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Be careful what you wish for. New methods of deferred rendering might add temporal stability, but so too do they add a mountain of currently unsolved issues for the PC platform. Most PC games nowadays, particularly ones using Unreal (including ACC!) but not limited to that engine, perform exceptionally poorly for this reason, with no official fix in sight. Yet, with the proper track/time of day combo and extra CSP effects enabled, like Oulton Park at dawn or Sveg at night, AC can still look photoreal.Rain available for everyone and not locked behind a paywall and that works straight out of the box ? Night lighting that doesn't set PCs on fire ?
Compare whatever state AC is in nowadays and AMS2 - the performance is night and day. The engine is too old
I've learned to appreciate what I have with original AC, and follow CSP's development like an Early Access title, and continue to hope for things like major AI improvements and higher quality environment textures. Because, to be honest, I cherish what I own - and there's no guarantee in modern society that a platform like this will ever exist again.