Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 146,100 comments
  • 43,410,013 views

2025 GT4 America Series​

TGR RAFA Racing Team
Screenshot_gt4_toyota_supra_acu_cota_2021_14-5-125-0-1-22.jpg

Screenshot_gt4_toyota_supra_acu_cota_2021_14-5-125-0-1-58.jpg
 
Wondering if anyone can figure out what's new (or unreleased) on this picture?

(I'm thinking of releasing something and gauging a bit here if people find it interesting enough.)
Aight, thank you all for the guesses. 😛

It's the TV camera itself. 😊

20250611193004_1.jpg

Screenshot 2025-06-11 211154.jpg


Full Nordschleife is completed, modelled (most of the cams) on the N24 2024 event. It's not perfect (trees grown a lot!), but like 99% accurate. I've found that I can (not say "easily", but) do TV camera sets that model the real broadcasts more accurately than most AC track mods out there.

The above example is actually one of the least accurate cams in the set (that's because there's a tree interfering on the Kunos track where the 100% correct spot is, a little further up and back). But it's a historic camera spot, used since the 1970s, and quite rare -

...So it's a good example still, because I've also found A TON of archive youtube footage where the middle part of the track is also camera'd up trackside! (Instead of heli, as nowadays) That's from where the last trackside cam currently loses the cars at Aremberg exit all the way to where they pick them up again on the example above, the entry to the Karussell. All pro shot! (except a small part on Kesselchen and Mutkurve)

I'm thinking of releasing the Nordschleife layout (and the Tourist, cause it's almost the same) for free on RaceDepartment, and create a Patreon for the full package, as well as the other tracks I've done, or nearly completed. I feel like it's worth it for their unique level of accuracy. I'll post the RD link (not the paid link) closer to release.

Here are some more shots:

1 ks_nordschleife Flugplatz.jpg

This is the Flugplatz angle used until they graded the track after Mardenborough's crash in 2015, and it beautifully shows the cars getting light there. On the current, graded version, they don't do that anymore and the track, realising this, moved to a full head-on cam nowadays that focuses on the general steepness of the hill instead. (ks track is a 2014 scan, so it still has the jump, and I thought the old angle is more representative for this one!)

2 ks_nordschleife Foxhole.jpg

I've found this angle from the DTM 1993 race at the full Nurburgring; they had this dramatic camera angle for the Foxhole exit kerb ride. This shot gets more dramatic on replay, the heavier you throw the car in!

4 ks_nordschleife Pflanzgarten_1.jpg

This is the standard N24 2024 camera for the Pflanzgarten 1 jump, nothing to comment here - besides the accuracy! :P About 80% of all cams are from the N24 2024/2023 event. Full list of events & year for each camera # will be in the Readme.txt file.

5 ks_nordschleife Tiergarten.jpg

Finally, this Tiergarten angle is from WTCC's 2016 race on the full Nurburgring - it's a bit lower than the angle they use nowadays, and so the small increase in drop towards the very end of the downhill, just before the compression, is more pronounced. The current higher cams hit the entire drop from the same angle, so the increase in steepness is less noticeable.
 
Last edited:
Aight, thank you all for the guesses. 😛

It's the TV camera itself. 😊

View attachment 1457439
View attachment 1457434

Full Nordschleife is completed, modelled (most of the cams) on the N24 2024 event. It's not perfect (trees grown a lot!), but like 99% accurate. I've found that I can (not say "easily", but) do TV camera sets that model the real broadcasts more accurately than most AC track mods out there.

The above example is actually one of the least accurate cams in the set (that's because there's a tree interfering on the Kunos track where the 100% correct spot is, a little further up and back). But it's a historic camera spot, used since the 1970s, and quite rare -

...So it's a good example still, because I've also found A TON of archive youtube footage where the middle part of the track is also camera'd up trackside! (Instead of heli, as nowadays) That's from where the last trackside cam currently loses the cars at Aremberg exit all the way to where they pick them up again on the example above, the entry to the Karussell. All pro shot! (except a small part on Kesselchen and Mutkurve)

I'm thinking of releasing the Nordschleife layout (and the Tourist, cause it's almost the same) for free on RaceDepartment, and create a Patreon for the full package, as well as the other tracks I've done, or nearly completed. I feel like it's worth it for their unique level of accuracy. I'll post the RD link (not the paid link) closer to release.

