- 2
- Germany
1997er Callaway Augusta Racing 
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
OK, so where's the mod to go with this? The only Callaway for Assetto I can find is the C7. (I'm guessing it's a GTR2/rFactor mod rip like most '90s-era GT car mods I've been seeing lately, so I'm not keeping my hopes up for Kunos-quality stuff here, but it'd be nice to have.)1997er Callaway Augusta Racing
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
View attachment 1213332
Really nice work, thank you very much mate!Fiat Bertone X1/9 project
I recommend patient people to wait for @plrmntonio's version, I hope they will get a nicer mod with more accurate parameters (unfortunately, I don't know where it is in the work). Since I worked so hard on this car, I decided to share it for testing. Maybe some friends might be happy. Remember, just delete it if you don't like it - it's a game, not a Greek drama.
View attachment 1213076
What mod is this for?View attachment 1213291 https://sharemods.com/uftotk4b3v5l/1996_LM_STP_Kremer.rar.html
My second ever skin I hope you like it
Did anyone grab these while they were up? I only got a couple. I know they aren't 'good' but man, NFS4 was the best and I went to bed before Celtic Ruins was uploaded, and they were all gone by the time I checked again.Good evening
Picturesque...but a start...
NFS4 vibes
NFS4 - Kindiak Park
TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope these conversions are ok to upload, I got a...www.racedepartment.com
NFS4 - Dolphin Cove
Conversion of NFS4 track Dolphin Cove. TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope...www.racedepartment.com
NFS4 - Route Adonf
TODO: Traffic signs Replace some nasty textures AI Blender file included. Merry Christmas folks, glad some of you like these. I plan on dumping the complete NFS4 track list, NFS3 included. Might not be this year, but it'll be. Feel free to...www.racedepartment.com
NFS4 - Celtic Ruins
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.com
NFS4 - Landstrasse
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.com
It's for the rms_kremer_k8_lmp1What car is this for? Folder name?
Saving download files with the correct named directory structure makes everything so much easier, especially when downloading 10 or more mods at once.
allo mate, can u maybe repost the link?If it's about the multiple number plates: there is nothing wrong with showroom and there's nothing 'wrong' with the skins either. The modder has provided different areas for the number plates depending on the series. It is of course a pita when you want your personalized previews.
In game it has only one number plate, but if you want only one plate in showroom and in previews, you need to make a 'preview kn5' that temporarily replaces the car kn5. Can be done in ksEditor (@delpinsky thought me how to do it). For this particular car, to get all skins right, you even have to make a couple different kn5 files.
Here's my (screenshot) preview of the Ring Taxi skin with all the extra numberplates removed, thus showing the underlying numberplate. Iirc, this particular preview kn5 is needed for skins #6, 9 and 22, where the numberplate is baked in the skin.
View attachment 1122813
Edit: here two preview kn5 files I mentioned.
Backup the original kn5 and replace with one of the two preview kn5, depending on the skin. You need to rename the preview kn5 to the original name: amg_evo.kn5.
Make previews and then replace the preview kn5 with the original kn5 again.
EDIT: new download link:
PREVIEW_kn5_files.zip - AnonFiles
anonfiles.com
Needless to say it will only work for this particular car. Other cars from the same modder need different files to achieve the same.
I have it... I'll send it tomorrow if you want... ah, rather now: https://www.mediafire.com/file/mnv4n6e37x8uwfe/chaparral_2d_1966.zip/fileDoes anyone around here has ever seen a Chaparral 2D mod for AC ?
I don't think I have ever seen one, but I may have a pretty decent 3D model of it on my PC. Long story short, it's in a dump of assets (many, many cars) from Unity and I personally have no idea on how to "convert" it.
Sooo before trying to dig into it looking for all the parts of that very car, and trying to get it to look like a complete 3D model, and trying to understand how to convert it to AC, I would be interessed if someone knew about one already made![]()
I think that's the same one I have, too, and it's a very poorly optimized model (nearly 1.5 million triangles and only one LOD). And "RTM Mods" is usually a pretty bad sign across the board of how well a mod actually works.I have it... I'll send it tomorrow if you want... ah, rather now: https://www.mediafire.com/file/mnv4n6e37x8uwfe/chaparral_2d_1966.zip/file
View attachment 1213390
OK, so where's the mod to go with this? The only Callaway for Assetto I can find is the C7. (I'm guessing it's a GTR2/rFactor mod rip like most '90s-era GT car mods I've been seeing lately, so I'm not keeping my hopes up for Kunos-quality stuff here, but it'd be nice to have.)
Did anyone grab these while they were up? I only got a couple. I know they aren't 'good' but man, NFS4 was the best and I went to bed before Celtic Ruins was uploaded, and they were all gone by the time I checked again.
As far as I saw he only uploaded these four, Celtic Ruins is "nfs4_hills". Haven't had a chance to try them out yet but here you go!Did anyone grab these while they were up? I only got a couple. I know they aren't 'good' but man, NFS4 was the best and I went to bed before Celtic Ruins was uploaded, and they were all gone by the time I checked again.
Here's what I got:
Dolphin Cove
Kindiak Park
Actually, I haven't even tested it yet. I downloaded it sometime ago, but I must have had other things to do, and I forgot about it later.I think that's the same one I have, too, and it's a very poorly optimized model (nearly 1.5 million triangles and only one LOD). And "RTM Mods" is usually a pretty bad sign across the board of how well a mod actually works.
Try this > https://www.mediafire.com/file/m9qo962fadlqjiq/west_c4.rar/file < i don´t remember where i got it from, but probably, it is a rip from somewhere. Don't expect a good car. It is only good as grid filler.
