There was one by simdream (read scamdream) that was a ****** convert from probably a ps2 f1 game or smth. I think Ponz did a physics adjustment for it
Whoever did the UV mapping for this should be taken outside and shot.
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The hood issue can be explained because the UV is flipped, hence why the shapes appear flipped too
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The side panels for whatever reason the door on one side is connected to the UV of the other side. Not to mention whatever the hell that line sticking out is.
Unfortunately the only real fix is to actually adjust the UV itself manually and repack the kn5. I've pasted it below along with a new ao map, but it was quickly done so I didn't bother checking if blender naming messed up some textures or not (and the transparency of glass but I think I got all those down). Should hopefully fix the issues
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