Increased the number of pit/ start to 46.
Replaced Marshall.
Other some minor fixes.
 

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Every time RD changing the format of the page, it seems that they do not use it because it is cumbersome to look for something there, also the amount of advertising sucks. I try not to enter RD my friend.

On Race Dept new screen format:
I agree with you. I did discover that clicking on the 3 HORIZ bars at the top left of the screen opens up the RD content more.
I dont understand why we have to see the big pictures of the RD news all the time on the far right side of screen when also looking
at download content. Just a distraction to me.
Anyway I put my 2 cents of opinion on their new views in their support forum category. Their new view is not bad now that I know what
the 3 HORIZ bars do. But I told them I do not need the pictures of the RD news all the time when there is a category select to the far left to go
to RD news. See what they say back. Note: I am a premium user.

Anyway back to on topic Assetto Corsa stuff.
Take care
 
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I think it was @Beezer215 who mentioned a while back that he created some new tyres for the DRM cars. If you're open to sharing these, I'd love to give them a run!
One of the first things I tried on the new version of the DRM's was to put the cooling factor on the tyres to 0 (zero). The tyres cool off ridiculously fast for some reason. So fast that any heat generated is gone within mere seconds. I'll look into the folders tonight and see what else I did but once you get the tyres to run in an optimal temp, the cars start sticking more. I may have redrawn the temp percentages (perfcurve) for the tyres as well.
 
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