If it saves you any time I just added this to the config as a catch-all for the holographic glass.
Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix holographic building glass
ACTIVE = 1
MATERIALS = ?glass?
SHADER = ksPerPixelReflection
IS_TRANSPARENT = 1
It won't fix the vivid reflections down the pit straight, I think those might still need looking at.
One other thing I noticed was that the rusty steel on the sign, bridge and grandstands is now a weird light beige rather than the original dark orangey-brown rust colour. That's quite a landmark feature of this track so it'd be good if it was reinstated.
Not sure what's causing it, the DDS and shaders seem the same as in the original track, but something is making it look odd.
Cheers!