ThanksYes, RSS GTN Pack!
ThanksYes, RSS GTN Pack!
Thank you, Cris.Great update as always (is an insta download everything he do), but, as for other his realeases, they have some problems with CSP config not done properly. Due to the fact in past i've did and released (i think so, but not sure about it) my update, i rebuild it from scratch in order to have a proper working config.
I will put the update online as soon as ready as always
After running some tests it appears the script only works with RSS cars only, even then the rear wing flaps open and closed rapidly when in a DRS zone. The mod is still in alpha though so hopefully it'll be fixed and be made more accessible to other mods.Have you repacked tha data folder into data.acd and delete data folder keeping only data.acd?
Remember:
-copy app into app folder (automatically app will be loaded, it's lua app)
-unpack data by CM
-delete original data.acd (or move to backup folder)
-copy script.lua into data folder of the car
-repack data and delete data folder keeping only data.acd
-into CM main drive setting
View attachment 1172839
-into CM quick race for every car selected you have to active extended physics (deselected by default)
View attachment 1172840
Tested with:
-RSS Formula Hybrid 2022
-RSS Formula Hybrid 2022 s
-RSS Formula Hybrid 2021
-RSS Formula Hybrid 2020
-RSS Formula Hybrid 2019
-RSS Formula Hybrid 2018
-RSS Formaul Hybrid 2017
I had a lot of work on other tracks (today probably i release another collab with @pugsang) and i left that one on hold due also a tendinitis which keep me away from simracing for 15 days
Today in reality the Chevrolet C8R did the second place in the pole of Limerock in the Imsa, this is my attempt to replicate it, the second time of the pole was 51:100 and i did 51:993 not very far 😅🤣
I hope you feel better.I had a lot of work on other tracks (today probably i release another collab with @pugsang) and i left that one on hold due also a tendinitis which keep me away from simracing for 15 days
I hope to find time and fix that one too
No for Jebus, but you can find a version of Ascari here: ACTL v3.0 - Real" tab - line 95Hi all; long time lurker, old school racer, first time poster.
Does anyone know if the tracks for a game called Viper Racing have ever been recreated, i know it's old af but boy what a racing game back in the day!?
Viper Racing
Also, my favourite track ever Ascari, so far i have got hold of the rfactor conversions (and even learnt the basics to do a quick and dirty conversion myself). There was however a new version being worked on by a guy called Jebus (or it might have been someone who worked with him on it); i believe he had issues and never got to finish the track which looked great! Has anyone heard any further on the project?
Thanks all!
Someone could port it from GTL / GTR2. It exists thereit would be interesting if this version, the first ever, were also madeView attachment 1173174
Some fixes and at personally improvements.FYI, Fat Alfie updated Thomson Road.
View attachment 1173166
Thomson Road Grand Prix - Updates
www.racedepartment.com
From Fat Alfie -------------------------
I was asked to increase the number of grid slots from the original 24 to 36 so the track could be of more use in online racing, and it seemed like a good opportunity to correct a few small flaws that were in the track.
Changes:
- increased gridslots to 40
- added 3D dead leaves
- added bitumen joints where tarmac is patched
- increased grip for new tarmac / reduced for old
- brand new physical road mesh with better feel
- updated tree models for better shading
- new textures for white lines / start line
- improved a few shader settings
- CSP cfg for night and rain
This was only ever going to be a 'light touch' update, and not a ground-up rebuild, so there are lots of things I would do differently now, but I'm still proud to say that this is the first track I made for AC![]()
I don't know with other cars but it works with RSS Formula Hybrid from 2017 to 2022 and with RSS 2 V6 2020.After running some tests it appears the script only works with RSS cars only, even then the rear wing flaps open and closed rapidly when in a DRS zone. The mod is still in alpha though so hopefully it'll be fixed and be made more accessible to other mods.
I changed that for myself (not a criticism, just adapted to my taste). Otherwise very good work. As always.TRACK UPDATE by CrisT86
Fat-Alfie Thomson Road Grand Prix v1.1
- New scratch made ext_config featuring Lights FX, RainFX, GrassFX and fixes
- New TV Cams (1 position, 4 FOVs)
EnjoyView attachment 1173228View attachment 1173229View attachment 1173230View attachment 1173231View attachment 1173232
Good lapidary phrase for posterity...... long time lurker, old school racer, first time poster...
... my favourite track ever Ascari... Has anyone heard any further on the project?...
And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.No for Jebus, but you can find a version of Ascari here: ACTL v3.0 - Real" tab - line 95
With that one (if i'm not remember bad) you will hide the fake 2d grass, but also some small trees, that's why i didn't removed the 2d grassI changed that for myself (not a criticism, just adapted to my taste). Otherwise very good work. As always.
ORIGINAL_GRASS_MATERIALS = grass2
convert it from project cars 2. I've saved you all the hassle and done it for you.View attachment 1173212View attachment 1173203View attachment 1173210Legion finally released the other model of this car but still without official livere try to make some history livery for this car, I would be very happy with that ^^ thanks
155, 156... honestly I think we need to ask to patrikmarek or reach him via RaceDepartment https://www.racedepartment.com/members/patrik-marek.207012/Anybody got an idea if they still work on expanding the BTCC field with Laguna, vectra...?
I could almost guess that. But the 2d grass had annoyed me more than the missing smaller trees. I'm currently considering adjusting the brightness values of grass2 using shader replacement and maybe finding a compromise for myself.With that one (if i'm not remember bad) you will hide the fake 2d grass, but also some small trees, that's why i didn't removed the 2d grass![]()
thank you all the same, but the skins you gave for the 935/77 works, are from another car, they are for the 935/80. They are cars with different body.convert it from project cars 2. I've saved you all the hassle and done it for you.
edit: lemme upload it for everyone.
edit 2: here's there skins.
![]()
File on MEGA
mega.nz
similar body but irl it would be a 935 J aswell but it's still compatible so if you want to create an ACT and rename it the 935/80.thank you all the same, but the skins you gave for the 935/77 works, are from another car, they are for the 935/80. They are cars with different body.
Let me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.I could almost guess that. But the 2d grass had annoyed me more than the missing smaller trees. I'm currently considering adjusting the brightness values of grass2 using shader replacement and maybe finding a compromise for myself.