- 26
- United Kingdom
-2/10
10/10 for effort and quality, loses 12 points for lack of Riccardo Rosset
10/10 for effort and quality, loses 12 points for lack of Riccardo Rosset
Not fussed about the steering wheel, but fixed the following on the exterior:
- Added bumper lights and front corvette badge
- Replaced wheels and tyres with something closer to standard, still not perfect but better than the previous Ferrari 599 GTO wheels/tyres...
- Added side windows
- Replaced textures and changed shader types/properties on most of the exterior
- Added AO to the exterior and wheels, making it possible to paint them (and calipers) in the CM showroom
- Probably more stuff that is now just part of my process and I complete on autopilot
- Few things could be improved but not bad for a couple of hours work
Not decided yet whether I can be bothered to break my production cycle and work on the rest of the car to completion, or if it's worth passing it onto one of the resident physics people if anyone is interested.
Pictures:
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Hey! That's my light pack you're referring to! Sorry if I'm late to see this but now I have seen this lolDid you try the URD lights pack mod from RD?
https://www.racedepartment.com/downloads/urd-lights-pack.25268/
I dont think it ever materialized. But we do have a LC500 GT500 here somewhere. Also, Im pretty sure that person is making a supra gt500 mod nowDoes anyone know what happened to this project?
LEXUS RC F GT500 SUPER GT
https://twitter.com/i/events/1015555584731430912
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The car exists for AC ????
Hi guys!
I just finished my fictional brazilian Porsche GT3 Cup. The pack have 18 cars with fictional liveries and drivers inspired on national stock car.
https://www.racedepartment.com/downloads/porsche-gt3-national-challenge-brazil.37913/
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Loch Rannoch pre has 100 downloads, no bugs or complaints?
Release to RD will be forthcoming![]()
Hi guys! I lost the twilight rays. Everything is included in the content Manager and assetto corsa! CSP v1. 68 and Sol 2.0 . Please tell me how to enable them. Thanks!
beatiful.. is possible to have the penzzoil skin for this car??? i search in this forum and i try only one skin but i don't work in my game and i don't know whyskin Nissan ARTA ZEXEL for the GTR GT-500
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A complete skin with driver and crews suit, gloves, helmet, and some extras
Skin: https://sharemods.com/a4x4erj0gomq/arta_zexel_skin.rar.html
Car:https://chivas-autoart.wixsite.com/home
They're mostly available through your PP Filter. Pick a dawn or dusk time where sun is on horizon. Go on track and get the sun behind some scattered trees. Select the PP Filter app from right panel and right click the PP Filter in app. Hit edit. Now you can go to town and see what it does.Hi guys! I lost the twilight rays. Everything is included in the content Manager and assetto corsa! CSP v1. 68 and Sol 2.0 . Please tell me how to enable them. Thanks!
I dont know how much better to get the AI on the normal layout, and should work with most vintage style cars.
Tested ACL TC, Alfa GT/am, Abarth, 4c, and others.
The freeroam is another story...
What cars/layout did you try?
Zolder 2009 v1.0 (final release)
Zolder was laserscanned in 2009 by Simbin/RaceRoom for Real Time Racing, a free game that featured special events with virtual vs live race cars.
This title is now abandonware
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Converted by RMi for Assetto Corsa + CSP
Features:
- textures for most windows opened up for transparency
- shadow casting and receiving for all TSO
- custom surfaces
- GrassFX, Lights/FX
Caveats:
- AI**, Cameras**, Pits**, Timers** used from Zolder 2017 by Reboot Team
:: DOWNLOAD ::
note: I cannot upload this to RD, thus... GTP is the home for this track
Yeah, there is a pitlane bug. Perhaps I can get to that, and your procedure is on point... Unless you would like to give it a shot.Thank you for this version of Zolder. Thank you for all your great track releases.
Sorry to ask, but will this be the your final version of this track?
Pitlane isn't working, cars bump into each other because the road mesh is not defined as Pitlane.
You will have to cut "1ROAD__mult16" to make a seperate mesh for Pits and name is 12345PITLANE_something.
And I miss the wind turbine but maybe it wasn't there in 2009.
Yes, included everywhere. they worked before, but after a few sol updates, i noticed that they disappearedDo you have sunrays enabled in the game's video settings (not CSP)?
Thanks, I'll Try.They're mostly available through your PP Filter. Pick a dawn or dusk time where sun is on horizon. Go on track and get the sun behind some scattered trees. Select the PP Filter app from right panel and right click the PP Filter in app. Hit edit. Now you can go to town and see what it does.
Save and enjoy the beams of the sun god tickling your eye balls.
I dont suggest running full size or GT cars on that track lol.Normal layout with street cars only. From 200bhp to 400bhp.
"Can I delete the 1.kn5 file?"
Seems so.
Yes, you could have only the 1 "a" LOD if you adjust lods.ini
You can delete any kn5-files that aren't found in lods.ini (except for the collider.kn5).
If there are three lod-kn5-files exactly the same size, two of them are probably placeholders and doesn't matter which ones of them you delete, as long as they are matched in lods.ini.
I do this kind of stuff, delete everything I can to save 10mb of disc space. Man was I happy when I found out I can actually delete the co-pilots from all the rally cars...![]()
I have two technical questions.
- If the 'lods' have the same value, is it better to delete b and c, all, or let it be as it is?
- What is the meaning and difference between .kn5 and 1.kn5? Why some mods come with both? Can I delete the 1.kn5 file?
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Thanks for any help.
Hi guys, I need your help again, I was wondering if the Nurburgring circuit was ever made in 1988 or 1990 version, I'm talking about the track that is used nowadays for the GP, not the Nordschleife.
Thank you for your kind answers.
PS is there any news about the 1970 sebring circuit that someone had started to improve?
In case you want to improve it further, the front of the C5 Corvette has an embossed corvette logo:
[RAIN_FX]
PUDDLES_MATERIALS = ?asphalt?,?Line?
SOAKING_MATERIALS = ?asphalt?,?Line?
;SOAKING_MATERIALS = ?land?
ROUGH_MATERIALS = ?land?
LINES_MATERIALS = ?Line?
STREAM_EDGE_... =8.11, 69.98, 144.62,19.89, 69.92, 156.72
STREAM_EDGE_... =451.02, 68.75, -231.4,461.87, 68.76, -218.48
STREAM_EDGE_... =449.39, 68.74, -230.03,460.38, 68.72, -216.94
[GRASS_FX]
GRASS_MATERIALS = ?land?
ORIGINAL_GRASS_MATERIALS =
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
MASK_MAIN_THRESHOLD = 0.6
SHAPE_SIZE = 3.0, 7.0
SHAPE_TIDY = 3
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3