![]()
nfs4_hills
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I only got this (Celtic Ruins) and Kinkiak. As you said, they don't even come close to the spectacular quality we have on some tracks today in AC, but they are wonderful for reliving memories. They have problems mainly with shadows, collision boxes and not having an Al
As far as I saw he only uploaded these four, Celtic Ruins is "nfs4_hills". Haven't had a chance to try them out yet but here you go!
![]()
File folder on MEGA
mega.nz
I have it... I'll send it tomorrow if you want... ah, rather now: https://www.mediafire.com/file/mnv4n6e37x8uwfe/chaparral_2d_1966.zip/file
Thanks CarTOON and Stupornaut !I think that's the same one I have, too, and it's a very poorly optimized model (nearly 1.5 million triangles and only one LOD). And "RTM Mods" is usually a pretty bad sign across the board of how well a mod actually works.
I do wonder sometimes how much work it would be to take some of these janky half-hearted mods and turn them into something good, but there have to be enough obstacles to doing it to discourage most casual modders, or else we wouldn't be having these "the only mod for this car is a piece of junk" discussions all the time. Finding the time, having the resources and info (including real-world specs), getting the right permissions from the original model creators, even finding the motivation to work on a mod that might have less popular appeal than other projects have to be big factors. I know there's a few dedicated folks out there who bother with it (no, not ACTK), but the amount of car mods out there that seem to be just floating around out there with an almost complete lack of care is just frustrating. Though at least it does help me better appreciate the ones who get it right.Thanks CarTOON and Stupornaut !
Anyway, I might look for it still, and if I managed to get together a decent model of it, I might still need help making it a car for AC![]()
Not for AC afaik.Hi guys,
does someone know about a Hockenheim track with the 1970-1981 layout?
The wheels were fine in a much earlier build so must have been inadvertently borked somewhere along the way.there is this little fix for the next update
View attachment 1213428
Yeah i wonder why it got blown off the face of RD? It just suddenly vanished into thin air with no reason given.As far as I saw he only uploaded these four, Celtic Ruins is "nfs4_hills". Haven't had a chance to try them out yet but here you go!
![]()
File folder on MEGA
mega.nz
Edit: Ninja'd by @FlyingSaucer9 but I'll leave this up if anyone wants any of the four
Tweaked some exhaust parameters ;ext_config and flames.ini for version 1.61.
Does anyone aside from 3 people actually care. It's just RD rules - no converts allowed. not really worth a drama filled post about is it?Yeah i wonder why it got blown off the face of RD? It just suddenly vanished into thin air with no reason given.
Copyright strikes? Poor reception? Stolen content? Misleading files? Anything? Who knows...
Funnily enough I was thinking this was missing in a 24-car spec race around OldRing Park just now (recommended combo, BTW - great fun).Tweaked some exhaust parameters ;ext_config and flames.ini for version 1.61.
There should be flames when lifting off the throttle now.
View attachment 1213433
View attachment 1213436
Backup original files,just in case.
To give you a vague idea, I've been working since around June 2020 and have reworked the exterior visuals of about 1,500 cars in my collection. Recently I reviewed my earlier work and found that I need to go over the first 1,200-1,300 cars again to get them to my latest standards. Those cars won't take long to update but still 10-20 minutes per car. After that there's another 1,000 that will take much longer per car, anywhere between 20 minutes for a really good mod and 3 hours for a complete mess.I do wonder sometimes how much work it would be to take some of these janky half-hearted mods and turn them into something good, but there have to be enough obstacles to doing it to discourage most casual modders, or else we wouldn't be having these "the only mod for this car is a piece of junk" discussions all the time. Finding the time, having the resources and info (including real-world specs), getting the right permissions from the original model creators, even finding the motivation to work on a mod that might have less popular appeal than other projects have to be big factors. I know there's a few dedicated folks out there who bother with it (no, not ACTK), but the amount of car mods out there that seem to be just floating around out there with an almost complete lack of care is just frustrating. Though at least it does help me better appreciate the ones who get it right.
Whew. Well, maybe someday somebody'll put together a dedicated team to fixing some of the more egregious examples, but in the meantime any work towards some progress is appreciated. And as far as that last sentence, who knows -- if things play out the way I expect, I have a bad feeling (albeit based on nothing more than a negative hunch) that we won't see any more high-profile racing sims with AC's level of mod support anytime soon. (I don't know for sure whether AC2 is going to have it, but the talk of Kunos developing an all new engine for it has me worried.)To give you a vague idea, I've been working since around June 2020 and have reworked the exterior visuals of about 1,500 cars in my collection. Recently I reviewed my earlier work and found that I need to go over the first 1,200-1,300 cars again to get them to my latest standards. Those cars won't take long to update but still 10-20 minutes per car. After that there's another 1,000 that will take much longer per car, anywhere between 20 minutes for a really good mod and 3 hours for a complete mess.
That's just exterior visuals, after that comes physics, once I have a more refined process for that then most of it should be reasonably quick per car, although testing and then 'finessing' will take much longer. I'm also not bothering with internal visuals other than to make them look okay at a distance and don't care about CSP extensions, with these two on top there's double the workload per car again. All in all, unless you're prepared to go 'all in' on AC as your one and only driving game forever, it's a hopeless task.
Go to Extra FX on CM, look for SSLR and select 'Hi-Z' on the dropdown menu. I think it's great for screenshots and may have some performance impact.View attachment 1213308
Hi folks does anybody know the cause of the strange shadow on the windscreen under the intake? Im using the latest shaders patch and pure , everythings up to date? Seems the same with multiple pp filters too. thanks.