Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 103,487 comments
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283
United Kingdom
United Kingdom
BAKU CITY CIRCUIT coming along nicely, obviously final sponsor positions subject to change.

What better way to show it that being in the BAKU-MOBILE....:lol:

Screenshot_batmobile_baku_2019_27-5-121-17-47-43.jpg

 
292
Paraguay
Paraguay
Screenshot_fiat_508_balilla_magione_27-4-121-20-48-50.jpg
takes 10 second to move the driver position in CM showroom, click movable driver, press the letter T on your keyboard, slide the driver back, save, done.

It is even fun.


Edit, my issue with this car is that it loads fine in showroom and CM showroom, but not in game, it says driver probably missing which is not the case.

Thanks @Cote Dazur, I followed your advice and here it works in game too :bowdown::cheers::gtpflag:

Thanks also to @TimLotus who shared the driver_base_pos.knh who helped solve the problem! :bowdown::cheers::gtpflag:
 
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98
United States
United States
Not going to lie, after last weekend I've been really, really wishing there was a Porsche Spec944 mod with proper physics and non-turbo. These cars are absolutely fantastic to hustle around a medium speed race track with lots of 3rd and 4th gear corners . . . I'm hoping to pull all the suspension data off the RL race car the next time I'm servicing it for an event, I have scale weight from tech inspection, too, and know a cursory amount about the tire compound we use to race them, although not as much as Toyo does I'm sure.

 
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1,660
Finland
Helsinki
Chinese Soya-Bean Circuit v1.20

bg_03.jpg

bg_00.jpg

bg_01.jpg


From the mobile game: Real Super Speed Racing
  • 1.2km "bean" oval
  • 10 pit/grid AI
  • CSP GrassFX, RainFX, LightsFX ,VAO

credits:
Original track: Magnat Mobile
Conversion, lighting, grass, AI and track name by @RMi_wood
Feature set, mesh smoothing, camera, RainFX, grass by @shi
8k update by @Mike08

:: DOWNLOAD v1.10 ::
:: DOWNLOAD v1.20 ::
 
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39
Hungary
Hungary
Hi check how much space you have on your AC root folder as it won’t complete the AC steam update if there is not enough and gets stuck in a temp download/install circle. This happened to me and I had to free up 10Gb space to allow it to complete. Hope that helps

Thanks for trying to help! I have plenty free space on my drive (95GB) so that couldn't be the problem. I pulled the trigger anyway, and installed AC in Steam. It recognized my files and folders, so it didn't take too much time. I thought it would fix my problems, but no luck. This time I get 'Race canceled' crashes every time I try to start a race. Back to problem solving... I guess I'll start with uninstalling CSP and Sol. It's easy to get them back to work, but worth taking a look at the situation without them.
Cheers!
 
1,194
Australia
Australia
Please name an other sim where you would be able to achieve what you are trying to do in AC?

Fact is, we have total control over AI in AC, the limiting factor is not the artificial intelligence, it is the other type.:lol:

BeamNG (in this case i love racing on the tracks then going offtrack to smash traffic)
City Car Driving
EuroTruck
ATS (grab car mods here, quite fun actually)
Mudrunner
etc just off the top of my head, im sure there are more that are not quite sim like Paradise, Forza Horizon etc.
 
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175
United States
United States
363
Austria
Austria
Cant wait haha


@mrtomcat66

I think the version I have of Pudsey is a first extraction, if I remember correctly it comes from the trippteamserver. I'm doing ai lines on the tracks that they don't have, and I didn't even remember that I had pudsey, and it's a great track.

Can you share that version of Pudsey please, or do you have a link?

There are 2 versions of Pudsey available. They are different but have the same folder name:

https://assettocorsa.club/mods/tracks/pudsey-street-circuit.html

and from Terra21 (DL-link in the description):

 
245
Canada
Canada
With the Memorial Day weekend in the US of A fast approaching, I'm doing my usual bashing URD, VRC, and RSS versions of Indy cars around that venerable old lady of a track, Indianapolis. I've used just about every version available, and they all, well, frankly leave something to be desired. Yes, each and every one is well beyond my capabilities (modding and driving!), but with Indy being such an important track, you'd think that there'd be a top of the line, "Project Reboot" level of looks and performance of the track for use within AC. I think the comparison was made obvious to me as I'd just finished running a full IMSA grid on the Reboot Daytona - well over 100 fps and just glorious to look at while you're tooling down the straights.

