Assetto Corsa PC Mods General DiscussionPC 

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I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
It's legit according to the track modder

1758638911867.webp
 
The track modder is a passionate young man with proven track-building skills.
https://www.overtake.gg/downloads/club-motorsports-2024.65302/

I do not have any issue with someone making a scratch-built product and then trying to recoup some of the cost. I do not think anyone here would deny him the right to sell his product. Was I a bit confused and weary by the offering? A tad bit in the beginning, since this is not a normal way to offer a product, some would say. He is legit. Give yourself a self-test and take this ride
which he has given numerous hours on his track, then give me your thoughts. Miles of smiles.

Thanks for the car and track.
 
Hi,

I noticed i accidentally deleted my saved vanilla game cars that I never used. Now i need this 2: Abarth 500 Assetto Corse and the Mazda MX5 Cup :guilty:
I cannot do the file integrity check, because of so many all kind of modded details.:banghead: If someone got an "idea" plz
feel free to send me a pm
TIA

EDIT: Solved! Thanks
 
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Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?

Only $2150? That MUST be a joke.

I think that track is worth...

dr_-evil-one-million-dollars_zps107ab072.png
 
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... I do not have any issue with someone making a scratch-built product and then trying to recoup some of the cost. I do not think anyone here would deny him the right to sell his product...
I'm not against people wanting to earn extra money (or make a living) with their scratch modding work, of course, what I don't like is the way some people do it: "...give me your money; if I reach x amount you'll have my product, if I don't reach that amount, goodbye very well..."

I prefer the traditional approach, where a reasonable price is set for a EXISTING product, and the "customer" decides whether to contribute money or not. If the product has value, it will undoubtedly be a success. Just ask Peter or Ilja...
 
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Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?
So this guy has been pretty well known around the modding scene in the past few years. In fact, if I recall correctly, you've posted one of his mods - the "New Tyre Sounds" LUA app (which I do think is good work, but needs lots more time in the oven).

It's pretty clear he has the technical know-how, and isn't just some shyster out to fish for cash from those with loose wallets. That being said, I'm pretty suspicious if this is the pricing model he intends to use.

His big problem, as is the case with many modders (and developers in any software enviro for that matter), is that he just doesn't finish projects. Ever. He sort of "dabbles" in about 12 different projects nowadays - with none of them being anywhere close to finished. I started following him with his Club Motorsports project 2 years ago - and the project has only gotten 4 updates in 2 years, with the last basically being almost a year ago to the day. It's in 0.2 - and very much of that version number. In that time, he's been distracted by (very) silly things like the Speed Racer car (?) and loop-de-loop tracks with upside down physics (???) that also, shockingly, are nowhere near complete.

His recent pet project is a Kart - which apparently drives well according to reviews, but has no skins or AI - and the guy openly ****s on his competitors like the REG Kart in a pretty unbecoming manner in the discussion page.

Bottom line - this guy doesn't finish projects, so why on earth pay $2K for a potential promise with little evidence that a final release will ever come? If he consistently finished his work, I would support a reasonable per-user ~$6-$8 fee for the track. But nearly all of his tracks in his portfolio are in Alpha state, if that.

TL;DR he's not some scammer, but he's easily distracted and a bit of a project deserter - and in too deep. Now, with this """Fundraiser""", he's clearly trying to scrape for cash. If this "good Samaritan" is indeed him - which I suspect it is, considering the strange language in both the description and the update.

Bad idea to support this, IMO.
 
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Question to those that do shift animation, I've got an animation set up and it does shift in game to the correct positions, but the driver shift action runs twice per shift, rather than once. I've tried at 30 frames and 60 frames for the animation but it still does the shift twice per gearchange. I'm trying to figure out what might be telling it to do 2 cycles. Anyone have any suggestions?
 
Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?

Yeah I agree it is an odd situation. Personally I would have preferred a pay to download. Unfortunately this is the first time that I've seen this track in any game. Having visited the track several times, the accuracy looks really good. I'm hoping to be able to do track days there in the near future.

I've seen quotes from a prominent track making team and talked with some one else that had a track commissioned by a very prominent track maker. Both are for AC. Both of those quotes were in the $6k range. In the scheme of things, $2k isn't too bad.

Like what a couple others have said, I don't mind paying a bit from someone actually putting in the work. I mostly do rF2 modding and just got done with a 2.5 year project. A couple $ would have been great, but I do it for the fun, not necessarily for the money. I know others have different opinions on that.
 
