Assetto Corsa PC Mods General DiscussionPC 

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Just released at racedepartment
https://www.racedepartment.com/downloads/le-mans-1982.52192/


This is the conversion of the famous Le Mans Project of Virtua_LM for rFactor (and for GTL. GTR2, Race07/GTR-Evolution) released in 2009.
http://virtua-lm.net/lemans/

It was one of the best track mods around in these days and for me no historic recreation came closer to the spirit of Le Mans than this ambitious project.

There were many conversions for Assetto Corsa in the last years including the one by GØD which is the main base for this build.
I hope I can do justice to Virtua_LM with my conversion.

A big thank you to:
  • @leBluem for AI line
  • @slider666 for additional extension config tweaks
  • @Marneus_boss for giving me lots of resource materials and information
    LilSki and Tberg for permissions to use their Goodyear blimp
  • @Fanapryde for section files
  • @Masscot, @RMi_wood, @norms, @Breathe for extensive beta testing and feedback
  • and of course: GØD and Virtua_LM for giving me permissions for this release.
Have fun!

View attachment 1168389
Hey,

there are four split times, am I right? I noticed it only because an app returned an error after the third split time.
Was it intentional? I thought standard was three split times
 
I'm after somebody to do track shots for my latest Skin if about is available to do that?
 
Hey,

there are four split times, am I right? I noticed it only because an app returned an error after the third split time.
Was it intentional? I thought standard was three split times
🤔 should be three. But let me have a look at it again.
 
Downloading stuff via RD has become a pain in the x. A part from the laughable download speed, it does also often not finish downloading. Is it only me? I might have tried 10+ times downloading your work (thanks for sharing it, btw!)
If RD thinks this is the way to make people upgrade their accounts, they are waaay wrong (in my case, at least). No going to upgrade anymore if this is their politics
It's going on like this for a while, but atm I have a new record: since about half an hour downloading @Pyyer add-on for Silverstone (137MB)... 44,7 MB dowloaded and 26 minutes to go....madness... :crazy:
 
It's going on like this for a while, but atm I have a new record: since about half an hour downloading @Pyyer add-on for Silverstone (137MB)... 44,7 MB dowloaded and 26 minutes to go....madness... :crazy:
Just use a VPN which (set from USA from the 18.00 italian time) and you'll download fast as in the precedent hours ;)
I'm using Surfshark (paid plan) and it works perfectly for all the use i need
 
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RSS FH X & VRC FA 22 - F1 2022 Full Season ‘Custom Championship'
Great Britain (Silverstone) F1 22 updated with Pyyer Track Extensions
bgr10.jpg


10_greatbritain_gp22_FINAL.zip Track in GDrive

Reminder: Just to be clear this not another version it’s a renamed one for use with my F1 custom championship if you are not using the championship then stick with the ks_silverstone version with any additional add-ons

 
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Reworked Zossen International Raceway from Flipdo3
Added GrassFX,RainFX and Cameras
The Track is not perfect, but it has potential
Have Fun
DaBaeda

Download:
 

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aaaannndd its out !!!

 
No prob.
Btw: I forgot about a better Eagle that was posted here (can't find the post right now) by @megolito who reworked with consent of ACPR who made the original.
My own upload (will stay for a week or so):

https://mega.nz/file/DPhDjL6Y#mLvb4JNrwzB4vaeZLaQvfArb4a6GcNgJHHXR7erc7hY
Damn, that Eagle hasn't surfaced for a LOOOOOONG time.
I can provide it if you want but it's not a final as it was never really finished properly - lets just say the rework of the rework is a buried project that may never see the light of day.
EDIT: oops I missed that you posted the version you have. Does your one come with the @norms improvements? (shaking exhaust etc)
I think mine is v0.95
 
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Hey guys, I seem to have a weird bug in CM. Some of the track names becomes a hyperlink for some reason. It's only these cluster of tracks and I haven't changed anything in their files lately. Possibly introduced by the latest CM update in the last month or so (when I installed Tsubaki around 1 month ago it wasn't like this). Functionally the tracks still works fine and is selectable, you just have to becareful not to click on the hyperlinked part of the name. It's just annoying to look at.

Any ideas how to fix? Thanks 👍

View attachment 1168704
Thats odd...i never had that bug on my side...
1656888850661.png
 
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Hallo All! first post here, and I want thanks for all, for providing amazing mods, vehicles, tracks, configs, etc.

By the way, I want share my first mod.

