Some alt billboards are coming soon for Lago Maggiore to go with some other updates to this fantastic track.
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Is there any guide on how to create RainFX for tracks?
So much good feedback about 99c, which was not "perfect spec suspension (and received complaints from 2 people who drive with controllers, but know lots about physics, and how my inaccuracies let the car down)", Another tried to compare my physics to the rF2 version, acting like I disrespected the original work. The rF2 has physics so bad the car is not driveable, has no semblance of a real spec anywhere and the model was 12% too big.
I have been tempted to release an optional data.acd based on v0.99c
Will be nice to hear your feedback, thanks
That Corvette C5 Z06 that GIBBONS shared is quite good however there are two things that kinda bother me
1. Why are the turn signals painted the same color alongside the body?
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2. I find it weird that it uses a C6 steering wheel.
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Other than that the car is pretty good however its missing some windows
Hi i think the NODE is not rigth at center you have to aling at center that wheel and the node.
Iill send you a link to a video tutorial check (MINUTE 12:43) I hope this helps you .
See you later at road

I have both ready to be converted, problem is when haha maybe next year
Not fussed about the steering wheel, but fixed the following on the exterior:
- Added bumper lights and front corvette badge
- Replaced wheels and tyres with something closer to standard, still not perfect but better than the previous Ferrari 599 GTO wheels/tyres...
- Added side windows
- Replaced textures and changed shader types/properties on most of the exterior
- Added AO to the exterior and wheels, making it possible to paint them (and calipers) in the CM showroom
- Probably more stuff that is now just part of my process and I complete on autopilot
- Few things could be improved but not bad for a couple of hours work
Not decided yet whether I can be bothered to break my production cycle and work on the rest of the car to completion, or if it's worth passing it onto one of the resident physics people if anyone is interested.
Pictures:
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Troubleshooting quick question. I set up a JDM track day (25 AI) on Jim's Suzuka converted from ACC. The sim was running at my desired framerate but it was slowed down to like 0.25%. With the same grid on Lilski's Road America, the sim was running fine. Is that a track related problem or I have something set up wrong in the gazillion CSP settings? Thanks for any advice, really...
Edit: Just tried on Red Bull Ring, Jim's Bathurst, no issues whatsoever, but Suzuka is still doing this. Tagging @Jimlloyd (thanks for the track though, it's awesome, this is the first issue I have with it). Additional feedback: during the slow-mo driving the cars create some kind of rainy smokey effect. Not sure if related. I am on CSP 0.1.66. Tried with 0.1.60 as well.
I have the same issue at Suzuka with AI, no such issue on other tracks including the Bathurst conversion. My actual fps doesn't go down though, but the sim runs in super slo-motion until I reach T1. I brought this up a couple of times here but got no responseMy only solution was to significantly reduce the number of AI.
Not fussed about the steering wheel, but fixed the following on the exterior:
- Added bumper lights and front corvette badge
- Replaced wheels and tyres with something closer to standard, still not perfect but better than the previous Ferrari 599 GTO wheels/tyres...
- Added side windows
- Replaced textures and changed shader types/properties on most of the exterior
- Added AO to the exterior and wheels, making it possible to paint them (and calipers) in the CM showroom
- Probably more stuff that is now just part of my process and I complete on autopilot
- Few things could be improved but not bad for a couple of hours work
Not decided yet whether I can be bothered to break my production cycle and work on the rest of the car to completion, or if it's worth passing it onto one of the resident physics people if anyone is interested.
Pictures:
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Not fussed about the steering wheel, but fixed the following on the exterior:
- Added bumper lights and front corvette badge
- Replaced wheels and tyres with something closer to standard, still not perfect but better than the previous Ferrari 599 GTO wheels/tyres...
- Added side windows
- Replaced textures and changed shader types/properties on most of the exterior
- Added AO to the exterior and wheels, making it possible to paint them (and calipers) in the CM showroom
- Probably more stuff that is now just part of my process and I complete on autopilot
- Few things could be improved but not bad for a couple of hours work
Not decided yet whether I can be bothered to break my production cycle and work on the rest of the car to completion, or if it's worth passing it onto one of the resident physics people if anyone is interested.
Pictures:
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Hi, I forgot where I got it, but I have a couple questions about this Hennessey Velociraptor 6x6 mod I have? Anyone know who made it?
cool, 4yo rips@ Your Modders
a free 3d car
https://www.mediafire.com/file/g9bmvq36b3hb18z/Mercedes-AMG_GT.rar/file
"Can I delete the 1.kn5 file?"I have two technical questions.
- If the 'lods' have the same value, is it better to delete b and c, all, or let it be as it is?
- What is the meaning and difference between .kn5 and 1.kn5? Why some mods come with both? Can I delete the 1.kn5 file?
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Thanks for any help.
I have two technical questions.
- If the 'lods' have the same value, is it better to delete b and c, all, or let it be as it is?
- What is the meaning and difference between .kn5 and 1.kn5? Why some mods come with both? Can I delete the 1.kn5 file?
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Thanks for any help.
no you did nothing wrong. Perhaps you should try to convert it... (but there are many many SLS already in AC)did I do something wrong
is not from me
found it in the www
https://www.behance.net/gallery/41349159/Mercedes-AMG-GT-Free-3D-model
Hi. Do you know where to get NEILB1971 car packs from pleaseLONG POST.....
Firstly, massive thanks to NeilB1971 for the original conversion and upload of all the Grid LMPs and GTs. In my spare time I've been wwortking on a few to try and get the power figures right and get some more accurate laptimes. I'm not a physics guy or a skinner so all of this is my first dabble into the unknown, I'd really appreciate feedback and help from the more knoledgable amongst you.... Any way, here's where I'm at. If I've got it right, the cars should run as standalone cars and not overwrite any of the existing versions.
Audi R10 TDI
http://www.mediafire.com/file/mr6bmsfr1xkcwng/Audi_R10_tdi.zip/file
* Updated torque curve and bhp only.
Really enjoyable to drive now. Will hit 340kph on the mulsanne (based on 2008 figures from LeMans).
Need somebody to sort the gearing from 6 gears to 5. I cant seem to make it work without breaking it.
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Aston Martin AMR 2011 Skins Only. (Grabbed from the GTR2 .GTR File).
http://www.mediafire.com/file/hcosiiovb6lavef/AMR_Skin_Pack.zip/file
Mod can be found here: http://assetto-db.com/car/aston_martin_amr
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I have the pescarolo 03 skin too, but Im currently working on a separate version with the Judd 3.4 V8. Testing this weekend. Will upload when its ready.
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Lola B08/60 Aston Martin V12
http://www.mediafire.com/file/va8i3ctbdw25kgh/Lola_B08_60b_Aston_Martin.zip/file
Probably my favourite car from this era. I dont know why, I just love it. Lola body, screaming v12.....
* Updated torque curve and bhp
* Adjusted gearing (will now top 200mph+)
* Updated rev limiter to 7500rpm to match the aston V12 limit
* Sound linked from the Aston Martin GT1 in Neils mod.
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Thats it for now. I'm also working on the Peugeot 908 (see post below! I need help with this one), Epsilon Euskadi EE1, Pescarolo 01 LMP1 Judd 5.5 V10 & Pescarolo 01 LMP2 3.4 V8 and the Pescarolo 03.
I have two technical questions.
- If the 'lods' have the same value, is it better to delete b and c, all, or let it be as it is?
- What is the meaning and difference between .kn5 and 1.kn5? Why some mods come with both? Can I delete the 1.kn5 file?
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Thanks for any help.