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Thanks for keeping attention to tracks from modders who are a bit absence in correcting the needed updates. Remember even @FatAlfie is always updating after publishing his great tracks.
Here you go.Where can i get that Zonda LM from
In CSP general settings you have to check all cameras in the "allow cameras section". I couldn't select (tv) cameras in replays until I checked all those boxes. Playing in VR.Hi All. Quick question. Does anybody who uses VR no why only some replay camera sets show in VR replays. Is there a way to use all replay camera sets in VR. They all work fine on a flat monitor. Many thanks.
You're probably right, but i'm not overly concerned about the era. Since the track never actually existed and is what was planned to be Lime Rock Park, the bridge would be there today if they had used this layout. Plus, I would rather see a better looking bridge coming down the straight than worry about whether it is period accurate.Probably doesn't fit the correct era though?
Thank you. I will check when I get my computer back after upgrade. I do get some tv cams but not all.In CSP general settings you have to check all cameras in the "allow cameras section". I couldn't select (tv) cameras in replays until I checked all those boxes. Playing in VR.



Good to know, it's on my ever expanding list of races to run. Did the pitstops work okay?Whoever did the AI for VRC’s Texas Motor Speedway needs to do a tutorial on how to make oval AI.
Just did 100 laps with the RSS Formula Americas 2020 and only lost one car to retirement.
Yup. I always manipulate fuel consumption and tire wear so that they go out around the same time. Did three stops in the race.Good to know, it's on my ever expanding list of races to run. Did the pitstops work okay?
They both look abhorrent.this is the diferent the new one is for the original Silhouette from the Forza and the older one are from Pedro_b Silhouette View attachment 1154232View attachment 1154233
If the mirrors of the mod are set up correctly, you can switch the mirrors in both apps:Today I tried both BLM Mirrors and Shader Patch Mirrors for the first time.
I'm only able to set the central mirror, can I use them to set the side ones?
There's something wrong with the car, on pikes peak it doesn't reach 190kmh which is unreal because that car reaches 230+Possibly the final update for the physics side till more information arises. Peugeot 405 T16 Pikes Peak Data Replacement have been updated to 0.81. Added missing fuel_cons.ini and slowed down shift_animation by 10%.
[PHYSICS] Peugeot 405 T16 Pikes Peak
Video courtesy of @bongady Meant to replace the data for the Peugeot 405 T16 Pikes Peak, which was originally from RallyWorld and then updated by AssettoRallyGRB. Physics have been reworked using available sources albeit some not implemented...www.racedepartment.com
I still don't see the wing while pulling it up in the Content Manager showroom, even though the rest of the skin content seems to work fine (and looks good; excellent job there). Is it possible there's some sort of conflict by having both winged and non-winged versions under the same name? Would separate mods for the Le Mans version (i.e. "Evo 1 Bis LM", no wing) and WSC version ("Evo 1 Bis", winged) be a solution?I just updated the Peugeot 905 skins to include the front wing! (the "w" icon), in the original post. Thanks to bensrac32!
(btw, n24 quali now: https://www.facebook.com/watch/live...¬if_id=1653589517069202¬if_t=live_video
The wing is applied via "Model Replacement - Insert" in the ext_config.ini, by CSP, which is not active in the CM Showroom, only in-game.I still don't see the wing while pulling it up in the Content Manager showroom, even though the rest of the skin content seems to work fine (and looks good; excellent job there). Is it possible there's some sort of conflict by having both winged and non-winged versions under the same name? Would separate mods for the Le Mans version (i.e. "Evo 1 Bis LM", no wing) and WSC version ("Evo 1 Bis", winged) be a solution?
EDIT: I also just noticed this and while it's maybe the most "you have to squint to see it" nitpicky thing one could even notice about the livery, it looks like the 24 Heures Du Mans decal on the door/cockpit area has a URL on it, which seems anachronistic for 1992/93.
View attachment 1154431
Many thanks for the help.If the mirrors of the mod are set up correctly, you can switch the mirrors in both apps:
View attachment 1154406
I will come up with a few WSC skins for the non-LeMans runs... (I have all the Duke video from WSC 91/92, so whatever number sets they used, I'll get em... AND fix that LM sticker...DONE)EDIT: I also just noticed this and while it's maybe the most "you have to squint to see it" nitpicky thing one could even notice about the livery, it looks like the 24 Heures Du Mans decal on the door/cockpit area has a URL on it, which seems anachronistic for 1992/93.
View attachment 1154431
Sorry but may I know where you got that information from? All the sources points to a top speed of 211km/hThere's something wrong with the car, on pikes peak it doesn't reach 190kmh which is unreal because that car reaches 230+
or you can try this modified beetleAn overpowered beetle with a body kit you said ?
Like... This one ?
Joke aside, once the donor body is chosen, I can try to provide the skin (even if some logos are quite hard to get on thoses pictures...)
did you know Assetto compensates for altitude?Sorry but may I know where you got that information from? All the sources points to a top speed of 211km/h
You can scale the material's UV mapping in 3DSimed3, but it will obviously affect all meshes with that material applied.can anyone help, i want to change the scaling of a texture. can this be done in CM? or 3dsimed? Or do i need to open up blender? I made this texture some time back and on other cars it looks ok like this
View attachment 1154521
but on this car it looks blown up
View attachment 1154524

