Thanks for sharing! For this track is there a more popular layout? Or the two main ones? I think I'll make some camtools for it![]()
Layout No. 6 was used for Formula 1 races.
Thanks for sharing! For this track is there a more popular layout? Or the two main ones? I think I'll make some camtools for it![]()
Yes, it is not that we are short on tracks in AC,, maybe even too many already,
, but, as many here, GT is what engaged me in this hobby which is now part of my daily routine.
GT had many utterly maddening issues that I am glad I do not have to endure anymore, but the artistic quality of GT originals graphics, that I did not fully appreciated back then, looks very obvious to me now, I am missing GT virtual world.
Hopefully, some talented modder with an artistic flair, will one day, be able to transpose GT mastery for us all to enjoy in AC on our PC rig, in glorious stretched one screen, triples or VR.![]()
I just have to say that whomever put together the GTPlanet physics upgrade for the Rollovers DPI vehicles did a phenomenal job. That combined with the amazing 4k 2021 skins on RaceDepartment takes the immersion level to the max. Thank you!
Here are the skinpacks that I found from Racedepartment for the Rollover DPI vehicles:
https://www.racedepartment.com/downloads/mazda-rt-24p-imsa-wtscc-livery-pack-4k-2k.36604/
https://www.racedepartment.com/downloads/cadillac-dpi-v-r-imsa-wtscc-livery-pack-4k-2k.36602/
https://www.racedepartment.com/downloads/acura-arx-05-imsa-wtscc-livery-pack-4k-2k.36605/
Thanks for sharing! For this track is there a more popular layout? Or the two main ones? I think I'll make some camtools for it![]()
this and the special stage route 5 thats also on RD are.....dissapointingSadly, this and most other attempt, even tough I appreciate the efforts and some of them are not bad, none are capturing the "atmosphere" that make GT such a great title.
Thank you for sharing this amazing video.
Looking at all those GT original tracks, reminded me how great GT is/was, and how much I am missing some aspect of it. What a shame that GT5/6 is not available for PC and/or that those gems of track are converted in a way that does not make them justice like some of the Forza tracks are.
At least now Forza 7 runs on PC, maybe one day even with VR for the next Forza Motorsport iteration, but the marvels of GT seem to be forever locked on console.![]()
Everyone is entitled to their opinion, but I have to say i love the realism the GTPlanet mods add to the rollovers pack.I just have to reply on this. Looking at this thread it seems for DPI that best choice is Rollovers models and GTP physics. With amazing Daytona we have (kudos to reboot team) I went that road and oh boy I was massively dissapointed. Whatched several onboard videos from Cadi. Looking at shifting and sound it`s a big downgrade comparing to vanilla Rollovers. I play automatic so maybe this is the reason but shifting is way to fast. On top of that however the sound is completely unbereable for me. Tried to change that messing with files but to no avail. Ok I thought that this is maybe Cadi so I tried Acura. First lap with 37 liters and 1:32 on Road course. I had a feeling I was flying with brakes being flawless. Looking at official results this is completely unrealistic. Also makes the whole package greatly unbalanced. Tried some tweaking with ini files but couldn`t make it work better. Then I reinstalled to pure Rollovers and that was it for me. Much better sound, balance between the cars and even better road feel. Realistic times on Daytona Road Course, great offline races. Summing up I think that everyone shoud try what is best for him.
Big update of Le Mans´85
https://perendinator.blogspot.com/search/label/Other Tracks
Making a new AI line will take still a while. LSM is to busy for now.
- removed shadows from invisible walls
- removed some more unneeded shadows too (minimal FPS Gain)
- adjusted grass brightness for better matching different parts
- reworked trees completely
- fixed some false tree textures
- optimized them performance wise too, while reworking them (gained ~30-40fps more)
- added working hotlapstart
- added basic Rain FX config
- joined old configs and changed them for working lights, Grass FX ...
- crowd are configurable by CSP Track adjustments
- fixed some alpha shader for different objects
- added some more difference LOD settings for gaining a bit more FPS
- removed visible wall in the Virage de Mulsanne (right side in front of the garages)
- added @DaBaeda ´s cams (thx for them, as for all the other ones)
- ....
Sorry, no new screenshots to show. Could only post some very old ones, so better none.
Hardest part for good fps is still (as in so many other Le Mans tracks) the S/F part with all the ads, buildings etc.