Here are some more shots:

View attachment 1457435
This is the Flugplatz angle used until they graded the track after Mardenborough's crash in 2015, and it beautifully shows the cars getting light there. On the current, graded version, they don't do that anymore and the track, realising this, moved to a full head-on cam nowadays that focuses on the general steepness of the hill instead. (ks track is a 2014 scan, so it still has the jump, and I thought the old angle is more representative for this one!)

View attachment 1457436
I've found this angle from the DTM 1993 race at the full Nurburgring; they had this dramatic camera angle for the Foxhole exit kerb ride. This shot gets more dramatic on replay, the heavier you throw the car in!

View attachment 1457437
This is the standard N24 2024 camera for the Pflanzgarten 1 jump, nothing to comment here - besides the accuracy! :P About 80% of all cams are from the N24 2024/2023 event. Full list of events & year for each camera # will be in the Readme.txt file.

View attachment 1457438
Finally, this Tiergarten angle is from WTCC's 2016 race on the full Nurburgring - it's a bit lower than the angle they use nowadays, and so the small increase in drop towards the very end of the downhill, just before the compression, is more pronounced. The current higher cams hit the entire drop from the same angle, so the increase in steepness is less noticeable.
I NEED IT NOW!!
 
Azure Circuit 2019(Monaco) launched.
Because there is already a mod called monaco_2019, so it is named as azure_2019(region of France near Monaco).
View attachment 1356913
View attachment 1356914

View attachment 1356915
View attachment 1356917
View attachment 1356918
View attachment 1356919
View attachment 1356920
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Aruze Circuit 2019 updated to V2
Texture, mesh, tree and ai are all updated, let it may be the most beautiful monaco in AC.
Screenshot_reiza_formula_extreme_azure_2019_9-5-125-23-20-28.png

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-23-40.jpg

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-26-6.jpg

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-26-19.jpg

Flie:Azure_2019_v2
Download link:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
I hope someone can help me. I once had a Discord server where they would post pre-made grid presets for various championships you can load into Content Manager. I lost this Discord server. Anyone has an idea which one it is? :)
 
Last edited:
After installing this app version 1.9, the "AI Driver" and the camera change on the racing cars no longer work. Does anyone have this problem?

I did try this safety car app and the rolling start mod from that other Patreon guy, all sounds great but for both I never could get them to work properly.
I hope someone can help me. I once had a Discord server where they would post pre-made grid presets for various championships you can load into Content Manager. I lost this Discord server. Anyone has an idea which one it is? :)
Maybe this:

 
vara_raceway.gif

Vara Raceway - "Track-Action-Cams"



Treacherous track-walls, on particular turns the walls feel as they are closing in, narrowing gaps alongside AI competitors. These cams bring the spectator right-on-track for a front-row racing-experience. Another short track suited for the M3 NSPEC.

DOWNLOAD

Happy racing!
Thanks to @shi and past creators.
 
Last edited:

manual install only

This is for anyone who doesnt have the headlight skins showing on DD Simdesign's skins, when i downloaded the skins they did not work for me. now they do.

Screenshot (917).png
Screenshot (918).png
 
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
1749906756976.png
 
nobody wanted me to post this:
1749929160390.png


sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
mans3_1.png

mans3_2.png
 
Last edited:
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
View attachment 1457655
Hi, I enable in CSP / Track Adjustments / Trees receiving Pre Vertex Shadows
This enabled item improves the shading of the old trees a bit, then I modified the PP Filter, especially the items regarding the VAO.
But unfortunately the trees on that track are a bit buggy so don't expect miracles. ;)
 
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
View attachment 1457655
This?


 
Hi, I enable in CSP / Track Adjustments / Trees receiving Pre Vertex Shadows
This enabled item improves the shading of the old trees a bit, then I modified the PP Filter, especially the items regarding the VAO.
But unfortunately the trees on that track are a bit buggy so don't expect miracles. ;)
This helped a smidge, Tree's are not nuclear colored at least.
X90
This?


Didn't help much to be honest, Still the same issue unfortunately. Will just have to deal with it :indiff:
1749925667176.png
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back