PC Assetto Corsa PC Mods General Discussion

Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.

  1. yanki

    yanki

    Messages:
    96
    Location:
    Turkey
    upload_2021-5-5_13-53-43.png

    What does this sim value thing do? It was at 0 previously so i changed it a few times but couldn't feel a difference. Can someone explain to me?
     
  2. Masscot

    Masscot

    Messages:
    4,611
    Like I said, the track is around 600m up in the air so the balloons are below ground and need raising up.
    Add this to the models.ini

    Code:
    [DYNAMIC_OBJECT_0]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt1.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=150,715,-900
    RND_POS_RANGE=75,10,75
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0.1,0.1
    
    [DYNAMIC_OBJECT_1]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt2.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=300,705,-700
    RND_POS_RANGE=40,20,40
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0.1,0.1
    
    [DYNAMIC_OBJECT_2]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt3.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=450,725,-550
    RND_POS_RANGE=50,40,60
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0.1,0.1
    
    [DYNAMIC_OBJECT_3]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt1.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=5887.76, 1542.07, 4798.02
    RND_POS_RANGE=700,90,300
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.5,0.5,0.5
    RND_VEL_RANGE=0.2,0.2,0.2
    
    [DYNAMIC_OBJECT_4]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt2.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=3887.76, 1592.07, 3798.02
    RND_POS_RANGE=800,80,900
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.5,0.5,0.5
    RND_VEL_RANGE=0.2,0.2,0.2
    ....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.

    To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
    X and Z are the plan coordinates, Y is the height in metres (increase = higher balloon, decrease = lower balloon)
    Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment, but you might want to raise them up a bit or change their positions - lines of sight on this track aren't great due to the tall hedges and trees.
    No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.
     
    Last edited: May 5, 2021
    zuotoski, sab001 and PepperoniAC24 like this.
  3. bob76

    bob76

    Messages:
    58
    I had an update anybody knows what the changelog is?
     
  4. PepperoniAC24

    PepperoniAC24

    Messages:
    321
    Thanks a lot for everything and your quick answer, I will try this :)
     
    Last edited: May 5, 2021
  5. pk3r72owns

    pk3r72owns

    Messages:
    343
    very kind! thanks :D

    I've started it, but it's super low down on my list of things to do.
     
    Atrupelador and Mitch9 like this.
  6. PepperoniAC24

    PepperoniAC24

    Messages:
    321

    Still not working, I have done exactly as you said, and the only balloon I see it is the one with the original track, no ballon above or bellow the track, absolute void...

    I use the track link in my description, the one provide by THR, here the models.ini I edit:

    [MODEL_0]
    FILE=walls.kn5
    POSITION=0,0,0
    ROTATION=0,0,0

    [MODEL_1]
    FILE=nordschleife1965.kn5
    POSITION=0,0,0
    ROTATION=0,0,0

    [MODEL_2]
    FILE=nordschleife1965road.kn5
    POSITION=0,0,0
    ROTATION=0,0,0

    [DYNAMIC_OBJECT_1]
    PROBABILITY=100
    MULT=1,1
    FILE=fujiblimp.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=-2105,-1175,-2875
    RND_POS_RANGE=3100,50,3100
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0,0.1

    [DYNAMIC_OBJECT_2]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt1.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=150,715,-900
    RND_POS_RANGE=75,10,75
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0.1,0.1

    [DYNAMIC_OBJECT_3]
    PROBABILITY=100
    MULT=1,1
    FILE=bal_mt2.kn5
    POS_MODE=RANDOM
    RND_POS_CENTER=300,705,-700
    RND_POS_RANGE=40,20,40
    VEL_MODE=RANDOM
    RND_VEL_BASE=0.2,0.2,0.2
    RND_VEL_RANGE=0.1,0.1,0.1

    etc...

    The balloons are in the nordscheilfe1965's folder, they are rename in bal_mt1.kn5, bal_mt2.kn5 etc...
    The only one that appears is the fujiblimp.kn5 provide with the track...
     

