Assetto Corsa PC Mods General DiscussionPC 

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Did you restart the race? It happens often in many tracks, but most of the times the problem is solved after you ve restarted the session.
I just try it, yes after restart the race it works, but is the first time this happened to me, thank you

Request for info, I drive in the Anneau du Rhin track by Rainmaker, and noticed a low fps section, please see pictures, is there some way to improve the track for best FPS? or any update? thank you
 

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I found an invisible step in the middle of the road in the JCRR stage "Muracciole-Vezzani", that collides with the front of the car (at least with Ford Focus WRC 2004 and Ford Escort Cosworth Gr.A "Malbrun" from kronos).
It happens to me since I updated the CSP some time ago. I would like to know if there's someone else that has experienced this too and if there's a known solution.
 
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Lotus Type 23 Cosworth

Screenshot.png

Screenshot1.png


Screenshot2.png


Configuration - Ford Cosworth 116E Mk XII Straight 4.
Displacement - 1,596 cc.
Power - 140 bhp @ 6,500 rpm.
Gearbox - Hewland 5 speed Manual.
Max speed - 220 km/h.
Power to weight - 0.30 hp / kg.
Wheelbase - 2,296 mm.
Track - 1,308 mm, 1,273 mm.
Tires - 127/528 mm, 165/584 mm.
Weight - 467 kg.




The mod is based on the 3D model of Lotus Type 23, from Legion. https://perendinator.blogspot.com/2024/04/lotus-type-23-23c-versions-20240410.html .


0.95 - https://mega.nz/file/Hgt1RYrY#RgPfMQB2FAgPqKrCof4josWqmBsjtJy8A3yJtYb_Q0Q .

I edited the 3D model a little, lod will come later, I haven’t decided yet whether I have finished the changes in the main file or not.

0.96 - https://mega.nz/file/gmVG3DZD#4dKzB5vRMibo872hhsnZT8V7KpMWAz3JMNnSK1eRd4Y .

Fixed rear view mirror display (as it turned out, without using real mirror, there were problems with display).
Complete replacement of wheels (wheels and tires from Lotus 25).
Adding a large number of skins. (I adapted, and slightly changed for AC, skins from Automobilista 2)

Original skin authors:
TomLehockySVK https://www.overtake.gg/downloads/authors/tomlehockysvk.1575800/
1Redhottopic
https://www.overtake.gg/downloads/authors/1redhottopic.2816657/
Original skins can be downloaded from their links.

1.0 - https://mega.nz/file/4itREJTC#Cx0MNuAWc3EIpAM73551dUSDl0BdW5XMyNBAhG76k_I .

Added LODs.
Changed the tire parameters a little.
Some changes to the basic car settings.
Other fixes.

1.1 - https://mega.nz/file/gyVmRBIT#mGWqOYZ-Ce3FV5LPGV4bA8AR9x7eh4mTbyKcw7XO0c8 .

Minor edits to skins, lods.
The “dividing cuts” on the car body have been removed.
Desktop Screenshot 2024.05.16 - 13.23.07.58.png

1.2 - https://mega.nz/file/YmcBmQKI#FcmPKrlnmSbCglre8Fik3woUNIkFoZuQDU8Q5ZT0H_8 .

Adjustment of lods, skins.
Wheel position adjustment in kn5.

1.2r - https://mega.nz/file/4i1gmILQ#lEh2RBCDkC-9aquFSy2l1QmpnXrWLMs6dpUEhq59Q7c .

Replacing the roll bar.

1.3 - https://mega.nz/file/5z1gkLgR#Ud6N2HpmIaTT4pUqt6JZDy9rusywBaXz3ARIoUNN43M .

Correct weight distribution 42\58 (previously it was 44\56).
Various minor adjustments taking into account the new weight distribution of the car.

1.3final - https://mega.nz/file/hz8ATJJa#0JIhB79JTLejpjH7wHF6RlPN-1yT5m96ObHw-RUh0ac .
Various edits in the 3D model, lods, collider, textures, shaders, physics, skins.
 
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Here's some fixes to get vn_motorland aragon fully functional. Looks to be an RFactor 2 conversion. I was trying to find a way to contact @neil shaw but it seems like his messaging link here is blocked. If he or anyone has a problem with this, I will take it down.

