- 324
- United Kingdom
I did try this earlier but I didn't know about the x.tuned file. Thanks for clearing that up.
EDIT: Pulling my hair out now. Whatever I do it is still sluggish. What i'm trying to achieve is batmobile with quick acceleration like the x2010 redbull, same grip as x2010 but it's just not happening for me. If I alter the weight then the model jumps up higher like a monster truck. Maybe it's something else within the batmobiles files. Can more gears be added? You seem to have a bit more experience with this stuff. Maybe you could try yourself to see if you have any success, you might spot something I haven't yet. Any help muchly appreciated.
Ah, yes I should've mentioned that there's a lot more to it than just upping power, grip and brake pressure. The reason the car jumps up is that I had to significantly increase the rod length and spring rate from the donor car to accept the additional tonne of weight, what you're seeing is the suspension simply uncoiling without the extra weight. More gears are easily added by messing with the drivetrain.ini.
I don't have the Redbull X thing, but I'll swap the rest of the physics in from the 919 LMP1 car and pop the data.acd on here in a bit.
misc ramblings - encryption
Recently I was approached by someone wanting to convert my IDAS (and further works) to GTA:SA
The reason was mostly that my tracks are not encrypted. There is also a rampant pay-for-mods in that community, many are (alot) Assetto mods (that are created and distributed for free by the AC community).
So it occurs to me that (some) mods are being encrypted to stop this, and not specifically toward some of the discussion points heard in this thread. Recently I wanted to release some beta tracks semi-publicly to offer the community an early look and to draw in those interested to contribute. The first paragraph details why I decided not to public those tracks. Perhaps I would be more willing to release things if not for these activities... or release encrypted betas, work with only trusted sources with access to (watermarked if needed) development copies.
I dont know... but that GTA:SA community encounter left a bitter taste, but so does encryption.
![]()
What I don't really understand is, presumably cars/tracks from AC can't just be ported over to GTA:SA, there's a process like converting any car or track from another game, you need a default model format like .fbx or .obj that can be opened in something like Blender and then you go through the process to get that model edited to work in the new game. If my assumption is correct then the encryption does very little in the grand scheme of things, it just makes it more time consuming to get the raw model in the format you want as you have to use ripping software rather than just a normal converter, then go through an additional process of re-assigning textures and renaming stuff. I guess encrypting your stuff might put off your laziest converters but anyone that actually wants your 3D model is going to get it if they have the knowledge and patience.