Acura NSX 2017

View attachment 1167951

Description:
Model Original: PCARS 3
Model Source: GameModels
Physics: Han Zhao @ ACMC Facebook group
Sound: Kunos (911 Turbo S)

Features:
  • 4 LODs, taken from original PCARS 3 LODs.
  • Low Resolution Cockpit Available
  • PBR Paint and materials (CSP)
  • Customize-able front bumper material (painted and chrome)
  • Customize-able paint body, interior (leather, alcantara, etc)
  • Customize-able license plate
  • android auto

Bugs/flaws:
  • Sound, taken from 911 Turbo S, which too far from real cars

Feel free to improving it, Convert it to another game, etc.
all credits included in Readme.pdf @ Extras Folder.
Feedback are welcomed.


Link:


Blackbolt

Acura NSX 2017 updated to version 1.41

Changes
  • Physics overhauled by VRDriving (see details @ car description)
  • Visual (PBR, lighting, models) fixed and improved by Jerry Wei (see details @ car description)
  • Tire models physics overhauled
  • Badge @ interior are separated.
  • Adjustment shader @ Cockpit_LR
  • Digital Instrument Fix
  • Internal shader effects
  • Body colors effects
Thanks VRDriving, Jerry Wei, @El Locho, @Masscot, @Peugeot905, GADU, and people who help me.

for more information, can be found readme.pdf at extras folder.
the link at post before was updated.
please delete the old car in order prevention to bugs and crashes.
 
Acura NSX 2017 updated to version 1.41

Changes
  • Physics overhauled by VRDriving (see details @ car description)
  • Visual (PBR, lighting, models) fixed and improved by Jerry Wei (see details @ car description)
  • Tire models physics overhauled
  • Badge @ interior are separated.
  • Adjustment shader @ Cockpit_LR
  • Digital Instrument Fix
  • Internal shader effects
  • Body colors effects
Thanks VRDriving, Jerry Wei, @El Locho, @Masscot, @Peugeot905, GADU, and people who help me.

for more information, can be found readme.pdf at extras folder.
the link at post before was updated.
please delete the old car in order prevention to bugs and crashes.
Fantastic work thank you for the updates!!!!!
 
I haven't found any setting for this. This seems to happen to content which has a word starting with 'ts', and this came with the new CM version.
The only thing I found in the changelist that would automatically change something to URL is this:
• Mumble and TeamSpeak URLs are highlighted now;

But like I said, it looks like this can not be turned off.
Ah so it is a bug with CM version then. Hope it will be fixed in the next update. Is there anywhere we can report bugs for CM?
 

W13 steering wheel for RSS FH22

1656897460517.png

There are some known bugs I've commented in the ext_config.ini, but at least it's something different than the **** Rexxing Steering Wheel

Don't be an idiot and don't public this in RSS discord server because they don't like these things... Better be clever. Thanks
 
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Hey,

mirrors are both rotated 45°
View attachment 1168795

You turn on the smart mirror option and real mirror with vr lock in Content Manager?

it is a beauty to see but still for me it's undrivable, as it tanks my fps too much (in VR, can't keep a steady 72 fps with this one)
so hope you add performance tweak/optimization to your to-do list for v1.2 !

:cheers:

What the specs of your PC?
Let me know.

My spec is below
CPU : AMD 5600X with PBO2
GPU : Water cooled RTX2080TI
RAM : DDR4 3800 CL18, 16GB.
VR HMD : HP REVERB G1

I got 85~90 FPS At nordschleife in Hot lap mod and Clear weather condition.

When i drive the car, almost of all other program are turned off. Even steam app is running background.
I believe that if you running many backgroud apps during game play, it will not good for FPS.

Anyways there is import limitation of each object in ks editor, under 64,500 polys.
If it is over 64,500polys, ks editor cant lmport fbx model.

So i have tryed to merge objects as possible as it can.
V1.0 has more than 500objects in a car.
V1.15 has about 320 objects in a car now.

If there are no differences between two,
It is so hard to optimize.
I really dont want to reduce the quallity of modelling.

But I'll try to use pro optimizer function in 3ds max to reduce polygons without visual loss.
and try to find another thing.

Sorry for now and thanks
 
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I haven't investigated this extensively yet--maybe someone knows exactly what to do.

I'm recently having an issue where tracks look a little dark when first loaded. To remedy this, I go to the first page of settings and click on the "default settings" button, and in a couple of seconds, everything brightens up. I save the settings, but the track is darker again when I reload it. Is there a setting or checkbox somewhere, either in CSP settings or "in-game" that I can select so I don't have to do this every time? Maybe something's been added that's causing this issue.