-fictional drs
-ai for gp, motogp, speed reworked
-new ai hints (or removed), sidelines, and pitlanes
-basic rainfx
-UI outlines, maps, geotags
-ideal_line.ai added
-simple cameras reworked
-crew flipped sides
-condensed vao files

It was pointed out to me that there is a hole to the left of pit entry, but that's beyond my paygrade to fix. I also had a problem with previous versions of CSP with the Speed layout pit, but it seems resolved with latest. It could use graphical work, but I think it's fun to drive.

I suggest a clean install to avoid conflicts with ai and vao files.

vn_motorland_aragon_complex reworks:
 
Yeah, I did. And it still looks terrible. Not matter how much you polish it, a turd is a turd lol


Shame AMS2 is so bloody big, 100 gigs and I use at most 15 cars lol
And it's constantly a moving target with regards to physics and car feel. I can confirm, though, that the upcoming 1.6 preview for the tyre model (just the Stock Car Brasil 2024 and F1 car for now) does make a noticeable difference in the right direction. Still a ton of bugs, though.
 
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Here's some fixes to get vn_motorland aragon fully functional. Looks to be an RFactor 2 conversion. I was trying to find a way to contact @neil shaw but it seems like his messaging link here is blocked. If he or anyone has a problem with this, I will take it down.

-fictional drs
-ai for gp, motogp, speed reworked
-new ai hints (or removed), sidelines, and pitlanes
-basic rainfx
-UI outlines, maps, geotags
-ideal_line.ai added
-simple cameras reworked
-crew flipped sides
-condensed vao files

It was pointed out to me that there is a hole to the left of pit entry, but that's beyond my paygrade to fix. I also had a problem with previous versions of CSP with the Speed layout pit, but it seems resolved with latest. It could use graphical work, but I think it's fun to drive.

I suggest a clean install to avoid conflicts with ai and vao files.

vn_motorland_aragon_complex reworks:
back in time, in 2021, i've completely reworked it. Did you changed and removed some variants of the track? The one i have in my archive are different than the one in your package.

yours

1714328547919.png


mine

1714328565617.png


Thanks :)
 
All 7 cars in the GT-M Pack got updated recently, with the Lexus probably having the least changes. Most probably just new sound. It's on version 3
I just downloaded all of the updates but when I went in to look at the cars in CM, all of the skins I had for them were gone. When cars update do the downloaded skins get deleted? How do I get them back?
 
I just downloaded all of the updates but when I went in to look at the cars in CM, all of the skins I had for them were gone. When cars update do the downloaded skins get deleted? How do I get them back?
If you performed a clean installation I suppose that you loose all content installed before.
 
If you installed third party skins, you should have backup them before deleting. Anyway you can pretty easily redownlaod the from OverTake/RaceDepartment or keep going with fake skins from RSS itself.
Unless you or someone else did it and have not share it publicly
 
Unless you or someone else did it and have not share it publicly
If you did it, or someone did it for your, is your fault if yout not backup them while update cars to whom you installed those skins. No one can't pretent that third party content can be keep while removed the main folder :D
 
hello @RMi_wood The track is very good, and I think for me, the course bumps and sausage curbs are very good. For me, loading and exit the track takes a very long time. The rest, with more work if possible, is a very nice track for a race or track day.
Try the file below, it might help
great track, I like it, just one thing, for some reason when I want to race against other cars, the cars dont start the race, just remain still, is there some setting to change? (running with CSP0.2.2) thank you in advance
The AI issue is caused by a CSP bug that is fixed in the last 2.3 preview 211 that affects the extended track physics

put this file in each layouts ./data folder
 

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  • surfaces.ini
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Is there a different version of this car?

With the skins it looks pretty good, but its a lot slower than other cars ALMS GT cars....it also drives like it has half the power its listed...
 
Here's some fixes to get vn_motorland aragon fully functional. Looks to be an RFactor 2 conversion. I was trying to find a way to contact @neil shaw but it seems like his messaging link here is blocked. If he or anyone has a problem with this, I will take it down.

