Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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832
Italy
Italy
It's understandable that things got a little out of "sync" on this track. No apologies necessary since I know you do a lot for the community.

I've installed your 6/3 version, and then swapped out the two files that Silder666 provided in the download in this post, and it looks good again. I think he combined CrisT86's extension with his. So it may be as easy adding his two files to your mod file and double-checking everything.

if you want @GzeroD i can take a look
 
30
Germany
Germany
any guru's with SOL know hoiw we can can get positional "intermittent" fog/mist ? In forza its faked out and always in the same position, the weather update to ams2 today I think hits that nail on the head, if you starta track in early morning you get intermittent/variable fog/mist in patches across the track. I think a clip probably explaions what I mean a bit better. (Apologies I think its hard to see in the clip, maybe h264 compression is averaging it out, its more distinct in game) but scrub the clip from top of the hill then down the hill, and you will see fine patches of of it, in lap2 they are in different places so its like low cloud moving?

Can this be done in SOL?


With the new Sol Planner app in Sol 2.1, you can set "fog" weather on sunset. You can even set a "fog" or "humidity" level, for every "slot" in that new dynamic weather creation tool. And further the fog level is also calculated after rain. So if humidity was high and temps are high after it was raining, fog appears because of the fast evaporation. Its all part of Sol Planner app.
 
The new M4 GT3. ...big snozz and all. Love it or hate it. It's a bit much on the street car, but maybe more suited to the GT4 car, where the big nostrils fit better with the width and other features.

196574409_329502205209431_7938636178931338135_n.jpg


194874961_329502185209433_3021432511284162369_n.jpg


195450622_329502171876101_8428864501722715214_n.jpg


194392951_329502181876100_9190673247816830823_n.jpg


Youtube video of the AC version from January 2021.
Not a big fan of the street version, but the GT3 one is very hot!
 
12
Italy
Italy
RELEASED
BAKU CITY CIRCUIT 2021 Azerbaijan GP
CLOSE AS I CAN GET IT BASED ON PRACTICE FOOTAGE (will keep tweaking over the weekend if I find solutions to some errors)
WAS NOT A BIG FAN OF THIS TRACK BUT HAVING PUT SOME PROPER LAPS IN HAVE GROWN TO LOVE IT.
SKIN BASED ON BAKU_2019 VERSION OF CIRCUIT (no I can't alter turn 8 to new wider alternative)

https://www.mediafire.com/file/a07u7anncr6om3i/baku_2019.rar/file

View attachment 1015111 View attachment 1015112 View attachment 1015113 View attachment 1015114 View attachment 1015115 View attachment 1015116 View attachment 1015117 View attachment 1015118 View attachment 1015120 View attachment 1015121 View attachment 1015122 View attachment 1015123 View attachment 1015124 View attachment 1015125 View attachment 1015126
I love this track, but i found few problems:
  1. after the castle turn, on the left, there is an invisible wall
  2. almost all the turns can be cutted, and it makes impossible to use it online
  3. after turn 15, on the right side, there is a hole that runs through the entire wall
 
832
Italy
Italy
FULL TRACK UPDATE VÅLERBANEN by @GzeroD

This link it will include the FULL track, with the latest fix by @slider666 and my new EXT_CONFIG + TV Cams.
You DON'T need to use the precedent files provided by me which are already in this upload.

If you prefer the yellow lights made by slider, instead on white one provided in my ext_config, just copy the disabled part at the end of the ext_config, active it and remove my lights part from the ext_config itself ;)


https://sharemods.com/oxq9flx7nt26/Legion_-_Valerbanen_v030621_by_Legion_for_AC_1.16.4.zip.html
 
280
United Kingdom
United Kingdom
I love this track, but i found few problems:
  1. after the castle turn, on the left, there is an invisible wall
  2. almost all the turns can be cutted, and it makes impossible to use it online
  3. after turn 15, on the right side, there is a hole that runs through the entire wall
They are problems with the track, not the F1 skin. Are you sure you have the latest version of Baku_2019? There is also an Ai update at racedepartment.
 
47
Italy
Italy
Hi!
Anyone have find the skin F1 for Koro Cue – F1 2021? (I have only skin of Ferrari)
I've heard of a Choro Q mod 1.6 .... anyone have links?
I found only 4 cars of Koro (Choro Q style) on Legion site ... Does Exist more cars?
Thanks!

