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IMHO this was neither written nor implied by @Bonny . But statements like this tend to develop a life of its own.So Tommys TCR cars are ripped conversions, the models at least?
IMHO this was neither written nor implied by @Bonny . But statements like this tend to develop a life of its own.So Tommys TCR cars are ripped conversions, the models at least?
There would be various sources he could have ripped from.. rre forza ... dont know.. dont think he is that kind of a guy.So Tommys TCR cars are ripped conversions, the models at least?
If so he is doing what simdream does yet gets people shilling his stuff on here?
always like that with people that cant read, but what you gonna do... true that ive never stated the mod to be tommys or rollovers. ill try to get something out of them for the sake of better textures this eve. maybe ill get some pictures here aswellHere we go ....
I dont know if you can read but i only stated that IF ! Tommy would have ripped the cars he would have some sources to go for.always like that with people that cant read, but what you gonna do... true that ive never stated the mod to be tommys or rollovers. ill try to get something out of them for the sake of better textures this eve. maybe ill get some pictures here aswell
That's interesting to hear and (if true) would put the 'ripped content supported by RD' argument to bed. People are going to need to see the receipts first though, as a lot of people (myself included) are a little dubious, especially after cars in this pack try to update/overwrite old existing (and allegedly ripped) content from Rollovers.and for clarity reassons, these cars are not stolen models nor ripped. theyve been build from scratch and thus are not tommys nor rollovers. as theyre league content they have obviously a focus for performance and not eye candy so nobody cared for fancy animations you would never use cause their purpose is to race with them on the simracing.gp servers.
you can check it by comparing them side by side in showroom. the models arent ripped and have been scratch build for some months now, compared to rss it would be like a 3-4 years job doing all what they did. ofc there is room for improvement, cant be denied that its league content which has to run on potato pcs thoThat's interesting to hear and (if true) would put the 'ripped content supported by RD' argument to bed. People are going to need to see the receipts first though, as a lot of people (myself included) are a little dubious, especially after cars in this pack try to update/overwrite old existing (and allegedly ripped) content from Rollovers.
Hopefully the truth will out.
I'm not getting to argument over what makes a good standard of mod & yes they do need re meshing, especially Hyundai. I only download the Audi & Hyundai as don't have them in my TCR mod section but would Benbaron said the guys didn't have another time to get mod ready and what they come up with will work for league. People within the Community need to look what mod is for or do own improvements likewise, I'm doing some personally modifications to make it work properly ie dash displays and add some skins to them.since when is rainfx a good standart? you literally need a paid csp version for it to even appear. first should be fixed the missing fitments on the cars, then you can bring up functionality of meshes and textures. a kunos standard mod also doesnt revolve arround rainfx, its a goodie ilja lets you pay for. after the car is mildly good setuped (shaders textures etc) and yes the tcrs have ao, just so weak you wont notice it much, its fairly easy to redo and make it better. sofar i just heared everyone crying about them.
and for clarity reassons, these cars are not stolen models nor ripped. theyve been build from scratch and thus are not tommys nor rollovers. as theyre league content they have obviously a focus for performance and not eye candy so nobody cared for fancy animations you would never use cause their purpose is to race with them on the simracing.gp servers.
Might be worth you posting evidence of this in the thread at RD - a few people seem convinced that these are old models, and possibly ripped from other games.you can check it by comparing them side by side in showroom. the models arent ripped and have been scratch build for some months now, compared to rss it would be like a 3-4 years job doing all what they did. ofc there is room for improvement, cant be denied that its league content which has to run on potato pcs tho
Great curiosity question - Unfortunately, not aware of any App out there that would in theory 'reverse' the camera-data... If there were such an App, in most circumstances some manual-editing would be required.Q: is there any reasonable (easy) way to convert camera files for a reverse layout from the standard route?
ive told the same on the urd and rss discord already, and tbf im not eager joining this mess of conversation on rd. its almost like a fakenews wave which you cant controllMight be worth you posting evidence of this in the thread at RD - a few people seem convinced that these are old models, and possibly ripped from other games.
Someone will probably compare the meshes soon in Blender/Max anyway, that's what normally happens when doubt exists.
I'm still not sure from your reply: does this proof about the models being scratch-made exist or not? Or has this claim come straight from Rollovers and remains unsubstantiated?ive told the same on the urd and rss discord already, and tbf im not eager joining this mess of conversation on rd. its almost like a fakenews wave which you cant controll
imho, these are the same base 3d (the way that back fender line has the exact same (one sided) gap and all the contours match up. or I am very blind. (Tommy version obviously has AO added and possibly some smoothing)![]()
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Top Official
Bottom Tommy
i know from a source which i cant name, that the models are scratch made by laserscanns of the cars. rollovers hasnt claimed anything in that regard, theyre rather dead.I'm still not sure from your reply: does this proof about the models being scratch-made exist or not? Or has this claim come straight from Rollovers and remains unsubstantiated?
actk approved versions tomorrow, i see it comingon top of that , GT planet community got the opportunity to improve the models, no ? everything is unencrypted ^^ so , if some guys wants to have TCR cars , you got very good base now !)
