PC Assetto Corsa PC Mods General Discussion

Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.

  1. Paul English

    Paul English

    Messages:
    2
    Fanapryde, dont need your input, and as you had nothing to do with the making or editing of the track, please keep your comments to yourself, thanks. also as a major part of online races you need to have z track limits, which this awsome track desperately needs. hence my CAPS!!
     
    Last edited: May 4, 2021
  2. sickopaul

    sickopaul

    Messages:
    147
    anyone got some good rallycross tracks and cars?
     
  3. Masscot

    Masscot

    Messages:
    4,611
    Whoah. LA in the seventies must have been crazy.
    I'd love to split a case of beer with you and hear all the stories.
     
    Real Toonces likes this.
  4. damone13x

    damone13x

    Messages:
    103
    Location:
    Mexico

    Small track yeah haha, surfaces can be modded to accomodate dritfing i guess!
     
  5. chas1723

    chas1723

    Messages:
    78
    way to make friends on your second post on the board.
     
  6. Zwiss

    Zwiss

    Messages:
    214
    Location:
    Belgium
    Anyone have a clue:
    EVERY time I start KsEditor, I have to change the illumination back to Clear weather and Default colors.
    Its always foggy and black and white when I start it up.

    Thx
     
  7. macko68

    macko68

    Messages:
    81
    Thanks for the tip but I`ve done that already unfortunately with no effect. I`m not alone with this problem looking at RD. Track works ok for you ?
    This is really strange as its first time I encountered something like that.
     
    racealot likes this.
  8. ZombieBoy1978

    ZombieBoy1978

    Messages:
    121
    Going to ask the obvious question, just to eliminate the possibility.
    How is your FPS at the start of the race, when the cars are pulling away from the grid? In my experience, this is when FPS are the worst because of all the smoke.
    There is just a chance that something on this track, when combined with that, is causing you to have low FPS.
     
    Last edited: May 4, 2021
    Paulo Ribeiro likes this.
  9. Scaff

    Scaff Moderator

    Messages:
    26,002
    Location:
    United Kingdom
    This is a discussion forum, as such do not attempt to shut down conversations or tell other members they can't comment.

    You also agreed to the site rules when you joined, which includes the use of basic grammar, which means no all-caps posts.
     
  10. daan

    daan Moderator

    Messages:
    34,493
    Location:
    Scotland
    This is a public forum. You don't get to decide who responds to your posts. Thanks.
     
  11. macko68

    macko68

    Messages:
    81
    Generally with highest settings I have 60-90 fps. Even on tracks like Long Beach have 45-50. Here the counter shows 70 but cars are moving very slowly like they were glued to the surface. This is accompanied by lots of smoke. Then CPU hits 99% like on Monaco when there is a pile up
     
    ZombieBoy1978 likes this.
  12. Frank25

    Frank25

    Messages:
    79
    Location:
    Germany
    I also think, that the Tiago Lima version of the track with some updates is better for racing. Just try it and stop screaming.

    https://www.racedepartment.com/downloads/algarve-international-circuit.2874/
    https://www.racedepartment.com/downloads/ai-for-algarve-international-circuit-2-6.35174/updates
    https://www.racedepartment.com/downloads/algarve-track-fixes.36476/
    https://www.racedepartment.com/downloads/grassfx-for-algarve-international-circuit.36725/
     
    ROZTER likes this.
  13. ZombieBoy1978

    ZombieBoy1978

    Messages:
    121
    That has narrowed it down a little.

    So generally, these 99% occupancy warnings are caused by such things as cars having no LODs and things like that. I usually associate it with how far into the distance things load in or how much is going on at any one time. If your CPU is trying to cope with too much at once, it causes these issues.
    So my assumption here (and it is an assumption) is that maybe there are some textures used on this track that are causing issues when they load in.
    The only textures that I've noticed being updated since the last version are the kerbs.
    Have you tried swapping the kerb texture to see if that helps?

    I'm not saying this is 100% the cause. It could also be something happening below the surface. But it might be worth a try.
     
    Last edited: May 4, 2021
    Paulo Ribeiro likes this.
  14. RacingManiac

    RacingManiac

    Messages:
    1,498
    One of the last trips I took before the pandemic was to LA area and have had a rental(a current gen BMW 320) and drove on sections of this road. It feels very similar to memory the flow of the road and the general visual. Really only done the drive a couple times so by no means I remember the roads in detail at all, but it was really cool to see this in the game....
     
    Afterlife and Cote Dazur like this.
  15. Gregz0r

    Gregz0r

    Messages:
    236
    Location:
    United Kingdom
    Last edited: May 4, 2021
    sab001, twobegreen and kimiraik like this.
  16. Blackcelica

    Blackcelica

    Messages:
    231
    I skinned that version last year and it was quickly dismissed for this version and I ended up doing both. The other one is the only one allowed on racedepartment. We have a database of all tracks and reviews and the acu version of Algarve which this one evolved from via @Zwiss and now @marc_13000 is deemed the preferable one. Each to their own.
     
