Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Maybe one day we'll have a good version of present-day Jerez for AC... God I'm so jealous of the RF2 guys.


It looks much, much better than alexmeyer's cartoonish version.
The AC Jerez is extremely dated and quite inaccurate. And that's me being diplomatic.

I've found that AMS2 is the place to go for a good version.
 
Maybe one day we'll have a good version of present-day Jerez for AC... God I'm so jealous of the RF2 guys.


It looks much, much better than alexmeyer's cartoonish version.
Did you check the @Breathe track listings because there are a few Jerez circuit alternatives, if I well remember.
There is also a improvement for this AlexMeyer version at:
 
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Did you check the @Breathe track listings because there are a few Jerez circuit alternatives, if I well remember.
There is also a improvement for this AlexMeyer version at:
Yeah, I did. And it still looks terrible. Not matter how much you polish it, a turd is a turd lol

X90
The AC Jerez is extremely dated and quite inaccurate. And that's me being diplomatic.

I've found that AMS2 is the place to go for a good version.
Shame AMS2 is so bloody big, 100 gigs and I use at most 15 cars lol
 
The second livery skin from the (rare skin pack 2.0) "my version"
__custom_showroom_1714297252.jpg
 
Check the RSS cars. They are perfect.
 
X90
The AC Jerez is extremely dated and quite inaccurate. And that's me being diplomatic.

I've found that AMS2 is the place to go for a good version.
Yeah, it’s a shame the tracks specifically from AMS2 can’t be converted, as their historic versions of Interlagos, Silverstone & Barcelona ‘91, Jerez ‘88, Spa & Monza ‘93 are outstanding.
 
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1714303061164.png

Does anyone know to which driver model these textures belong? I have tried every ASR driver model I have installed but it fits none of them, except for the face and suit.
 
Man, I recommend a lot of free time, a lot of practice and then you can make your own flawless version...
The good old 'if you don't do it you can't criticise it', yeah you're right I'll stick with cars and car skins - can't do it all eh ?

I recommend you learn how to use grassfx and rainfx as well, but I'm not arrogant enough for that - after all I can't mod tracks so it's not my place to comment on such matter :)
 
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Braga - v1.0

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"Circuit of Braga (formal name: Circuito de Velocidade Vasco Sameiro) is a permanent circuit, north of Braga, Portugal.
Braga presents some of the most fun and flowing circuit action you can think of, taste it once and you will never stop eating!"
- m.wood 2024

features:
  • 18 pit/grid w/AI
  • 4 layouts: featuring the 2 historic chicane treatments and 2 fantasy treatments
  • 2 cameras per layout
  • AllTheDamnFX™ (requires CSP)
  • extended physics for semi-realistic tire barrier action

credits:

:: DOWNLOAD ::
hello @RMi_wood The track is very good, and I think for me, the course bumps and sausage curbs are very good. For me, loading and exit the track takes a very long time. The rest, with more work if possible, is a very nice track for a race or track day.
 
Braga - v1.0

View attachment 1350363
View attachment 1350364

"Circuit of Braga (formal name: Circuito de Velocidade Vasco Sameiro) is a permanent circuit, north of Braga, Portugal.
Braga presents some of the most fun and flowing circuit action you can think of, taste it once and you will never stop eating!"
- m.wood 2024

features:
  • 18 pit/grid w/AI
  • 4 layouts: featuring the 2 historic chicane treatments and 2 fantasy treatments
  • 2 cameras per layout
  • AllTheDamnFX™ (requires CSP)
  • extended physics for semi-realistic tire barrier action

credits:

:: DOWNLOAD ::
great track, I like it, just one thing, for some reason when I want to race against other cars, the cars dont start the race, just remain still, is there some setting to change? (running with CSP0.2.2) thank you in advance
 
great track, I like it, just one thing, for some reason when I want to race against other cars, the cars dont start the race, just remain still, is there some setting to change? (running with CSP0.2.2) thank you in advance
Did you restart the race? It happens often in many tracks, but most of the times the problem is solved after you ve restarted the session.
 
Did you restart the race? It happens often in many tracks, but most of the times the problem is solved after you ve restarted the session.
I just try it, yes after restart the race it works, but is the first time this happened to me, thank you

Request for info, I drive in the Anneau du Rhin track by Rainmaker, and noticed a low fps section, please see pictures, is there some way to improve the track for best FPS? or any update? thank you
 

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I found an invisible step in the middle of the road in the JCRR stage "Muracciole-Vezzani", that collides with the front of the car (at least with Ford Focus WRC 2004 and Ford Escort Cosworth Gr.A "Malbrun" from kronos).
It happens to me since I updated the CSP some time ago. I would like to know if there's someone else that has experienced this too and if there's a known solution.
 
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Lotus Type 23 Cosworth Mk X

Desktop Screenshot 2025.03.09 - 19.08.48.97.png


Configuration:
Engine - Ford Cosworth 116E Mk X.
Displacement - 1,498 cc.
Power - 110 bhp @ 6,500 rpm.
Gearbox - Hewland Mk III 5-speed.
Max speed - 220 km/h.
Power to weight - 0.24 hp/kg.
Wheelbase - 2,296 mm.
Weight distribution - 42/58.
Track - 1,308 mm, 1,273 mm.
Tires - 127/528 mm, 165/584 mm.
Weight - 467 kg.