-fictional drs
-ai for gp, motogp, speed reworked
-new ai hints (or removed), sidelines, and pitlanes
-basic rainfx
-UI outlines, maps, geotags
-ideal_line.ai added
-simple cameras reworked
-crew flipped sides
-condensed vao files

It was pointed out to me that there is a hole to the left of pit entry, but that's beyond my paygrade to fix. I also had a problem with previous versions of CSP with the Speed layout pit, but it seems resolved with latest. It could use graphical work, but I think it's fun to drive.

I suggest a clean install to avoid conflicts with ai and vao files.

vn_motorland_aragon_complex reworks:
Add this to the end of the config and save a fortune in migraine tablets. :)
Code:
[SHADER_REPLACEMENT_...]
MESHES = ?fence?
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = ksAlphaRef, 0.3
 
Not sure how many VR-users feel the same way, but every now and then, when I'm driving and the car/track/time of day/weather combination felt so perfect I would've liked to record a video of the onboard experience. Because replay's don't capture the intensity of the actual experience. Those are missing out on the realtime vr-headmovent, emphasized by the fighting of the wheel (and the motion simulator) and the thrills of the driving on the limit, it just wasn't the same. Like pooring a liter of a water in an espresso. Also there's no way to have traffic in a replay, certainly not the exact same as during the actual driving.

Of course there's the VR-mirroring (both the OG version and the enhanced CSP version) but most people will use OpenXR by now and the image was way too distorted and/or zoomed in for me. On top of that, it took noticeable PC-powered resources to drive the OG mirror, the CSP mirror adjustments and having Nvidia overlay for Geforce Shadow on to record the gameplay.

Well I finally took the time to figure out a solution to this "problem" 😅 and wanted to share it to save people (in the same position) some time.

First let's look at the result:

(don't mind the driving, I'm bad at it)


GUIDE:
To set it up you install OBS-studio to record the gameplay: https://obsproject.com/

After that, you install the OpenXR plugin to directly capture one of the eyes inside the headset: https://github.com/Jabbah/OpenXR-Layer-OBSMirror

Then you setup OBS - Main settings/recording/streaming. Lots of youtube videos available, I used this one:



And you adjust the captured image to be as little distored as possible. I used this video:


(With this step you can adjust the view to show less car and more road for example)


If you've followed all this, you can disable the OG and CSP mirroring, and of course disable the Geforce overlay.


Some (OPTIONAL) bonus benefits, you can add color-filter corrections directly through OBS. I used this video as a guide:



And lastly, an unforeseen bonus I encountered, when you add your streamkey to obs, you can directly stream to your Twitch-account. I'm not aspiring to become a streamer, but this way the video's don't take any space on my harddrive! Turn on VOD (Video on demand) in your twitch account otherwise your streams won't be saved. I believe they're stored for 7 days if you not an official twitch-partner. You can download the video's from your own account during those 7 days if you want a store it longer on your own hard drive. (You can probably also use Youtube-streaming if you prefer it).
Another benefit is if one of my friends comes over I can send him a link to the video of him driving before he even got out of the simulator.

Note that the best video quality will always be Recording directly to your harddrive instead of streaming to these services. They compress the hell out of your video.

One more tip, when inside the headset, open OpenXR Toolkit settings and adjust the Shaking reduction to have a little "stabilizer" applied to the video. I've set it to -40% which I got from one of the video-guides.

That's it, you're all set!

I personally use a streamdeck which has built-in obs controls. (OBS does have an option to bind your own shortcut keys.) So now, whenever I'm driving and I feel the need to capture a little clip, I literally press 1 button, and the complete raw experience is captured, uploaded and saved, with minimal use of resources (dedicated encoder chip on GPU, otherwise unused, no large hard drive space needed, no mirroring to monitors needed) and no more distortions than I've settled on. This "problem" I had didn't just get fixed, it got obliterated.

Anyway, I just hope this helps at least one other person. :gtpflag:
 
If you installed third party skins, you should have backup them before deleting. Anyway you can pretty easily redownlaod the from OverTake/RaceDepartment or keep going with fake skins from RSS itself.
How do you backup a skin file? If you're just dropping the skin file into the Assetto Corsa main file, they should still be there somewhere shouldn't they? Now I really can't remember how I installed them or any skin file? I don't know if I installed them to the particular car file or the AC base file so I might have it completely wrong.
 