X90
So this guy has been pretty well known around the modding scene in the past few years. In fact, if I recall correctly, you've posted one of his mods - the "New Tyre Sounds" LUA app (which I do think is good work, but needs lots more time in the oven).

It's pretty clear he has the technical know-how, and isn't just some shyster out to fish for cash from those with loose wallets. That being said, I'm pretty suspicious if this is the pricing model he intends to use.

His big problem, as is the case with many modders (and developers in any software enviro for that matter), is that he just doesn't finish projects. Ever. He sort of "dabbles" in about 12 different projects nowadays - with none of them being anywhere close to finished. I started following him with his Club Motorsports project 2 years ago - and the project has only gotten 4 updates in 2 years, with the last basically being almost a year ago to the day. It's in 0.2 - and very much of that version number. In that time, he's been distracted by (very) silly things like the Speed Racer car (?) and loop-de-loop tracks with upside down physics (???) that also, shockingly, are nowhere near complete.

His recent pet project is a Kart - which apparently drives well according to reviews, but has no skins or AI - and the guy openly ****s on his competitors like the REG Kart in a pretty unbecoming manner in the discussion page.

Bottom line - this guy doesn't finish projects, so why on earth pay $2K for a potential promise with little evidence that a final release will ever come? If he consistently finished his work, I would support a reasonable per-user ~$6-$8 fee for the track. But nearly all of his tracks in his portfolio are in Alpha state, if that.

TL;DR he's not some scammer, but he's easily distracted and a bit of a project deserter - and in too deep. Now, with this """Fundraiser""", he's clearly trying to scrape for cash. If this "good Samaritan" is indeed him - which I suspect it is, considering the strange language in both the description and the update.

Bad idea to support this, IMO.
In this case it could be slightly different. I can't comment on the other projects or the quality of the work. The reviews of that content tells me that he creates some decent content.

The guy that put up the fund raising page isn't the author of the mod. Its a person that runs a real racing forum. He's pretty passionate on the sim side as well and is around on several sim forums. It Lots of SCCA and Club racers are on that forum. It has a small sim racing section. A lot of the users are in the US Midwest (Chicago) area. That track is used a lot in club racing for the area. I'm figuring most, if not all, of the contributors are local racers that would actually use this as a tool. At least that is what I would be using it for.

The "functionality" of the track may not need to be up to full AC standards. Mainly would just needs to be made well enough to do hot lapping.

This is a track that will never be licensed in a game. I've seen a very inaccurate version in GTR2. So for something that replicates the track as if you are actually there, and for it to be scratch built (non conversion of a licensed content), I'm ok with paying a premium on that. I know there are a lot of other users that if the AI isn't good enough, someone may pick up the torch.

That's just me. I know I'm a bit bias, as this is one of the few local tracks to me that isn't in any game. I know I would be putting in a lot of hours into it.
 
In this case it could be slightly different. I can't comment on the other projects or the quality of the work. The reviews of that content tells me that he creates some decent content.

The guy that put up the fund raising page isn't the author of the mod. Its a person that runs a real racing forum. He's pretty passionate on the sim side as well and is around on several sim forums. It Lots of SCCA and Club racers are on that forum. It has a small sim racing section. A lot of the users are in the US Midwest (Chicago) area. That track is used a lot in club racing for the area. I'm figuring most, if not all, of the contributors are local racers that would actually use this as a tool. At least that is what I would be using it for.

The "functionality" of the track may not need to be up to full AC standards. Mainly would just needs to be made well enough to do hot lapping.

This is a track that will never be licensed in a game. I've seen a very inaccurate version in GTR2. So for something that replicates the track as if you are actually there, and for it to be scratch built (non conversion of a licensed content), I'm ok with paying a premium on that. I know there are a lot of other users that if the AI isn't good enough, someone may pick up the torch.

That's just me. I know I'm a bit bias, as this is one of the few local tracks to me that isn't in any game. I know I would be putting in a lot of hours into it.

I get that, but the guy doing the fundraiser is selling the download link, effectively. What happens if it doesn't get met? The modder doesn't get the pledged money and it doesn't get released? That part doesn't make sense for the claim IMO.
 