    Paul English likes this.
  17. Zwiss

    Zwiss

    Messages:
    214
    Location:
    Belgium
    Actually, I did most of the work on the mod, apart from Simbin, and your attitude is really motivating to put more energy into it. NOT.
     
  18. RobertFlagg

    RobertFlagg

    Messages:
    157
    found this mod!
     
    LeGeNd-1, Lracer, Gabriele and 9 others like this.
  19. twobegreen

    twobegreen

    Messages:
    61
    Location:
    Germany

    Attached Files:

    racealot, ROZTER, sab001 and 2 others like this.
  20. Masscot

    Masscot

    Messages:
    4,611
    Great find..!
    I was expecting the worst but these are terrific fun.
    Also nice to see refractive lights (OK, not the best implementation, but these are always welcome), cockpit AO, switchable spotlights, working wipers, good driver position, a shifting animation that actually hits the shifter...
    The cockpit leaks a little in the rain though... but the side windows are open, so... ;)
    Pleasantly surprised!
    (edit: wheels seem borked on AI cars?)
     
    Last edited: May 6, 2021
  21. Fanapryde

    Fanapryde

    Messages:
    3,856
    Location:
    Belgium
    Good find indeed !
    Thanks for posting. :tup:
     
    577076090, genesio and RobertFlagg like this.
  22. Masscot

    Masscot

    Messages:
    4,611
    Have you noticed these four spotlights seem to completely disappear after a lap or so..?
    I guess different skins are supposed to show different spotlights or something?
    Very odd..!

    Screenshot_etc_escort_marcas_turbo_rmi_calder_4-5-121-17-37-0.jpg

    There are more Marcas car links in his other videos.
     
    Last edited: May 4, 2021
    Gabriele likes this.
  23. chas1723

    chas1723

    Messages:
    78
    Your last post to Zwiss before it was/you removed it shows just how fast you will be banned. Your attitude toward others here is not beneficial to the discussion board in the least bit. I would suggest a change of attitude before being removed permanently.
     
  24. Frank25

    Frank25

    Messages:
    79
    Location:
    Germany
    I know. I have your 2020 F1 skin for the Tiago Lima version and thank you very much for your work! Of course the new updated Zwiss version 2021 looks better than the old Tiago Lima track, but with the listed updates the driving with F1 cars works much better for me on the Tiago Lima track. But it's always good to have a choice.
     
    Last edited: May 4, 2021
  25. marc_13000

    marc_13000

    Messages:
    119
    Location:
    France
    Final update are on the Blackcelica hand, when his job is done, he release it.

    Portimao Final

    - Add new asphalt texture and asphalt texture detail for all materials ( run off, road, green run off, adverts on the ground )
    - Animated pit entry board
    - Official rolex pit exit board and light
    - New Tyres wall Pirelli - Pzero on turn 13 - 14
    - Add cell antenna on building turn 5
    - Add rolex bridge before turn 5
    - Add 2 zones drs markers - ONLY COSMETIC ( drs zones are not calibrated )
    - Add starting light on start - finnish bridge
    ... and maybe forgetten stuffs added ...

    NOT INCLUDED : extension file, vao patch... all this stuff of olders versions may dont workswith this version

    Tested with CSP 1.60

    If you want this track works like me on my rig, please delete olders version and install this after.

    Special thanks to Blackcelica for support and for his hard work.

    Screenshot_f1_2020_ferrari_portimao_4-4-121-18-17-18.png
    Screenshot_f1_2020_ferrari_portimao_4-4-121-18-17-28.png
    Screenshot_f1_2020_ferrari_portimao_4-4-121-18-18-11.png
     
  26. Fanapryde

    Fanapryde

    Messages:
    3,856
    Location:
    Belgium
    No, can’t drive properly atm, so I didn’t notice, When making previews all different lights can be made to show on all skins though.
     
  27. Masscot

    Masscot

    Messages:
    4,611
    Check the video - some have spotlights (high or low), some have none.
     
  28. Fall Guy

    Fall Guy

    Messages:
    953
    Location:
    Germany
    Yes, I would prefer a crowd-less track! I hate these cardboard spectators.

    Reg. Nürburgring:

    I´ve created a 2021 skin for Nürburgring for myself, but as I already wrote, it makes no sense since the textures are all used in different areas and appear to be mirrored or stretched, so there must be a rework been done with 3DSimEd to achieve a proper look. Worst example is the area before reaching start / finish when arriving from the Nordschleife, where the BMW ad is placed, near the Dorint hotel complex.
     
  29. RMi_wood

    RMi_wood

    Messages:
    1,089
    Location:
    Finland
    check your kseditor folder is not read only
     
    ROZTER and Zwiss like this.
  30. Fall Guy

    Fall Guy

    Messages:
    953
    Location:
    Germany
    Great community work here. I appreciate it. Thank you both!
     
    marc_13000 likes this.