How do you backup a skin file? If you're just dropping the skin file into the Assetto Corsa main file, they should still be there somewhere shouldn't they? Now I really can't remember how I installed them or any skin file? I don't know if I installed them to the particular car file or the AC base file so I might have it completely wrong.
They are always kept in the car folder. Just copy the skins folder before updating the car then put it back after installing the new car.
 
Yeah that's what I did. Deleted the old ones and installed the new updated ones. I thought that's what you were supposed to do.
Sort of silly question, but did you empty the trash after deleting? If you didn't, you can go in there and drag out the cars to get your skins back.

Personally when reinstalling manually cars I have a lot of skins or changes for, i just drag the folder to the desktop, then install, then move back any files I need before deleting.


On a separate note, has anyone noticed a different feeling in the ffb when you spin out on throttle with this recent CSP preview update? Previous to this update, the wheel would get pointed in a direction, but the ffb still felt "fluid"? to turn. After this last update, when you spin out, I'm noticing the wheel sort of locking in the turned position without any real ability to try to correct it (sort of feels like how some easy to drive drift cars lock up, but unable to move). Not sure if it's something to do with the continued integration of CSP physics, or some setting I'm missing, but I'm not sure how I feel about it just yet. Noticed it a lot coming onto the oval at the new Daytona Road Course track with the RSS GT1s, but have noticed it with the Guerilla GT4 porsche too.
 
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Not sure how many VR-users feel the same way, but every now and then, when I'm driving and the car/track/time of day/weather combination felt so perfect I would've liked to record a video of the onboard experience. Because replay's don't capture the intensity of the actual experience. Those are missing out on the realtime vr-headmovent, emphasized by the fighting of the wheel (and the motion simulator) and the thrills of the driving on the limit, it just wasn't the same. Like pooring a liter of a water in an espresso. Also there's no way to have traffic in a replay, certainly not the exact same as during the actual driving.

Of course there's the VR-mirroring (both the OG version and the enhanced CSP version) but most people will use OpenXR by now and the image was way too distorted and/or zoomed in for me. On top of that, it took noticeable PC-powered resources to drive the OG mirror, the CSP mirror adjustments and having Nvidia overlay for Geforce Shadow on to record the gameplay.

Well I finally took the time to figure out a solution to this "problem" 😅 and wanted to share it to save people (in the same position) some time.

First let's look at the result:

(don't mind the driving, I'm bad at it)


GUIDE:
To set it up you install OBS-studio to record the gameplay: https://obsproject.com/

After that, you install the OpenXR plugin to directly capture one of the eyes inside the headset: https://github.com/Jabbah/OpenXR-Layer-OBSMirror

Then you setup OBS - Main settings/recording/streaming. Lots of youtube videos available, I used this one:



And you adjust the captured image to be as little distored as possible. I used this video:


(With this step you can adjust the view to show less car and more road for example)


If you've followed all this, you can disable the OG and CSP mirroring, and of course disable the Geforce overlay.


Some (OPTIONAL) bonus benefits, you can add color-filter corrections directly through OBS. I used this video as a guide:



And lastly, an unforeseen bonus I encountered, when you add your streamkey to obs, you can directly stream to your Twitch-account. I'm not aspiring to become a streamer, but this way the video's don't take any space on my harddrive! Turn on VOD (Video on demand) in your twitch account otherwise your streams won't be saved. I believe they're stored for 7 days if you not an official twitch-partner. You can download the video's from your own account during those 7 days if you want a store it longer on your own hard drive. (You can probably also use Youtube-streaming if you prefer it).
Another benefit is if one of my friends comes over I can send him a link to the video of him driving before he even got out of the simulator.

Note that the best video quality will always be Recording directly to your harddrive instead of streaming to these services. They compress the hell out of your video.

One more tip, when inside the headset, open OpenXR Toolkit settings and adjust the Shaking reduction to have a little "stabilizer" applied to the video. I've set it to -40% which I got from one of the video-guides.

That's it, you're all set!

I personally use a streamdeck which has built-in obs controls. (OBS does have an option to bind your own shortcut keys.) So now, whenever I'm driving and I feel the need to capture a little clip, I literally press 1 button, and the complete raw experience is captured, uploaded and saved, with minimal use of resources (dedicated encoder chip on GPU, otherwise unused, no large hard drive space needed, no mirroring to monitors needed) and no more distortions than I've settled on. This "problem" I had didn't just get fixed, it got obliterated.