Question about CM.
Where can I find the "hide all app" button? I enabled it in the CSP "taskbar" tab, but it doesn't appear in the in-game app list...
Thanks to all
 
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Update for Powerful front engined sportscar. Here.
View attachment 1480542
Another great one :cheers: I also finally had a chance to test that alfa you posted a while back... first time I've completed a lap up Trento-Bondone :lol: Great car to drive.
Hi,

I noticed i accidentally deleted my saved vanilla game cars that I never used. Now i need this 2: Abarth 500 Assetto Corse and the Mazda MX5 Cup :guilty:
I cannot do the file integrity check, because of so many all kind of modded details.:banghead: If someone got an "idea" plz
feel free to send me a pm
TIA
If you have enough extra hard drive space for a second copy of AC (vanilla) you can rename your current AC folder, or drag it out of steamapps. Then do an integrity check, it'll download a whole new copy of the game because theres not AC folder.
Then rename that "new" ac folder to something like AC Backup, and move your previous AC folder with all your edited content back to it original place with original name. Then drag and drop needed content from the new folder.

I forget the original comment I got this from, but I've had a clean copy of AC downloaded on an external for a while now, solves any kunos content issue w/o touching my precious tag structure I've wasted time on curated
 
Another great one :cheers: I also finally had a chance to test that alfa you posted a while back... first time I've completed a lap up Trento-Bondone :lol: Great car to drive.

If you have enough extra hard drive space for a second copy of AC (vanilla) you can rename your current AC folder, or drag it out of steamapps. Then do an integrity check, it'll download a whole new copy of the game because theres not AC folder.
Then rename that "new" ac folder to something like AC Backup, and move your previous AC folder with all your edited content back to it original place with original name. Then drag and drop needed content from the new folder.

I forget the original comment I got this from, but I've had a clean copy of AC downloaded on an external for a while now, solves any kunos content issue w/o touching my precious tag structure I've wasted time on curated
I already thought about this method. Unfortunately the Disc Space is a Common Problem for me. So no i can t.
 
It could be nice but.....

All mods are like this

View attachment 1481307
That dude takes the absolute best LOD available for GT7 (which is the one used for scapes, showroom, home garage) and port these to AC as a raceable car because **** your PC.

If I were a Polyphony Digital employee I'd piss myself laughing seeing this (and it shows how little the average GT modder knows about the game they rip **** from).
 
Regards the track and knowledge now of the modder, i have some of his tracks and they are good in that he uses satellite scan imagery, i have been trying to find how he gets these and where from, its as easy as finding those scans and adding objects, he literally uses the images road texture on some of his tracks, you can do this rather crudely using google earth images and blender for the elevations (GIS).
Its like using photogrammetry for tracks, it looks amazing, but there isn't really anything that the modder is modelling.
The trick is to find how he gets these base images for free then anyone with a slight knowledge of track construction could do it.
Now i'm not suggesting you pay for something just because the person has slaved away making everything, but worth mentioning.
 
I get that, but the guy doing the fundraiser is selling the download link, effectively. What happens if it doesn't get met? The modder doesn't get the pledged money and it doesn't get released? That part doesn't make sense for the claim IMO.
I was wondering about this as well with less than a day left before the deadline and just over half of the target achieved. Apparently it depends how the funding was initially set up.
According to Google:
If your Indiegogo campaign uses the Fixed Funding model and doesn't meet its goal by the deadline, all collected funds are automatically refunded to the backers within 5-7 business days, and the campaign is closed. If you used Flexible Funding, you keep the funds you raised, even if you didn't reach your target, but you are still obligated to fulfill the perks you promised your backers.
People seem split as to whether the track modder is the same person who started the crowdfunding, but the optics don't look good, especially with the wording in the sales pitch about rewarding the modder for his free work. Is it free, or is it not? It can't be both.
What a mess.
No problem at all with modders getting financially rewarded for their work if that's part of why they do it, but there's no need for subterfuge and opacity. The much-used Patreon model often causes distain, but at least it's transparent. The ransomware sales model with this particular track was misguided at best, and seems to have backfired massively.
 
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You an get the rough base for the track very easy, then it would be a case of a better res image which is do able.
Thats also the elevations so not just flat, although it looks like a flat area of America.
What he can get is the proper scans, but essentially its the same process, he'll have that base but better quality in 20 mins max, then its adding objects, job done.... I've done about 5 tracks this way, and one using photogrammetry.
His Newcastle motor park track you literally are driving on the satellite image, the road text and everything, it looks bloody fantastic.

Screenshot 2025-09-24 092636.webp



His Newcastle track, i'm not saying its a bad thing, but he isn't modelling tracks in any sort of traditional way.

