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- Italy
Modders' humour will be missing though.ChatGTP will also make quick work of all you modders intime as well.
Modders' humour will be missing though.ChatGTP will also make quick work of all you modders intime as well.
It has to be something else or something additional. I run TAA since many versions without those ghosting.looks like ghosting from TAA , its in extra effects
i think its from motion blur by extra fx. try to turn it on and off.Guys tweaking my CSP ini.`s i must have activated something i didn`t want.
How can i get rid of this "motion" shadows in replays:
fotos online teilen google
Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86
- new pole lights
- new bulbs for the lights
- new textures for the pole lights
- new textures fold the bulbs
- new trees (i fixed the wrong ones you removed because i don't like the TreeFX ones, so with this solution, people can choose what to use or not)
- new scratch made ext_config (which includes all your fixes)
- new tv cameras
- Have Fun
- DaBaeda
- Download:
- View attachment 1252585View attachment 1252586View attachment 1252587View attachment 1252588View attachment 1252589View attachment 1252590
Probably all problems that came from the original version of the track since i didn't touched the 3D position of the trees when fixed that ones :-/ (remember that it was stuck as v0.2 for almost 8 years) so for sure it has some big issue, the v0.3 preview of 2 years ago looks a lot different, but never ever released unfortunately)Thx, for the update. 👍
But here is something wrong.
The roof from marshal huts seem to have wrong shadows and at least this tree seem to want to fly away...
View attachment 1252670
If it saves you any time I just added this to the config as a catch-all for the holographic glass.No VR user here, so may i didn't noticed it like you. If i will found time in the weekend i will try to see if there's some way to improve it
Thanks for the report and feedback
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix holographic building glass
ACTIVE = 1
MATERIALS = ?glass?
SHADER = ksPerPixelReflection
IS_TRANSPARENT = 1
Hey mate,Probably all problems that came from the original version of the track since i didn't touched the 3D position of the trees when fixed that ones :-/ (remember that it was stuck as v0.2 for almost 8 years) so for sure it has some big issue, the v0.3 preview of 2 years ago looks a lot different, but never ever released unfortunately)
About shadows, same, didn't touched them (i did not even noticed)
on my side they are rusty (anyway i did not touched them, unless @DaBaeda did since i worked on his version and imported only the trees from the original version)If it saves you any time I just added this to the config as a catch-all for the holographic glass.
It won't fix the vivid reflections down the pit straight, I think those might still need looking at.Code:[SHADER_REPLACEMENT_...] DESCRIPTION= fix holographic building glass ACTIVE = 1 MATERIALS = ?glass? SHADER = ksPerPixelReflection IS_TRANSPARENT = 1
One other thing I noticed was that the rusty steel on the sign, bridge and grandstands is now a weird light beige rather than the original dark orangey-brown rust colour. That's quite a landmark feature of this track so it'd be good if it was reinstated.
Not sure what's causing it, the DDS and shaders seem the same as in the original track, but something is making it look odd.
Cheers!![]()
never thinked it was a critique, don't worry. Unfortunately since i keep watching the track, i keep found issue which to be honest, i don't think i have enough knowledge to fix. If you have anything to share in private in order to improve it, please do itHey mate,
I didn´t critique anyone. Only wanted to point these 2 things as something, that could be fixed and improved.
So, thx for your and @DaBaeda´s work, and maybe it could look even a bit better?![]()
Yeah, I can't understand it. Like I said, the DDS and the shader properties look identical to the original track, so I could only assume it's something in the config. Sol settings maybe? IDK.on my side they are rusty (anyway i did not touched them, unless @DaBaeda did since i worked on his version and imported only the trees from the original version)
View attachment 1252672
Did you have any images from the older version? Maybe i can try to take a look, if the texture is the same, maybe a values fix via ext_config can improve the overall visuals, but i need a reference to it since i don't have anymore the original versionYeah, I can't understand it. Like I said, the DDS and the shader properties look identical to the original track, so I could only assume it's something in the config. Sol settings maybe? IDK.
It looks quite beige/pink in your image above, rather than the originals rusty orangey-brown.
I think here are some true fans of classic japenese racing and Suzuka track, so...here we go with small update
Suzuka GP Circuit - inspited from 90's.
If you use very clever Ai in assetto corsa for some reason for heavy metal racing for some racing, some Ai can crash to gravel now. need reduce their agression, or probably someone can do new Ai line for this version of the track
- Took RT Suzuka as baseadded gravel traps in some corners (1st corner, Degner, Spoon Curve and 130R). Despite of Gran Turismo 4 version of Suzuka already had asphalt zone in 130R, if you check 1992 WSC video, it was gravel in early 90s...so i think it is even better.
- Added tyres wall ahead of Casio triangle as it was in Gran Turismo 4.
- Replaced some billboards adverts.
- Moved pitwall making it shaped same as in Gran Turismo 4 and some other small changes.
- It's standalone track, included City skyline by Nuvolari
View attachment 1250121View attachment 1250122View attachment 1250123View attachment 1250124View attachment 1250125
Onboard preview
These are from the original track:Did you have any images from the older version? Maybe i can try to take a look, if the texture is the same, maybe a values fix via ext_config can improve the overall visuals, but i need a reference to it since i don't have anymore the original version
Thanks

Yep looks better. Had some fun races on the track.@Rainmaker87 looks better? i'm not an a 3d artist, so this is something almost totally new to me (even i know how things works more or less). Anyway is only a test for now
View attachment 1252667View attachment 1252668
Still looks a little light from here, but it could be the lighting?
www.racedepartment.com
Try this (add to the car's ext_config.ini file):Is there anyway to fix the blurry windscreens for the Jiotta's without me having to turn TAA off ???
Revere racing: https://www.instagram.com/revere.racing/Can anyone help with identifying the logo on the side of the Ligier. My searches haven't come up with anything close.
Probably not helping I'm in Canada and not Europe when it comes to Google's algorithms.
View attachment 1252582
Thanks!
Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86
- new pole lights
- new bulbs for the lights
- new textures for the pole lights
- new textures fold the bulbs
- new trees (i fixed the wrong ones you removed because i don't like the TreeFX ones, so with this solution, people can choose what to use or not)
- new scratch made ext_config (which includes all your fixes)
- new tv cameras
- Have Fun
- DaBaeda
- Download:
- View attachment 1252585View attachment 1252586View attachment 1252587View attachment 1252588View attachment 1252589View attachment 1252590
Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86
- new pole lights
- new bulbs for the lights
- new textures for the pole lights
- new textures fold the bulbs
- new trees (i fixed the wrong ones you removed because i don't like the TreeFX ones, so with this solution, people can choose what to use or not)
- new scratch made ext_config (which includes all your fixes)
- new tv cameras
- Have Fun
- DaBaeda
- Download:
- View attachment 1252585View attachment 1252586View attachment 1252587View attachment 1252588View attachment 1252589View attachment 1252590
I compared your models.ini files to the current files, and I think you're behind the most recent update from CrisT. Users will lose the most recent track update if they extract your models.ini files and overwrite the current files.hello
thanks for this nice track...
I just tryed to create a more realistic feel of the road. the elevations are nice but the feeling was flat.
![]()
Majura_Valley_PRM
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you are right! it's already corrected in the original post! thanks!I compared your models.ini files to the current files, and I think you're behind the most recent update from CrisT. Users will lose the most recent track update if they extract your models.ini files and overwrite the current files.
yepYou tried the WeTransfer link too?
Exactly the same file.
Lots of AVs don't like .ini files, no matter what they contain. Windows always warns about potential harm and asks whether you want to keep it.