Yeah, that's why I deliberately said 'rideable bikes'. I can kind of understand having them as traffic (although they look janky enough to be immersion-breaking for me) but wanting to ride them? That's a solid nope.Those bike, were not done to drive, as the AC physic is not adapted to motorcycle, but they are a great addition to traffic when using traffic with mod like Phoenix77 LAC, as an alternative to have just cars in traffic.
MotorCity Motorpark Racing Circuit for AC ?????? (Israel)
My thoughts exactly...Can't remember on whose freeroam video I spotted them first, I can remember it was painful to watch.[...] I can kind of understand having them as traffic (although they look janky enough to be immersion-breaking for me) [...]
Speaking of "motorcycles," I saw one of these yesterday in the parking lot of a store I shopped at, and I've seen a few driving around.
It'd be interesting to have it in Assetto Corsa.
I don't really know either, but I'd go looking at caster angle or sth along these lines.Hi guys
I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.
What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?
My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
Thanks! I'll look into it. I think it comes down to 'somewhere' in the geometry of the car, quite a puzzle. Think I might just redo it in it's entirety eventuallyI don't really know either, but I'd go looking at caster angle or sth along these lines.
That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5".- Rear lights messing up in the distance
- Front tires flying (maybe it needs a bit of nose-down tilt of the 3D model? Or is that a PCARS thing?)
in the setup menu up the steering assist to 80 could be the trick?Hi guys
I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.
What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?
My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
Mod list is now in the video description!! Enjoy and Thanks for your support!!
Folder name is "oreca 07" author field "GTPlanet Modding Team"What's the mod's folder name/car ID? The oreca_07 v1.21 modified by ACTK doesn't seem to have this issue:
View attachment 1144461
Awesome!Grid Mod - Google Drive
drive.google.com
I have the 911 Cup cars you are looking for. they are in the GT car zip
Is it a Pescarolo or Oreca?View attachment 1144460
Small update on a french prototype^^
Question for blender experts: how do you make archwheel rounder without messing up completely the mapping?
Thank you for this. Hoping you do some for Fonteny and Deutschlandring because I pretty much live on these three tracks right now.Cams for Fat Alfies Bremgarten Track
Download: https://www.racedepartment.com/downloads/bremgarten-1950s.43576/
Doesn´t overwrite existing cams
Have Fun
DaBaeda