    Attached Files:

    Last edited: May 5, 2021
  7. Masscot

    Masscot

    Messages:
    4,611
    That's not the fuji blimp, that's one that's baked into the track I think.
    The '65 Nords I was using was the __EASY__ update of Rainmaker's track, which has very long grass, borked Esso signs and is 600m up in the air.
    Upload your whole track with the changes you did and I'll take a look.
     
    Last edited: May 5, 2021
    PepperoniAC24 likes this.
  8. PepperoniAC24

    PepperoniAC24

    Messages:
    321
    Here is the link the download the track I use

    Here the skin and Grass_fx I have made for it, I tweak the grass_fx during so much time, I think it is very natural

    Thank a lot for all your help, i am still tweaking the models.ini, in my last last reply i spot something, i will try if it works
     
    abtdubz likes this.
  9. gregc

    gregc

    Messages:
    1,103
    Just to say it being at 600m elevation is technically correct - the lowest part of the RL track is just over 330m above sea level and the highest is around 620m.
     
  10. Masscot

    Masscot

    Messages:
    4,611
    Is that how it works in AC, with elevation data taken into account? I thought most (almost all?) tracks have datums of roughly 0,0,0 in the centre. Might be wrong.
    I think this Nords has parts of the track way up in the air but the surrounding environment is down at the normal datum position.
     
    Last edited: May 5, 2021
  11. Nikk_Gamers

    Nikk_Gamers

    Messages:
    29
    Location:
    Italy

    What Filter are you using on Post Processing?
    beautiful looks real. Can I have it?
     
    Last edited by a moderator: May 5, 2021
    marchetti87 likes this.
  12. leBluem

    leBluem

    Messages:
    323
    must be in the cars config "cars\carname\extension\ext_config.ini"
    see if it has a section
    [LIGHT_EXTRA_......]
    ...
    and remove this complete section
    if not then remove this file:
    assettocorsa\extension\config\cars\common\gt3_lights.ini
     
    xezez and ROZTER like this.
  13. slider666

    slider666

    Messages:
    629
    Test this if you like:
    upload_2021-5-5_14-35-7.png

    You can move these balloons to a wider range, as the track is really long. There are 5 balloons, but they don´t load every time to have a bit more coincidence how many balloons will appear. I used the vintage balloons Mascot mentioned before. You should find them in the folder ..\assettocorsa\content\objects3D\flying_objects\balloons\vintage_balloons\ if you have installed them correctly. You can change them easily by changing their names in models.ini.
    I´ve also added a new vao-patch.

    I´ve a small issue with your skin (btw. thanks for sharing all your skins :tup: :cheers:):
    upload_2021-5-5_14-40-19.png

    Most trees have a black stripe over them. Is it just me seeing them?
     

    Attached Files:

    Last edited: May 5, 2021
  14. Anguco61

    Anguco61

    Messages:
    21
    Hi, could someone advise me about the best mod of the Peugeot 905 and Porsche RS Spyder?
     
  15. slider666

    slider666

    Messages:
    629
    Thank you both for the new version of Portimão. :tup: :cheers:
    Found still some things that could have some TLC to improve it a bit more. If you don´t like it, don´t use it. ;)
    The antenna isn´t visible from all sides and the near landscape looks imo way too bright:
    upload_2021-5-5_15-5-28.png

    Changed both:
    upload_2021-5-5_15-6-26.png

    The spectators should be now adjustable with CM settings.
    upload_2021-5-5_15-8-20.png

    Hope you find it useful and you enjoy it!
    Cheers ... :cheers:

    Edit: Sorry, there was still an error in my zip file. Fixed that and added also the awesome lights kn5 file made by Kavoriken and @leBluem.
     