Then I switch to Indy, and, well it just looks like a game, no matter which version/flavour of the track you're using. And performance, well on the same machine where I'm getting a minimum of 100 fps at Daytona, I'm lucky to 30 fps. And that's all 40 grid slots at Daytona, only 22 at Indy (using the real world 33 turns it into a slideshow rather quickly).

So... just a hope, that one of our group of fantastic track modders take notice, and give the old girl a facelift! Mr. Penske did it to the real track. Hopefully our mod won't cost nearly as much as his did :)

Cheers - and sorry for being whiny!
 
549
United Kingdom
United Kingdom
With the Memorial Day weekend in the US of A fast approaching, I'm doing my usual bashing URD, VRC, and RSS versions of Indy cars around that venerable old lady of a track, Indianapolis. I've used just about every version available, and they all, well, frankly leave something to be desired. Yes, each and every one is well beyond my capabilities (modding and driving!), but with Indy being such an important track, you'd think that there'd be a top of the line, "Project Reboot" level of looks and performance of the track for use within AC. I think the comparison was made obvious to me as I'd just finished running a full IMSA grid on the Reboot Daytona - well over 100 fps and just glorious to look at while you're tooling down the straights.

Then I switch to Indy, and, well it just looks like a game, no matter which version/flavour of the track you're using. And performance, well on the same machine where I'm getting a minimum of 100 fps at Daytona, I'm lucky to 30 fps. And that's all 40 grid slots at Daytona, only 22 at Indy (using the real world 33 turns it into a slideshow rather quickly).

So... just a hope, that one of our group of fantastic track modders take notice, and give the old girl a facelift! Mr. Penske did it to the real track. Hopefully our mod won't cost nearly as much as his did :)

Cheers - and sorry for being whiny!

Which version are you using? The aa_indianapolis version looks fine to me.
 
549
United Kingdom
United Kingdom
I've used all of them. The aa_indianapolis is nice looking, but for some reason on my machine runs very badly - like 25 fps. No idea why when everything else runs at well over 100 fps.

I think I remember someone else mentioning this (either on here or on the Facebook AC Nascar page), but the issue only seemed to occur with certain cars. Someone else might be able to help more with this.
 
92
France
France
I've used all of them. The aa_indianapolis is nice looking, but for some reason on my machine runs very badly - like 25 fps. No idea why when everything else runs at well over 100 fps.
Maybe because of the number of spectators in the stands.
Try to reduce the number (ELEMENTS) in the file camera_facing.ini in the data folder of each circuit to see if it changes anything.
 
117
Greece
Greece
Here (remove the _C from COTA).
Just place in the ui:

View attachment 1013104 View attachment 1013105
But please spend a few cents for the full version of CM. There's so much useful stuff included...


Have you installed this version ?
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-560#post-12890617

I don't really see what's so very outdated on it ? Anyway there's no other more recent version available afaik...

Also: https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-592#post-12912560
 
245
Canada
Canada
Maybe because of the number of spectators in the stands.
Try to reduce the number (ELEMENTS) in the file camera_facing.ini in the data folder of each circuit to see if it changes anything.
That helped a bit - I gained 4 fps by getting rid of half the crowd. Thanks for the fantastic tip, that'll come in handy in the future.
But I still hope, wish, and dream that someday, we'll be blessed with a "state of the art" Indy - it's certainly a track that deserves the star treatment!
 
18
Australia
Australia
hi all, I just had a question from a client of mine who is considering setting up a sim for practicing some targa stages , is it possible to implement pace notes in the game? TIA
 
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314
United States
California
kkubota63
1,187
On behalf of the Reboot Team, here are two more tracks for you guys to enjoy:

Macau Guia Circuit

and

Autodrom Most

As usual as a complete package:
- grass - lights - rain - dynamic balloons, helicopters and airliners, track logo, track description, performance tweaks...too much to sum up.

Just download, enjoy and please share away (please use the provided link so any updates and fixes can be kept in one central source).

One remark: certain cars will struggle with the hairpin at Macau (not unlike IRL)

View attachment 1012921

link: https://www.mediafire.com/file/wvd0rwn9tovpe9x/rt_autodrom_most.7z/file

View attachment 1012922

link: https://www.mediafire.com/file/9y7mwea5b8a9vcb/rt_macau.7z/file

Cheers from Reboot Team :)

As I keep running laps on one of my favorite tracks, now updated by the Reboot Team (and updated again today), I keep thinking...

LONG BEACH

LONG BEACH

LONG BEACH

LONG BEACH from the Reboot Team is going to be awesome!

Anywho, no matter what keeps popping up in my head, Macau is another fantastic release.

I just noticed the casino across from the pits now lights up correctly after updated by Content Manager.

DSC_0342-med.jpg
 
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