Maybe later on even more optimization could improve even more performance, but this was the first time working with optimization, so mainly worked on the trees.![]()
Autodrome Lago Maggiore and Tsukuba are excellent examples of what can be "converted" for AC
I had to google to see what Lago Maggiore was about, my last GT was GT6,
My main interest in Original GT tracks is nostalgic, many hours spent having fun in a virtual world that would be nice to re-experience with all the added value from AC, VR and my present rig.
I just have to say that whomever put together the GTPlanet physics upgrade for the Rollovers DPI vehicles did a phenomenal job. That combined with the amazing 4k 2021 skins on RaceDepartment takes the immersion level to the max. Thank you!
Here are the skinpacks that I found from Racedepartment for the Rollover DPI vehicles:
https://www.racedepartment.com/downloads/mazda-rt-24p-imsa-wtscc-livery-pack-4k-2k.36604/
https://www.racedepartment.com/downloads/cadillac-dpi-v-r-imsa-wtscc-livery-pack-4k-2k.36602/
https://www.racedepartment.com/downloads/acura-arx-05-imsa-wtscc-livery-pack-4k-2k.36605/
Everyone is entitled to their opinion, but I have to say i love the realism the GTPlanet mods add to the rollovers pack.
To get better sounds, I used the IER Corvette Daytona Prototype sound as recommended in this thread and it sounds great!
I had to google to see what Lago Maggiore was about, my last GT was GT6,
My main interest in Original GT tracks is nostalgic, many hours spent having fun in a virtual world that would be nice to re-experience with all the added value from AC, VR and my present rig.
This. while i was saddened to see that the only returning GT original in gtsport was Route X, the tracks that debuted in gtsport were phenomenal and i'd rather see those track be built irl than yas marina. hope they all return in gt7 (oh hey i made me 100th message)Most of the PS4-era GT tracks can already be considered classics ahah. They're that good. Lago Maggiore, Tokyo Expressway, Dragon Trail, Kyoto Driving Park, Sainte-Croix, Sardegna, Alsace...
Tried for a few hundred meters and binned... those horrible looking trees![]()
Try this
Yes, it is not that we are short on tracks in AC,, maybe even too many already,
, but, as many here, GT is what engaged me in this hobby which is now part of my daily routine.
GT had many utterly maddening issues that I am glad I do not have to endure anymore, but the artistic quality of GT originals graphics, that I did not fully appreciated back then, looks very obvious to me now, I am missing GT virtual world.
Hopefully, some talented modder with an artistic flair, will one day, be able to transpose GT mastery for us all to enjoy in AC on our PC rig, in glorious stretched one screen, triples or VR.![]()
Watched the preview video... saw the horrible trees... got off the internet.Tried for a few hundred meters and binned... those horrible looking trees![]()
The download is a skin to replace all the billboards on Sentul Circuit with Idemitsu logos. It works on the Sentul International Circuit Final Version 1.4 at RaceDepartment as well as the ACF version where he removed the large trackside billboards.
For those that aren't familiar with track skins, in the track mod folder create a skins folder, then a cm_skins folder inside that, and copy the idemitsu folder into it. Then in Content Manager, select the skin below the track on the Drive screen.
You can find ACF's version here ( thanks @slider666 )
https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This track mod is in SERIOUS need of a GrassFX config, especially because it's a pretty good track already, and the current grass in either version looks really bad. It also needs VAO, and rain if it hasn't been created already.
hey all, ive been in MSFS2020 lala land for a bit but noticed today that my AC has REALLY bad FPS on a lot of tracks now.
(ones that used to be fine before)
I think the last thing I did was update CSP to 0.172p1 and SOL to2.0 RC42.02
Which one is guilty? Probably SOL? Whats the latest version that does not kill FPS?
Out of curiosity - does anyone know if lights were ever added to the ACU United States (COTA) circuit?
Thanks for liking it!Great job! looks amazing!
Does the track support driver swaps?
Thanks
Out of curiosity - does anyone know if lights were ever added to the ACU United States (COTA) circuit?
Same here ! Any news ?@delpinsky Honda NSX GT3 ACC and Jaguar G3 crash AC com CSP 1.70, 1.72 preview 1.
ne know if lights were ever added to the ACU United States (COTA) circuit?
You got to thank @Caddy_DPi for doing this, he did a phenomenal job of inputting the physics onto these cars for us to have them out in front flying away from the others. And also that livery pack by those cars were in fact done by him as well.
And also if you want the other suggestions for the others sound-wise.
Acura: Honda NSX GT3 - use the GTP version for the sound
Nissan: SCG 003C
Mazda: Praga R1
This is Mitch9 excellent version. Best I found for this track
https://sharemods.com/kkylvc73bz4c/acu_unitedstates.rar.html