Using CSP 0.1.78.
 
The new RSS Hybrid 2022 car has been finally released, how is compared to the VRC car?
It’s pretty good. I own all of the RSS cars and this is my favorite so far. You can definitely see that the VRC car made RSS expand their offering this year, there are multiple visual options like taped line, where the tcam is placed, sidepod vents open or closed, two aero screen options and halo aero options.

Most importantly, with CSP version 1.77 they included optional physics, and these optional physics have a porpoising effect based on setup according to the manual. The porpoising on the RSS car is a lot more subtle than the VRC one, but you can definitely feel it when you use the optional physics, though you don’t get front and rear wing adjustments. It is one aerodynamic option that is between ultra low and ultra high down force. It’s one setting that affects the entire car. if you don’t use the optional physics, there was an option for aero packages. I’m not sure if that changes the look of the car since I use VR. I couldn’t see anything before. I switched over to the CSP physics. Also compared to the VRC car you sit in a much lower position which I find more realistic, I feel like the VRC car you are sitting on the air box.

There are two different models, one that has the Ferrari style front end wing, and the other has more like an Aston Martin wing I guess I’m not real sure which front wing the second model is based on, but the first one is definitely the Ferrari one with that NACA duct there at the very tip of the nose.

I'm going to embarass myself but the laptimes are fairly comparable too, I can run the RSS car at @Pyyer's Silverstone in a 1:36.9 in lowest downforce best tire setup, and the VRC car with the most comparable settings runs a 1:36.7.

Skins won't transfer from the older Formula Hybrid X (either version, not surprised though) with a little editing though your favorite Pirelli tire packs from the FHX will work with the FH22.

EDIT: I'm an idiot, the aero package options are on the VRC car, the RSS doesn't have those options with the default physics, that said I just realized I hadn't explored the VRC options before and wow when you set the car down low and with the A-spec config that is some intense porpoising and really does impact the driveability a lot.
 
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You turn on the smart mirror option and real mirror with vr lock in Content Manager?



What the specs of your PC?
Let me know.

My spec is below
CPU : AMD 5600X with PBO2
GPU : Water cooled RTX2080TI
RAM : DDR4 3800 CL18, 16GB.
VR HMD : HP REVERB G1

I got 85~90 FPS At nordschleife in Hot lap mod and Clear weather condition.

When i drive the car, almost of all other program are turned off. Even steam app is running background.
I believe that if you running many backgroud apps during game play, it will not good for FPS.

Anyways there is import limitation of each object in ks editor, under 64,500 polys.
If it is over 64,500polys, ks editor cant lmport fbx model.

So i have tryed to merge objects as possible as it can.
V1.0 has more than 500objects in a car.
V1.15 has about 320 objects in a car now.

If there are no differences between two,
It is so hard to optimize.
I really dont want to reduce the quallity of modelling.

But I'll try to use pro optimizer function in 3ds max to reduce polygons without visual loss.
and try to find another thing.

Sorry for now and thanks
hi,

my specs:
cpu: Ryzen-9 5950x
gpu: nVidia RTX 3070 ( iChill X3 RGB )
ram: 32gb ddr4 3600 ( Kingston Hyper-X Fury : 2x 16gb Kit )
vr: Quest 2 (w usb3 link cable)

Try compare your stats when running a Kunos car instead (with all other parameters the same , settings/map/number of ai etc. ), and you will see the difference.
Think it's good to always compare with the Kunos cars as benchmark... anything you go above that and you know your mod is "heavier", more taxing on the system.
Have my settings so that visuals are maximum for me, and i use the full potential, but still able to run fluent (keep 72fps and not have that red frametime line spike in the render stats graph- the 2 go hand in hand it seems).

I then only have issues with a handfull of car mods (so majority of none-Kunos mods run fine as well).
Don't want to lower my settings just to run these few particular odd mod that are more demanding because then 95% if the time I will not be enjoying the full potential of my system :)

Another good indicator for you : the Ferrari 330 P4 Spyder (v1.2) runs just fine with exact same config/track/nr opponents.
(pitty it has no side mirrors though! although maybe there-in lies the issue? if you could add the mirrors on the spyder I could test for you ;) )
I tried also turning VR lock on, makes no difference for the performance, nor for the 45 degree angle issue.


1656915290901.png


here a comparison shot w the Spyder:
1656915356221.png
 
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