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- United Kingdom
It already exists in AC
To be pedantic on my 1st post, that's the Aero 8 GT2, not an Aeromax GT3
It already exists in AC
That's a fun "all-out" track, with plenty of run-off area if you screw up a turn. I ran a few test laps in the Pavey Longhood.
The quality is okay, but a bit dated, and the visible track surface needs a few more polygons to round them out better, and it definitely needs cameras (@DaBaeda ?).
Can't tell with freaking broadband, quick as a flash... but yeah, that is a lot... Imagine anyone nowdays with dial-up...![]()
BTW, still need to catch up and drive your Alfa 'G' release version for some constructive feedback...
What doesnt work?
its not Xmas, is it?
Toad Circuit is not released. (it is however ready and 1.0)
Other tracks like Mario Sherbet Land are available in beta. They will be updated and released as a Xmas special.
View attachment 978620
So much good feedback about 99c, which was not "perfect spec suspension (and received complaints from 2 people who drive with controllers, but know lots about physics, and how my inaccuracies let the car down)", Another tried to compare my physics to the rF2 version, acting like I disrespected the original work. The rF2 has physics so bad the car is not driveable, has no semblance of a real spec anywhere and the model was 12% too big.
I have been tempted to release an optional data.acd based on v0.99c
Will be nice to hear your feedback, thanks
This will probs sound like a pretty dumb question, but where typically would you find the torque figures in the car data files??? perfectly well acquainted with power figures, but torque is seemingly absent from my looking.
2 files:
engine,ini and power.lut
every dyno sheet should show torque. Google images is your friend here
Unfortunately its not easy to extrapolate 1 figure to a curve, however you will know 2 things:
example engine spec:
300nm Torque @ 4000rpm
400hp @ 8000 rpm
1. your torque figure can never exceed 300mn before or after that 4000rpm
2. same for HP.
I use the CM curve generator for visualization and hand edit my curves
but some people use https://acstuff.ru/u/torque-helper/
note: be sure to set powerloss, i think that calc uses 20% which is rather high even for a 4wd street car. I use 13% as a rule
Sol 2.0 is out!
https://www.racedepartment.com/threads/sol.163844/
I have 2.0 rc4 from this forum do I need to install this public 2.0 or its the same thing?
Thanks!
You've moaned about it in this thread but I don't see a complaint about it.how many advertising hosts does GTP load every page and auto refresh?
just some of the DNS requests...
htlb.casalemedia.com
htlb.casalemedia.com.edgekey.net
akamaiedge.net
dualstack.exchange-prod-223589462.eu-central-1.elb amazonaws.com
districtm.io
33xchange-1576862511 us-east-1.elb amazonaws.com
tag.1rx.io
i.clean.gg
aws-fr bidswitch.net
cdn.intergi.com
cds.t4x6h8u2.hwcdn.net
alb-aws-fr-bswx-3-1125904451.eu-central-1.elb amazonaws.com
intergient.com
threadloom.com
cds.b3g8v4w6.hwcdn.net
cds.j3z9t3p6.hwcdn.net
skimresources.com
cds.j3z9t3p6.hwcdn.net
highwinds.com
config.playwire.com
z.moatads.com
static.doubleclick.net
Total of 172 DNS requests to refresh this page.
Total of 64 full HTTPS handshake connections for every page
I have already complained about the new advertisements, this is horrible.
That's not an advantage.The GT3 version has 731,000 polygons.
I have both ready to be converted, problem is when haha maybe next yearDoes anybody know of a Toronto Exhibition Place track? Or a Gateway track? I'd like to recreate some IndyCar seasons, but I can't find these two tracks anywhere...
Cams for Olavarria Track.
Thanks to damone13x for the track.
Thanks to imported_ApexVGear for posting the track.
Have Fun.
Cams for Olavarria Track.
Thanks to damone13x for the track.
Thanks to imported_ApexVGear for posting the track.
Have Fun.
That's very good newsI have both ready to be converted, problem is when haha maybe next year
Hi guys, where can I download the previous version of Sol (1.6.2+1.5.5)?
In RaceDepartment you can always download prior versions of mods. Check the "History" tab: https://www.racedepartment.com/downloads/sol.24914/historyHi guys, where can I download the previous version of Sol (1.6.2+1.5.5)?
Hi guys, where can I download the previous version of Sol (1.6.2+1.5.5)?
So much good feedback about 99c, which was not "perfect spec suspension (and received complaints from 2 people who drive with controllers, but know lots about physics, and how my inaccuracies let the car down)", Another tried to compare my physics to the rF2 version, acting like I disrespected the original work. The rF2 has physics so bad the car is not driveable, has no semblance of a real spec anywhere and the model was 12% too big.
I have been tempted to release an optional data.acd based on v0.99c
Will be nice to hear your feedback, thanks
LONG POST.....
Firstly, massive thanks to NeilB1971 for the original conversion and upload of all the Grid LMPs and GTs. In my spare time I've been wwortking on a few to try and get the power figures right and get some more accurate laptimes. I'm not a physics guy or a skinner so all of this is my first dabble into the unknown, I'd really appreciate feedback and help from the more knoledgable amongst you.... Any way, here's where I'm at. If I've got it right, the cars should run as standalone cars and not overwrite any of the existing versions.
Audi R10 TDI
http://www.mediafire.com/file/mr6bmsfr1xkcwng/Audi_R10_tdi.zip/file
* Updated torque curve and bhp only.
Really enjoyable to drive now. Will hit 340kph on the mulsanne (based on 2008 figures from LeMans).
Need somebody to sort the gearing from 6 gears to 5. I cant seem to make it work without breaking it.
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Aston Martin AMR 2011 Skins Only. (Grabbed from the GTR2 .GTR File).
http://www.mediafire.com/file/hcosiiovb6lavef/AMR_Skin_Pack.zip/file
Mod can be found here: http://assetto-db.com/car/aston_martin_amr
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I have the pescarolo 03 skin too, but Im currently working on a separate version with the Judd 3.4 V8. Testing this weekend. Will upload when its ready.
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Lola B08/60 Aston Martin V12
http://www.mediafire.com/file/va8i3ctbdw25kgh/Lola_B08_60b_Aston_Martin.zip/file
Probably my favourite car from this era. I dont know why, I just love it. Lola body, screaming v12.....
* Updated torque curve and bhp
* Adjusted gearing (will now top 200mph+)
* Updated rev limiter to 7500rpm to match the aston V12 limit
* Sound linked from the Aston Martin GT1 in Neils mod.
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Thats it for now. I'm also working on the Peugeot 908 (see post below! I need help with this one), Epsilon Euskadi EE1, Pescarolo 01 LMP1 Judd 5.5 V10 & Pescarolo 01 LMP2 3.4 V8 and the Pescarolo 03.
Dears, thank you for naming the AERO 8 GT2, but I think we all know the GT2 car from assettoland. Instead the car I mentioned is a GT3
To be exact it is an AERO 8 SUPERSPORTS GT3 (2009)
And it looks much better than the old GT2 (without detracting)
The GT3 version has 731,000 polygons.