Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 148,560 comments
  • 44,812,054 views

Doum Palm Trees 3d Pack For Tree Planter v1.0 here:​

https://www.gtplanet.net/forum/downloads/doum-palm-trees-3d-pack-for-tree-planter.7151/

doum_palm.jpg
 
Azure Circuit 2019(Monaco) launched.
Because there is already a mod called monaco_2019, so it is named as azure_2019(region of France near Monaco).
View attachment 1356913
View attachment 1356914

View attachment 1356915
View attachment 1356917
View attachment 1356918
View attachment 1356919
View attachment 1356920
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Aruze Circuit 2019 updated to V2
Texture, mesh, tree and ai are all updated, let it may be the most beautiful monaco in AC.
Screenshot_reiza_formula_extreme_azure_2019_9-5-125-23-20-28.png

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-23-40.jpg

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-26-6.jpg

Screenshot_l26_a110_2017_azure_2019_v2_14-5-125-14-26-19.jpg

Flie:Azure_2019_v2
Download link:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
I hope someone can help me. I once had a Discord server where they would post pre-made grid presets for various championships you can load into Content Manager. I lost this Discord server. Anyone has an idea which one it is? :)
 
Last edited:
After installing this app version 1.9, the "AI Driver" and the camera change on the racing cars no longer work. Does anyone have this problem?

I did try this safety car app and the rolling start mod from that other Patreon guy, all sounds great but for both I never could get them to work properly.
I hope someone can help me. I once had a Discord server where they would post pre-made grid presets for various championships you can load into Content Manager. I lost this Discord server. Anyone has an idea which one it is? :)
Maybe this:

 
vara_raceway.gif

Vara Raceway - "Track-Action-Cams"



Treacherous track-walls, on particular turns the walls feel as they are closing in, narrowing gaps alongside AI competitors. These cams bring the spectator right-on-track for a front-row racing-experience. Another short track suited for the M3 NSPEC.

DOWNLOAD

Happy racing!
Thanks to @shi and past creators.
 
Last edited:

manual install only

This is for anyone who doesnt have the headlight skins showing on DD Simdesign's skins, when i downloaded the skins they did not work for me. now they do.

Screenshot (917).png
Screenshot (918).png
 
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
1749906756976.png
 
nobody wanted me to post this:
1749929160390.png


sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
mans3_1.png

mans3_2.png
 
Last edited:
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
View attachment 1457655
Hi, I enable in CSP / Track Adjustments / Trees receiving Pre Vertex Shadows
This enabled item improves the shading of the old trees a bit, then I modified the PP Filter, especially the items regarding the VAO.
But unfortunately the trees on that track are a bit buggy so don't expect miracles. ;)
 
Having to bring it up again cause i can't find it, But how did one fix the absolutely attrocious tree shading on maps again?

Having this issue on RMI's Sun City Evolution map and it just ruins the whole experience.

Running latest PURE, with the latest version of S K Y ppf.
View attachment 1457655
This?


 
Hi, I enable in CSP / Track Adjustments / Trees receiving Pre Vertex Shadows
This enabled item improves the shading of the old trees a bit, then I modified the PP Filter, especially the items regarding the VAO.
But unfortunately the trees on that track are a bit buggy so don't expect miracles. ;)
This helped a smidge, Tree's are not nuclear colored at least.
X90
This?


Didn't help much to be honest, Still the same issue unfortunately. Will just have to deal with it :indiff:
1749925667176.png
 
Last edited:
New Track
Phillip Island 1961 in Beta form made from scratch with correct layout.
By SColMODS being released on Aussie Big Bangers and ATCC Facebook and Patreon Page.
Very Impressive, you can only drive one car around at moment on Beta but soon race and multi-Camera angles coming. With lots more adding in.
 

Attachments

  • Screenshot_atcc_holden_monaro_ht_grpe_scmds_phillip_island_1970_31-4-125-17-48-48.png
    Screenshot_atcc_holden_monaro_ht_grpe_scmds_phillip_island_1970_31-4-125-17-48-48.png
    270.2 KB · Views: 8
  • preview.png
    preview.png
    599.2 KB · Views: 7
Last edited:
re: Trees on Sun City

Yes they some are not the best, but the source wasnt great... I tried my best.
It is one reason why I delayed the release for so long and at a v0.99.

Sorry its not perfect.
All that's missing is for you to apologize, only applause for you and for all those who mod and share with everyone their time spent on a game of more than 10 years ago.

Thank you Sir 🤝

nobody wanted me to post this:View attachment 1457740

sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
View attachment 1457658
View attachment 1457659
The best Le Mans I've tried so far! 👏
Congratulations, lots of details.

Thank you very much
 
Last edited by a moderator:
re: Trees on Sun City

Yes they some are not the best, but the source wasnt great... I tried my best.
It is one reason why I delayed the release for so long and at a v0.99.

Sorry its not perfect.
Not blaming you in that sense, Was just hoping there was an way to fix it etc. Might just have to look into tree planter. idk if it's possible to remove all the tree's without it leaving holes all around the map.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back