 
10
Sweden
Sweden
The only version that I know of which everyone should have is like a v0.8 beta which isnt "raceable" because the creator didn't want it improved as he built track for raceroom. Track definitely needs some improvements, perhaps @Jimlloyd or someone can work on upgrading it? Or better yet, convert it from raceroom

The reason the final version of Bilster Berg isn't publicly available is that the owners of the real track bought it, and wanted it as an exclusive for drivers signing up for real life track days, IIRC.
 
12
Italy
Italy
They are problems with the track, not the F1 skin. Are you sure you have the latest version of Baku_2019? There is also an Ai update at racedepartment.
Yeah I know is not related with your work. But I've tried the latest version and I just wanted to report this problems.
 
94
Romania
Romania
With the new Sol Planner app in Sol 2.1, you can set "fog" weather on sunset. You can even set a "fog" or "humidity" level, for every "slot" in that new dynamic weather creation tool. And further the fog level is also calculated after rain. So if humidity was high and temps are high after it was raining, fog appears because of the fast evaporation. Its all part of Sol Planner app.
Yes but its not fog in patches if i know correctly. I believe that is what therealceebee asked, and what we discussed a few months ago on discord. random intensity fog patches as you drive.
 
50
Timor Leste
Timor Leste
kinda sorta sideways related, has anyone laid their hands on a 3080TI yet? and does it add enough punch to get ACC actually running smoothly in VR?

(on my rig i9 9900kf / 64GB / 2080TI I have to move everything to medium and low to get 90fps on my Vive, and AC actually looks better and performs better in VR than ACC)
you know, now being on 10700k+32gb ram+3090strix i can only play smoothly with only ~70 opps in my artisan.. so even 3090 is not enough to get my dream of 100-150 cars on nords
 
4,583
Belgium
Belgium
Not included (yet) in my mod on RD https://www.racedepartment.com/downloads/corner-names-track-description.13487/
but here's the sections file for Baku (lose the .txt):


@Breathe
that Singapore 1.22 is almost the same as the version I posted, except that there is no vao patch and it has an old (incorrect) sections file.
While 'mine' said 1.21 in the ui, there is a readme file included that says v1.22 and it has a different file name so you can have both installed, but I'd keep the one I posted... ;)
 

Attachments

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1,194
Australia
Australia
With the new Sol Planner app in Sol 2.1, you can set "fog" weather on sunset. You can even set a "fog" or "humidity" level, for every "slot" in that new dynamic weather creation tool. And further the fog level is also calculated after rain. So if humidity was high and temps are high after it was raining, fog appears because of the fast evaporation. Its all part of Sol Planner app.


Hi Peter, Many thanks for the explanation, I think I may not have articulated myself properly, I can create fog/mist etc with the planner, but its everywhere or nowhere, what I am talking about is positional/intermittent/fractured (some word explains it I hope) fog like the real fog at Bathurst, you can drive into and out of it, its denser in low laying areas of the track and missing in others. for want of a better explanation, like low lying clouds you are driving through.

Forza fakes this with I think static "clouds" in some low laying areas of bathurst, AMS2 does it different because as I lap it, the fog is in slightly different area, it "moves".
Notable is this ONLY happens in Bathurst if I select RealWeather, with scripted weather its same as AC, fog everywhere. Have not tried it myself yet, but ive seen a lot of comments about this effect in the Green Hell in AMS2 on the FB groups as well, maybe I'll try record a clip of that and it helps explain what I mean a little clearer.

EDIT: Hard to replicate because you have to find a day that actually HAD fog ;)


AC
upload_2021-6-5_20-30-40.png



to try explain what I mean, grabbed some stills from video, large portions of the track track are free of fog but on top of the hill there is this little patch (that is in slightly different areas each lap)
look bettwen 3-5 cars ahead for the patch of fog/mist they are driving through
upload_2021-6-5_20-41-26.png

or here
upload_2021-6-5_20-48-24.png

in this frame I am just coming out of a patch out of the dip and rise before the sandbank, more obvious if you look at the spectators.
upload_2021-6-5_20-46-17.png



compare those to these frames where no evidence of fog exists for example
upload_2021-6-5_20-47-32.png

or here etc.
upload_2021-6-5_20-48-52.png
 
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651
Australia
Australia
FULL TRACK UPDATE VÅLERBANEN by @GzeroD

This link it will include the FULL track, with the latest fix by @slider666 and my new EXT_CONFIG + TV Cams.
You DON'T need to use the precedent files provided by me which are already in this upload.