    Attached Files:

    Last edited: May 5, 2021
  16. PepperoniAC24

    PepperoniAC24

    Messages:
    321
    Thanks a lot slider for your help and work, I will try this :)
    I will have a look concerning the trees, thank for the feedback.

    Is it possible possible for me to include your vao patch in the download file to share it?
    I will give you all credits of course and mention you in the post
     
    slider666 likes this.
  17. ACboy

    ACboy

    Messages:
    11
  18. yavuzazgin

    yavuzazgin

    Messages:
    126
  19. slider666

    slider666

    Messages:
    629
    Sure, include the vao-patch if you like it. No need for credits. Just wanted to help. :tup:
    These stripes are maybe misaligned UV mapping and could be fixed by masking the bottom line of the textures. Sometimes even more than 1 pixel is needed to be masked. If you need help, ask me with PM.
     
  20. arctx

    arctx

    Messages:
    53
    regarding nordschleife, i have the track Nordschleife faux vintage that is really nice with 3 variations ( normal, reverse and steilstrecke) but there is no track description. Does somebody know which year it represents ? THX
     
  21. StoffelWaffle

    StoffelWaffle

    Messages:
    205
    I just slapped the year 1937 but it might be way off ahah.
     
    GzeroD likes this.
  22. Blackcelica

    Blackcelica

    Messages:
    231
    OK, thanks. I've fixed the landscape already and there are another couple of things that will be ready for a quick update later on tonight hopefully.
    Knew about the antenna issue as it was 2D so thanks for clearing that up.
     
    Afterlife, kimiraik and slider666 like this.
  23. racealot

    racealot

    Messages:
    422
    Location:
    Australia
    Thanks for heads up... I've had the 'New AI behavior' unchecked for sometime, and have not encountered irregularities with AIs on track. Would you know/have further insight as to what these CM settings functions do?, And what those additional-files are for? Thought it could be a function to assist older CPUs speed up the ingame-loading process...
     
    RMi_wood likes this.
  24. marchetti87

    marchetti87

    Messages:
    64
    It's the trend.
     
    Last edited: May 5, 2021
  25. arctx

    arctx

    Messages:
    53
    Well the 65 and 67 versions have no curbs/a few only so the faux vintage version maybe/probably later ? :) But i am not a nordschleife master know it all so just an idea. Still curious and would like to put a date on its title.
     
  26. oskierox

    oskierox

    Messages:
    672
    It's so sweet to see all the camaraderie to get Portimao looking awesome. I'm feeling so lucky, as even prior to F1 ever coming here, I had over a thousand laps on the circuit, and now it's looking even more epic. Thanks to all involved :dopey::bowdown:
     
  27. marchetti87

    marchetti87

    Messages:
    64
    Helzephyr and Scaff like this.
  28. PepperoniAC24

    PepperoniAC24

    Messages:
    321
    Thank a lot! :)

    New version available on RD without the blacklines above some trees, a VAO Patch for the Nürburgring 1965 and lot of balloon magic for the same track :)

    One more time, a big thank you to Slider666, Masscot and Ales100i for their support, help and work :)

    65c.jpg
     
    Helzephyr, mteam, Afterlife and 15 others like this.
  29. Frank25

    Frank25

    Messages:
    79
    Location:
    Germany
    The steam update of today added some new Ferrari Esports Series skins to the "ferrari_599xxevo" and "ks_ferrari_fxx_k".
     
    Helzephyr and bob76 like this.
  30. marchetti87

    marchetti87

    Messages:
    64
    I use the Trawa filter V4 for Sol that I downloaded from PP FilterCentral on Discord, but it is no longer available. I only made two changes to the contrast and filmic contrast so as not to hide so many details in the images. It's just the filter, no lua scripts. Here is the filter modified by me and the original file, you just have to choose.

    Modified: https://sharemods.com/702w4xdjd3mt/acfilter_trawa_v4.rar.html

    Original: https://sharemods.com/0kh8ehmw1uq4/trawafilter_v4_settings_sol.7z.html