Download v0.94 (clean install): https://mega.nz/file/sytm1CaA#cko6bI0wNhytPe_MLfrmt_X7gSoKpA_kPOfnWF9d0co .
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Lotus Type 23 Cosworth Mk XII

Desktop Screenshot 2025.03.09 - 19.09.02.01.png


Configuration:
Engine - Ford Cosworth 116E Mk XII.
Displacement - 1,594 cc.
Power - 140 bhp @ 6,500 rpm.
Gearbox - Hewland Mk III 5-speed.
Max speed - 240 km/h.
Power to weight - 0.30 hp/kg.
Wheelbase - 2,296 mm.
Weight distribution - 42/58.
Track - 1,308 mm, 1,273 mm.
Tires - 127/528 mm, 165/584 mm.
Weight - 467 kg.

Specifications: https://www.ultimatecarpage.com/spec/1472/Lotus-23-Cosworth.html .

Download v0.94 (clean install): https://mega.nz/file/Vv1X1BLK#UzbupGidXGflf8OPHi81e1mm7IjThRe7PapeUNgz0W0 .
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Lotus Type 23B Ford Twin Cam

Desktop Screenshot 2025.03.09 - 19.09.18.99.png


Configuration:
Engine - Lotus Ford Twin Cam.
Displacement - 1,557 cc.
Power - 170 bhp @ 7,500 rpm.
Gearbox - Hewland Mk IV 5-speed.
Max speed - 260 km/h.
Power to weight - 0.36 hp/kg.
Wheelbase - 2,296 mm.
Weight distribution - 42/58.
Track - 1,308 mm, 1,273 mm.
Tires - 127/528 mm, 165/584 mm.
Weight - 470 kg.

Specifications: https://www.conceptcarz.com/s6091/lotus-23b.aspx .

Download v0.9 (clean install): https://mega.nz/file/xikwTKKQ#QtuFn-SIPD3Olg0MM_E-ITUFONjubDYS94N2I0GOSaU .
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Lotus Type 23B V8 Climax FWMV

Desktop Screenshot 2025.03.09 - 19.09.34.64.png


Configuration:
Engine - Coventry Climax FWMV.
Displacement - 1,496 cc.
Power - 195 bhp @ 9,500 rpm.
Gearbox - ZF 5DS10 5-speed.
Max speed - 270 km/h.
Power to weight - 0.41 hp/kg.
Wheelbase - 2,296 mm.
Weight distribution - 42/58.
Track - 1,308 mm, 1,273 mm.
Tires - 127/528 mm, 165/584 mm.
Weight - 470 kg.

Download v0.9 (clean install): https://mega.nz/file/hutX0aCI#0KOeIoCZxRxn8rzo4wrIxtcR_Rl9olFDnC72hvlOUYY .
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skins:
skins lotus type 23 cosworth in low resolution and weight, for a real driver )).
resolution - 2048x2048.
dds compression - bc3.
the weight of the entire folder (34 skins) was - 837 MB, became - 245 MB.
skins for standard models (without aerokit).

Download for standard models https://mega.nz/file/82VTFQKS#4WCsHs66L2b3o80sJtoKRnLhw6uOR4_bXfrOMkXCJSQ .
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Thanks:
Legion: https://perendinator.blogspot.com/2024/04/lotus-type-23-23c-versions-20240410.html .

1Redhottopic: https://www.overtake.gg/downloads/lotus-23.61286/ .
TomLehockySVK: https://www.overtake.gg/downloads/lotus-23-various-liveries.61120/ .


 
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Here's some fixes to get vn_motorland aragon fully functional. Looks to be an RFactor 2 conversion. I was trying to find a way to contact @neil shaw but it seems like his messaging link here is blocked. If he or anyone has a problem with this, I will take it down.

-fictional drs
-ai for gp, motogp, speed reworked
-new ai hints (or removed), sidelines, and pitlanes
-basic rainfx
-UI outlines, maps, geotags
-ideal_line.ai added
-simple cameras reworked
-crew flipped sides
-condensed vao files

It was pointed out to me that there is a hole to the left of pit entry, but that's beyond my paygrade to fix. I also had a problem with previous versions of CSP with the Speed layout pit, but it seems resolved with latest. It could use graphical work, but I think it's fun to drive.

I suggest a clean install to avoid conflicts with ai and vao files.

vn_motorland_aragon_complex reworks:
 
Yeah, I did. And it still looks terrible. Not matter how much you polish it, a turd is a turd lol


Shame AMS2 is so bloody big, 100 gigs and I use at most 15 cars lol
And it's constantly a moving target with regards to physics and car feel. I can confirm, though, that the upcoming 1.6 preview for the tyre model (just the Stock Car Brasil 2024 and F1 car for now) does make a noticeable difference in the right direction. Still a ton of bugs, though.
 
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