Anyway, I just hope this helps at least one other person. :gtpflag:

@Tummie555 I know you're using VR, but is the up down/vertical shaking motion NeckFX related? Can I achieve some of the up/down shaking using neckFx without having VR (the vertical shaking of the eyes independent of the steering wheel position)? I LOVE that shake!! My current neckFx settings has good 'world shake', but the steering wheel in my view is so stable and static, I would love to add a little vertical shake to simulate that my head is actually moving a little bit vertically from bumps. Let me know please.

If you could share your current NeckFX settings with me, I might be able to extrapolate which values would create that vertical motion for me. Thanks for any help you can give.
 
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back in time, in 2021, i've completely reworked it. Did you changed and removed some variants of the track? The one i have in my archive are different than the one in your package.

yours

View attachment 1351055

mine

View attachment 1351056

Thanks :)
No idea, I tried searching back in this forum for updates but didn't find yours. I just updated what I had, which I believe was the initial release. Feel free to use or disregard anything I added or subtracted.
 
in CM Showroom , you can go to car tab and click the checkbox to show driver...
then you can go 1 step back (clicking the arrow left ) and then click on the driver part that is visible, then you get the name of the mesh you need to enter as NAME in the HIDE_OBJECT_ sections (above example).

View attachment 1349190

For completeness, in case
- you cannot unpack the data.acd file (encrypted mod) so you can't recreate the data folder and change the driver3d.ini file
OR
- you do not want to unpack / repack the data.acd file because you wanna be able to join online sessions with this car

you can add in a ext_config.ini file something like:

[DRIVER3D_MODEL]
NAME=driver_no_helmet_cuir ;your own choice of driver
POSITION=0.0,0.0,0.0

[DRIVER3D_HIDE_OBJECT_0]
NAME=DRIVER:HELMET ;the object you do not want to see in FPV

[DRIVER3D_HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE ;the object you do not want to see in FPV

this will overrule the driver selected by the author , and hide the parts in FPV which you want...
Cosmetic changes like driver etc. do not affect the performance and should be OK to change even for online use.
@jac0, whenever I 'show driver' in CM showroom, everything becomes non-clickable. Is there something else I can do to get the object name of the goggles?

@MrLonguinha17, the goggles are visible in first person view in all of your cars that you've shared, so I'm hoping to find a solution to this so I can enjoy your cars in custom championships. Perhaps you know how to fix, hide the goggles in 1st person view?

acs 2024-04-28 23-56-10.png


I don't want to move the seat position just to hide the goggles because the current fov/seat position is what I use for all cars. (I set my view by the size of the wheel and hands to match my real hands and wheel in front of me - I'm on a 60" flatscreen at 2 feet away from my face. If I adjust FOV just to hide the goggles, then the hands and wheels are huge and I'm kissing the wheel.)

Hope you folks can help. Love your car sets, @MrLonguinha17, but I can't use them at the moment.
 
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@jac0, whenever I 'show driver' in CM showroom, everything becomes non-clickable. Is there something else I can do to get the object name of the goggles?

@MrLonguinha17, the goggles are visible in first person view in all of your cars that you've shared, so I'm hoping to find a solution to this so I can enjoy your cars in custom championships. Perhaps you know how to fix, hide the goggles in 1st person view?

View attachment 1351176

I don't want to move the seat position just to hide the goggles because the current fov/seat position is what I use for all cars.

Hope you folks can help. Love your car sets, @MrLonguinha17, but I can't use them at the moment.
If it's the car you're playing in, just adjust it (from the right column in the menu)Adjusting the FOV.

If it happens to be the cars the AI.

I have to make individual adjustments for each car:

-Save the driver position,
-Then place what was "saved" in the "Documents" folder of Assetto Corsa, referring to the car in which you adjusted the "driver position".
-Copy the values in the "car.ini" file in the "DATA" folder to replace in the "DRIVEREYES" line.

Most of the cars in the packs (I adjusted the position) when racing, but I didn't modify them in the car folders (for the replays with AI, in the cockpit camera).
 
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