Update for Sentul Circuit v1.3
So, after spending most of this day in conference with
@imported_ApexVGear, who offered me testing my Sentul changes and support me with youtube clips so I could see, what I´m done, we got it finished. At least for now.
Many, many thanks
@imported_ApexVGear for your help, work, feedback and time.

👍

Was a complete new experience, though I would like to do in future without that detour.
He also provided the ui.json which comes with this new version.

Besides this last quick made youtube clip how it looks at the end:
He asked me to ask if anyone wants to add a more detailed road mesh.

Also thx for
@macko68 for formerly asking me for better Grass FX last weekend.
- slightly improved trees
- slightly improved horizen
- added untested Rain FX
- added Grass FX with tweaked brightnes for different grass patches
- smoothed some meshes
- new vao-patch
- tweaked contrasts for some textures
- fixed tiling logo on marshal stands with new Idemitsu skin (though no further support from my side for that skin. For issues with that skin, please ask skin author on RD
)
- brightened that very dark stand roofs
- ...
Make as always a backup before if by chance, you don´t like these changes:
https://sharemods.com/p4e2szuknkbk/acf_sentul_circuit_v1.3.7z.html
Thx harruman for original version and Assetto Corsa Fanboy for all the nice work. If anybody has contact to him, give him my greetings and please PM me.