Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I agree with your point of view.

I dont want to ride a bike in ANY simulation because I have a steering wheel in front of me and not a handlebar. Riding any bike in a simulator feels completely wrong. Even those dedicated bike-sim construction that can be found in some arcade. The ones where you have to sit in the saddle and use weight transfer for steering:

View attachment 1144117

In real life I did ride different bikes for many years on road and track and the feeling is just something different. Those simulators are just for kids.
From Super Hang-On to Afterburner with the 360 cockpit, with Space Ace sounds and dialogue in the background and weird guys selling dope. What an era.
 
Hello,
I think it would be awesome to have a racing sidecar mod in Assetto Corsa. I don' t know if it is technically possible, but I do hope that some Modding Guru will manage to do it.
Any opinion ?
 
Those bike, were not done to drive, as the AC physic is not adapted to motorcycle, but they are a great addition to traffic when using traffic with mod like Phoenix77 LAC, as an alternative to have just cars in traffic.
Yeah, that's why I deliberately said 'rideable bikes'. I can kind of understand having them as traffic (although they look janky enough to be immersion-breaking for me) but wanting to ride them? That's a solid nope.
 
Or something like this .....
F1-Sidecar.jpg
 
Speaking of "motorcycles," I saw one of these yesterday in the parking lot of a store I shopped at, and I've seen a few driving around.

It'd be interesting to have it in Assetto Corsa.


Closest thing in AC is the Morgan Three Wheeler (best version made by Legion). Much better car-bike hybrid, IMO.
 
Yes, Legion's Morgan is a great mod, but it has thin tires. I've seen vintage models in person.

I actually have a set of build plans for the Tri-Magnum (somewhere). There is a newer hybrid XR3 by the same designer.

Maybe I could model it and set it up for AC, then I could send the panel files to someone with a huge "industrial" 3D printer. I know a guy that actually has one of those printers in his garage, and it can be used to print wide-body kits.

 
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@Pfalzdriver

Sorry to be a PITA, I'm truly enjoying v1.50. Sweating, cursing, and then oohh...reckless power!
And then some more sweat and curses.

Is there a chance to fix:

- Rear lights messing up in the distance
m11.jpg


- Front tires flying (maybe it needs a bit of nose-down tilt of the 3D model? Or is that a PCARS thing?)
m12.jpg
 
Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
 
Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
I don't really know either, but I'd go looking at caster angle or sth along these lines.
 
I don't really know either, but I'd go looking at caster angle or sth along these lines.
Thanks! I'll look into it. I think it comes down to 'somewhere' in the geometry of the car, quite a puzzle. Think I might just redo it in it's entirety eventually
 
The 'Final' version of the Porknose CoC pack just got released on RD if anyone wants..

Lots of fixed/adjusted and new stuff, including driver faces just for laughs
New_driver_faces.jpg

Mike Hawthorn looks a bit like a lab experiment gone wrong but I couldn't find a photo of the guy with his mouth shut!

New pit crews and pit gear:
New_pit_crews.jpg

And an overhaul of car skins and shader parameters
Enhancements_galore.jpg

Have fun.

 

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- Rear lights messing up in the distance
That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5". :)
- Front tires flying (maybe it needs a bit of nose-down tilt of the 3D model? Or is that a PCARS thing?)
Here you've lost me. I dont know what's your problem exactly. :confused:

Just checked at the Nords and at Motegi, Fronts are fully down.
Screenshot_bmw_m1_procar_80_tochigi_racing_ring_30-3-122-9-26-47.png


But maybe one or two mm couldnt be wrong. ;)
 
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Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
in the setup menu up the steering assist to 80 could be the trick?
 
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anybody know how to get AI Oreca 07 (from here, searched 'oreca 07 AI doors' to no results) to close their damn doors?
 

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