If you prefer the yellow lights made by slider, instead on white one provided in my ext_config, just copy the disabled part at the end of the ext_config, active it and remove my lights part from the ext_config itself ;)

https://sharemods.com/oxq9flx7nt26/Legion_-_Valerbanen_v030621_by_Legion_for_AC_1.16.4.zip.html

Thanks @CrisT86 for sorting that out.

For anyone not sure, the above link and the copy on my Blog are the same now.
 
116
Hungary
Hungary
looks like SIM TRAXX Hradek


Yeah, the first part is the Hradek track, and he connected with the reverse (downhill version of Krajiska Zmija)

The idea is OK 👍 , but I think it was better to mention the original authors.

Hradek: which is originally made for Richard Burns Rally by Vašek Šourek, and Simtraxx "only" convert it into AC.
and Lemax, who made Krajiska Zmija.
 
130
Italy
Reggio Calabria
Two-door?
The entrants ware restricted only in four-door cars for FIA Super Touring I thought....
for what I remember the stw has always been 4-door since the first configuration as per fia regulation, at the first version (E36) it was much lighter from an aerodynamic point of view and it was a 318i, this will be a reinterpretation of the m3, by the way i have seen audi a4 passed off as stw
 
116
Hungary
Hungary
for what I remember the stw has always been 4-door since the first configuration as per fia regulation, at the first version (E36) it was much lighter from an aerodynamic point of view and it was a 318i, this will be a reinterpretation of the m3, by the way i have seen audi a4 passed off as stw

In BTCC there was a 2door coupe BMW in 1992! (I think it was a Class2 (=supertouring car)

http://touringcarracing.net/Pages/1992 Cars.html
 

Gas12

(Banned)
506
England
England
Hi Peter, Many thanks for the explanation, I think I may not have articulated myself properly, I can create fog/mist etc with the planner, but its everywhere or nowhere, what I am talking about is positional/intermittent/fractured (some word explains it I hope) fog like the real fog at Bathurst, you can drive into and out of it, its denser in low laying areas of the track and missing in others. for want of a better explanation, like low lying clouds you are driving through.

Forza fakes this with I think static "clouds" in some low laying areas of bathurst, AMS2 does it different because as I lap it, the fog is in slightly different area, it "moves".
Notable is this ONLY happens in Bathurst if I select RealWeather, with scripted weather its same as AC, fog everywhere. Have not tried it myself yet, but ive seen a lot of comments about this effect in the Green Hell in AMS2 on the FB groups as well, maybe I'll try record a clip of that and it helps explain what I mean a little clearer.

EDIT: Hard to replicate because you have to find a day that actually HAD fog ;)


AC
View attachment 1015295


to try explain what I mean, grabbed some stills from video, large portions of the track track are free of fog but on top of the hill there is this little patch (that is in slightly different areas each lap)
look bettwen 3-5 cars ahead for the patch of fog/mist they are driving through
View attachment 1015298
or here
View attachment 1015301
in this frame I am just coming out of a patch out of the dip and rise before the sandbank, more obvious if you look at the spectators.
View attachment 1015299


compare those to these frames where no evidence of fog exists for example
View attachment 1015300
or here etc.
View attachment 1015302


For obvious reasons this floating mist is present in PCars 2 also. Reiza must of now added that in.
In fairness PCars 2 /AMS2 are going to have stuff in them that looks far better than AC can.
Graphically its a bit too cartoon AMS2 for my tastes, but yes things like floating mist is one of the PCars 2 stand outs.

Personally instead of all this mod team turf wars drama, moaning about encryption, ability to play music whilst racing, walking around your car etc, i'd simply like for the weird shadow stripes on any CSP above 1.69 to be sorted out...

If i want that mist, i'll play AMS2...
 
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