Excuse my abhorrent Lateness to replying to this comment, but you do realize every Ferrari GT2 and E were all around 7000 RPM and below right? Heck, the 458 GTE in 2014 despite being a screamer had been one of the lowest in the 6000 RPM rev range. The reason the C8.R doesn't scream is purely the way the exhaust header/system is shaped. The sound doesn't bounce in a way to make a scream, rather you get the gruff sound you here irl. If you saw in some of it's early test videos, specifically the one at sebring, it was much closer to a Ferrari scream than it was now, cause back then GM had a different exhaust header/system they were testing with.
Hi,
Do you know this fictional track for Assetto Corsa? if yes do you know if there is a grass fx ..The flow seems not bad
Thanks
The difference in sound is attributable to the C8.R's flat-plane crankshaft (which yields more torque at the expense of more vibration) vs. a normal cruciform (or cross-plane) crank. It's also yields a truly nasty exhaust 'note'.
The Open Layout has no AI, without AI i can´t make cameras.
Thanks again @Zin5ki!
Anyone know how to remove the shading left behind by the logo.dds file that i didn't use. Didn't show the issue in CM but came up in-game.
View attachment 992435 View attachment 992436 View attachment 992437
check, in this order...Hello friends, could someone help me, I made the Auto Union Streamline v16 and I cannot reach the indicated speed, not even changing the pair ... in the zip file are the files in case they help me.
View attachment 992487
I doubt that this car weighs 1900kg(TOTALMASS=1900), rather somewhere 750kg its real weightHello friends, could someone help me, I made the Auto Union Streamline v16 and I cannot reach the indicated speed, not even changing the pair ... in the zip file are the files in case they help me.
View attachment 992487
Reworked ACU Estoril 90´.
Removed ugly grass and bushes, added GrassFX.
View attachment 992336
Download:
probably the author used LBS and not KG...I doubt that this car weighs 1900kg(TOTALMASS=1900), rather somewhere 750kg its real weight
and where, and how to indicate in the auto files that the weight will be calculated in LBS and not in KG?probably the author used LBS and not KG...
Is there a way to make the skins fit the Velo-reworked @Beezer215 car ?It's Velo's Lightweight E-Type Jaguar, available at Velo's Mods Workshop
If no one has answered you yet - sorry if they have - I'll take a quick look for you.
Quickest way is to keep the LOGO.DDS file in your skins folder but just delete the logos on it (so it's blank) and save it.
Ok weirdly enough this doesn't work - the shading appears at certain angles in the replay etc, but they aren't obvious until you pan the camera round
Thanks for checking! I can definitely live with it as it's only at certain angles, just a bummer that it's showing at all![]()
Is there a way to make the skins fit the Velo-reworked @Beezer215 car ?
Here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1124#post-13097429
The skins do fit but there is an issue with the spot where the rear number plate is:
original skin:
View attachment 992494
your skins:
View attachment 992495
You can use "Ningbo", just not "Ningbo International Circuit"
because = "Ningbo is a city in Zhejiang province"
The more important question... who's Copyright jurisdiction?
China's? USA? UK? Italy? Zimbabwe?
(which actually comes into play only WHERE the actual file is stored)
note:: Unless it is a game rip. Example, I converted a track publicly available from GTR2, which was converted from TOCA3. I kept the original name "Loch Rannoch", to which Codemasters searched and found on RD and asked for removal. Had I renamed the track 'Lost Loch" (example), it would likely still be on RD (I should try to re-upload with different name)

No rear number plates with the @Beezer215 carI can't see what problem you are having. Care to add a red circle to indicate where the issue is
all figures in AC are metric, based on 1.0=1meter, 1.0=1kgand where, and how to indicate in the auto files that the weight will be calculated in LBS and not in KG?
Hi guys sorry for my post I had asked for help to improve the Opel 1900 GT that I posted a few pages ago, but no one has deigned to give me an answer (even negative) I think there is a good spirit of cooperation between all of us here, and at least I would have appreciated an answer.
Thank you for your attention .
Yeah it's a weird one as usually a blank logo.dds file would do the trick - i even tried with a new AO and added that to your skin but the shading is still there. I presume you used the template from zinski which may be why the shading is present on your skins.
If you have the paint layer as a separate I can send you a new AO without the logo shading and you can see if that helps.
Here you Go @abtdubz - Plus updates to South Africa and Wales - Zip Files belowPortugal with two fantastic tracks is deserving of a skin... if you have time! Awesome job on these and thanks for sharing![]()
No rear number plates with the @Beezer215 car
View attachment 992508
The skins from @TimLotus have a number plate that is layered underneath
View attachment 992509
I've got the .psd for itgive me a little bit and I'll get it uploaded and sent over. Thanks!
The artefact could also be affected by the txMap if it is included in there too. Just caught tail end of conversation so not sure what car you 2 are on about, but check the maps.Yeah it's a weird one as usually a blank logo.dds file would do the trick - i even tried with a new AO and added that to your skin but the shading is still there. I presume you used the template from zinski which may be why the shading is present on your skins.
If you have the paint layer as a separate I can send you a new AO without the logo shading and you can see if that helps.
sorry my friend but the link for portugal skin does not workHere you Go @abtdubz - Plus updates to South Africa and Wales - Zip Files below
Driver_name is now the 3 letter code for the country so that it displays th country rather than the driver in the leaderboard - It can easily be changed around in the skin ui_skin.json file
{
"skinname": "RTW_POR_07",
"country": "POR",
"team": "Casimiro de Oliveira",
"drivername": "POR",
"number": "07"
}
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They are all included in the folder linked in the original post:sorry my friend but the link for portugal skin does not work![]()