Thank you very much!Update: Hotfix v1.0.5. for AC Legends GTC60's pack
Changelog v1.05:
- All models: corrected underbody shadows, windows 7 compatible
- All cars: updated data.acd (physics file), date stamp of 18-10-2021, added AI fuel usage file, to prevent instant refueling
- Alfa; Increased transmission losses for BoP reasons
- Bizzarrini; added brake temperatures, Added AI fuel_cons.ini
- Corvette C2 Corrected %weight distribution, adjusted setup range, added engine damage, Fixed flipped mirrors, corrected body & tyre shadows, corrected Coca Cola skin, added AI fuel_cons.ini
- Elan; Texture format fix in .kn5 model(for win7 users), added shift animation (thanks to ApexVGear) Fixed dashboard lighting
- Ferr. GTO S2; added refractive headlights, fixed flipped mirrors
- Healey 3000; SFX update, more pronounced inline six race engine sound, Added AI fuel_cons.ini
- E-type LM; Corrected inertia. Texture format fix (for win7 users) in .kn5 model, Added AI fuel_cons.ini
- MB 300SL; Adjusted cockpit Brightness and Dashboard lights, Added AI fuel_cons.ini
- Porsche 904; Corrected front suspension to fix bumpsteer, Added AI fuel_cons.ini, Model tweaks
- Porsche 911; Reduced transmission losses for BoP reasons. Adjusted Dashboard light brightness
- Cobra Comp; Texture format fix (for win7 users) in .kn5 model; added AI fuel_cons.ini
- Shelby GT350R Added AI fuel_cons.ini
Download: AC Legends GTC60's pack Hotfix - Patch v1.05
I know from a source called my eyes that this is BS.i know from a source which i cant name, that the models are scratch made by laserscanns of the cars.
then you might need some glasses. you can ask the people that worked their free time for themI know from a source called my eyes that this is BS.
So in other words, no proof exists?i know from a source which i cant name, that the models are scratch made by laserscanns of the cars. rollovers hasnt claimed anything in that regard, theyre rather dead.

Thank you for the feedback! I'm addressing this issue already. There's a problem with the GP layout too which was reported to me yesterday.Great work so far! For a base conversion it is already quite good. The main problem to me is the AI on the oval, which is unraceable. They drive but crash and don't complete more than 1 or 2 laps.
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Thank you for the support! I was hoping you would do extension for this track, I love your work.In the recent past i planned to work on Jacarepagua, but now, with the new conversion made by @mordido i stopped my work on it (was on a very early stage) and started my own on his track which lacks on ext_config side
This is the WIP at the moment:
View attachment 1087200
It will be ready when... ready, hope for the weekend![]()
imho, these are the same base 3d (the way that back fender line has the exact same (one sided) gap and all the contours match up. or I am very blind. (Tommy version obviously has AO added and possibly some smoothing)
No problem at all, you're welcome, do this kind of work is way easier than doing on a old conversion.Thank you for the feedback! I'm addressing this issue already. There's a problem with the GP layout too which was reported to me yesterday.
I already fixed some stuff from the track and I plan to fix the AI today. And if everything goes fine I'll release the update today.
Thank you for the support! I was hoping you would do extension for this track, I love your work.
I got plans to add more lights to the track mainly the oval part, do you think it's gonna be a problem for you extension to be updated when I do this?
Already tried manually, but as said, AC works from 0 to 1, so once you reverse the camera order you have to guess the "perfect" in and out point, which imho it takes longer than doing cameras from scratch unfortunately.@racealot & @CrisT86
re: reversing cameras
IF I was a python guru I could probably write such a script...
##/usr/bin/python
#logic
reverse order [CAMERA_0] to [CAMERA_(last entry)]
then
reverse order [CAMERA_(the rest)]
then
transpose (IN_POINT =(value) -> OUT_POINT=(value)
# might get you in the ballpark!
# possible bug
# your POSITION= / FORWARD= values may be wrong
# I explored sides*.csv but reversing that is crazy, unless:
# -255.5701,-0.8193,65.9785,0.001095 (reverse the bold (and reorder the reversed entries + rename file left to right/right to left)
#
# thank you for your indulgences!