- 1,858
- Helsinki
send 'em overThis is coming your way... and maybe another... before another undesirable SSD failure occurs...
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send 'em overThis is coming your way... and maybe another... before another undesirable SSD failure occurs...
View attachment 1159989
Our french "friend" made those taillights. I dont have VR so I cant check. But he released another update hours later. Must be really hard to make a living with Sharemods.hi, something is off with the taillights, in VR they arre not being rendered correct in right eye it seems, making it "dance" around... I don't know how to better describe it ... but it's very disturbing and makes the car undrivable for me (as I only use VR)
Otherwise it's a gem of a mod , so I hope this can be fixed in a later update.
Thanks for your help mate, but I cannot find this file data/lights.ini in the car folder... the car in question is the Bayro 4 and Bayro EGT. I will keep looking for it.Flashing headlights need to be configured in data/lights.ini iirc, don‘t know if there‘s a CSP equivalent. Which Bayro by the way? I have 6...
URD T5 Bayro (2013):
INI:[LIGHT_0] NAME=HEAD_LIGHTS COLOR=300,280,330 ; ...
INI:[HEADER] VERSION=3 FLASHING_BLINK_TIME=0.15 FLASHING_REPEAT=4 [LIGHT_0] NAME=HEAD_LIGHTS COLOR=300,280,330 PITLINE=1 FLASH=1 ; ...
CSP config to add wiper animation and internal windows: https://www.mediafire.com/file/qdq6smjka1xrv09/nissan_350z_gt4_le_z33.zip/file
There are rain drops on the dashboard which is most likely caused by the windshield being split into two separate meshes. The same happens with the windows behind the c-pillar.
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No crowds. It's a distraction - and a bit uselessFinally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
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the fewer distractions the better (and maybe also less to render so bit less taxing on the system), so i also vote for not too much crowds (although some hotty here and there would be nice , for when you hit the grind and have a moment to lookFinally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
DTM 2002 VFss v1.1
As an example for all three cars:
Code:Opel Astra V8 Coupe DTM 2002 ===================== Silhouette car without real physics, but boped to race against Audi ABT TT-R and Merc CLK at the famous Nords. v1.1 - Minor adjustments before public release Prior release candidates: - Adjusted fuel consumption - Fixed brakes.ini + BrakeFX + Calipers - Rain tyres - New suspension - New collider.kn5 + collider.ini - New LODs - Reworked digital instruments - Fixed aero problems - New damage and dirt textures - Broken Glass added - CSP wiper - Turning and hazard lights - Disabled ABS and TC - Sound by Moi, Cyberrr @ Racedepartment Original mod by Assetto Garage / ACTK
Downloadpage
And while I was working on this cars I ran into a problem I already had with the M1 Procar. Figured it out so time for a minor update. The picture should tell all you need to know.
Downloadpage
nothing wrong with 917 Heritage liveries too... (nudge nudge, wink wink)
pro crowds. Adding immersion, even they look like from a 90s game a bitFinally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
It depends on the context and the track, maybe, but I tend to notice their absence than their presence a lot more. Maybe it's a subtle thing and I'm overdoing it with the whole "My Immersion" schtick, but on the other hand it feels weird to drive around to an audience of nobody. It's sort of like how when they started playing baseball again after COVID delays, but before they could let crowds back in, MLB thought it made more sense to just fill the stands with cardboard cut-outs than make viewers watch games played to 50,000 empty seats.Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
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Unpack data via content manager, rename data.acd to something else so that the game uses the configs from the newly created data folder instead of the packed data.acd, add FLASH=1 to the [LIGHT_3] block inside data\lights.ini, save, test, pack data via content manager.Thanks for your help mate, but I cannot find this file data/lights.ini in the car folder... the car in question is the Bayro 4 and Bayro EGT. I will keep looking for it.
As a end-end-end-end user I see on RD that folks remove the crowds from tracks and other folks add crowds on tracks.Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
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I think its good to add crowds for immersion, but keep them far enough away from the track and replay cams so that the poor quality of AC crowds isn't too obvious.Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
View attachment 1160013
Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
View attachment 1160013
I like them when they're back away from the track like that. Just don't do any camera views that show them close up...Finally learned how to add crowds, but before I go through the process of adding them in spots around the track, do people prefer crowds or no crowds? It's not that it's hard to do, but if no one uses them, i'm not going to bother.
See here if you haven't already:Thanks all for the responses. Think i'll add them as there own model and people can either edit the model.ini file to remove them or disable whatever option in CM turns them off. And don't worry, any crowds will be scattered and away from the track. I'm not a fan of heavy crowds or crowds right on the track's edge either so they were never going to be like that.
Mate, I dont have this option - unpack data - in my screen.. Sorry for my stupidity in computer matters...Unpack data via content manager, rename data.acd to something else so that the game uses the configs from the newly created data folder instead of the packed data.acd, add FLASH=1 to the [LIGHT_3] block inside data\lights.ini, save, test, pack data via content manager.
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The URD M4 GT3 has working flashlights btw.
Sorry for my ignorance, but you kind of lost me. I am using the crowd facing type and if I choose hide spectators in CSP, the crowds I placed disappear so i'm not sure what you mean by 'extra tweaking'.See here if you haven't already:
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Tracks – General options
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
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If your crowd is not the Kunos camera facing type, then if you add your meshes in here, people who disable the crowd in general in CSP will also have hidden the ones on your track without needing to do any extra tweaking.
Mate, I dont have this option - unpack data - in my screen.. Sorry for my stupidity in computer matters...
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When you started with "Think i'll add them as there own model and people can either edit the model.ini file to remove them" I wasn't sure whether you were making crowd facing or a different type of crowd which is why I started the sentence with If. In that case just ignore my message, it's all goodSorry for my ignorance, but you kind of lost me. I am using the crowd facing type and if I choose hide spectators in CSP, the crowds I placed disappear so i'm not sure what you mean by 'extra tweaking'.
I understand. The 'edit the models.ini' part was for those that don't use CSP. Didn't know if there was an option in the base game for those people to remove the crowds other than to remove the reference to the file.When you started with "Think i'll add them as there own model and people can either edit the model.ini file to remove them" I wasn't sure whether you were making crowd facing or a different type of crowd which is why I started the sentence with If. In that case just ignore my message, it's all good![]()
Tyre wear is 0 at start on Sidekick App. Is it normal?Nissan 350Z Gran Turismo 4 Limited Edition (Z33) update
(with thanks to the original modders and recent assistance from El Locho & Sister Sludge)
v1.5 June 2022
- Original conversion by WKMod
- Updated by Blackwood91 and Matgamer
- Conversion to GT4 Edition by Mike173 at GTPlanet
- Updated again by Opperslang
- Further updates by Poppa Woody (driver scale/position, shifting animation/timing, cockpit shader tweaks, driver suits/gloves/helmets, paint finish config, cockpit switch/needle lights added, front/rear/brake lights adjusted, custom number plate, other stuff)
- Front & rear wipers added and cockpit leaks sealed, plus working analogue fuel guage by El Locho
- LODs added by Sister Sludge
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nissan_350z_gt4_le_z33
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