78dc94bd7bad65920c178e4f196fd981ef70f43b_2_690x414.webp


His newcastle track in game, just a full scan,

Screenshot_ix_mustang_2018_bullitt_ohyeah2389_ncmp2022_24-8-125-9-50-34.webp


A photogrammetry track im in the process of tidying up, but its all there and all the hard work is done by the photogrammetry.

Screenshot_ix_mustang_2018_bullitt_ouluzone_24-8-125-9-52-26.webp
Screenshot_ix_mustang_2018_bullitt_ouluzone_24-8-125-9-52-10.webp
 
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You an get the rough base for the track very easy, then it would be a case of a better res image which is do able.
Thats also the elevations so not just flat, although it looks like a flat area of America.
What he can get is the proper scans, but essentially its the same process, he'll have that base but better quality in 20 mins max, then its adding objects, job done.... I've done about 5 tracks this way, and one using photogrammetry.
His Newcastle motor park track you literally are driving on the satellite image, the road text and everything, it looks bloody fantastic.

View attachment 1481365


His Newcastle track, i'm not saying its a bad thing, but he isn't modelling tracks in any sort of traditional way.

View attachment 1481366

His newcastle track in game, just a full scan,

View attachment 1481370

A photogrammetry track im in the process of tidying up, but its all there and all the hard work is done by the photogrammetry.

View attachment 1481371View attachment 1481372
Karting in AC isn't my thing at all but I downloaded Newcastle on your recommendation to check the visuals and it does look good. Photogrammetry produces wonderfully organic terrain and road surfaces that can look generations ahead of traditional repetitive texture methods. Early PG experiments had a bit of a 'melting ice cream' effect on TSOs, so I guess the skill lies in applying more detailed and geometrically-accurate traditional modelling/texturing over the photogrammed base environment.
What's that track in the images that you're working on? Looks great so far.
 
Great work! Hopefully, you should not work on it! 😆 . You're more efficient with scripting than I would.
I 've tried your files and got the lua files and csv.
I could have helped you regarding the meaning of each column in the csv file but i think you just found out more than what I knew.
I'm curious to see if modifications on pace values like brake/gas and speed would work, as it did not when I tried with Blender, but maybe I made something wrong at that time.

From what I remember, regarding your hypothetical columns, I wonder if there is not something linked to yaw/roll and or suspension/bumps
Here is an updated version of the fastlane reader. Now it works ingame, it can convert to a CSV file in a click, and gives you CSV data in real time while playing (check the follow player car box, and ctrl+C for the AI taking control). Load the fastlane thru the app first. The "hide controls" should help get a little more free screen lol, this need to be optimised.

It's a bit easier to figure out what detail/column are for.

Can't edit them in real time yet (i was fixing the save function first, it's done). Now i have to figure a way to influence data ingame in a controlled way, the slighliest wrong value end up in breaking the ai spline, and i would like to have very subtle value changes on a 10 point streak so you can soften the data delivered to AI and fix the "noise" that was recorded when recording fastlanes.

Edit : added a small editor. It doesn't save properly yet.


Capture d'écran 2025-09-24 115905.webp
 
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That dude takes the absolute best LOD available for GT7 (which is the one used for scapes, showroom, home garage) and port these to AC as a raceable car because **** your PC.

If I were a Polyphony Digital employee I'd piss myself laughing seeing this (and it shows how little the average GT modder knows about the game they rip **** from).
No, He takes the best lod and slaps subdivision on it 3 times. All you need to do on the best LOD is slap 1 single subdivision to fix the model. At most the car would be 500K with all parts hit with subdivider.

Basically
This is how an nonsubdivided LOD0 model from GT looks like in Blender after being decrypted
1758721426290.webp

This is how it looks with 1 subdivision
1758721490787.webp


You don't need to use more subdivision after 1 in 99.99% cases on Gran Turismo models, Except for the Mazda RX-7 that needs 2 for some odd reason.
 
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Karting in AC isn't my thing at all but I downloaded Newcastle on your recommendation to check the visuals and it does look good. Photogrammetry produces wonderfully organic terrain and road surfaces that can look generations ahead of traditional repetitive texture methods. Early PG experiments had a bit of a 'melting ice cream' effect on TSOs, so I guess the skill lies in applying more detailed and geometrically-accurate traditional modelling/texturing over the photogrammed base environment.
What's that track in the images that you're working on? Looks great so far.
Ouluzone

3-4.webp



You are bang on, this new way of doing it is light years ahead, and if you have the tools and knowledge 'easier' than traditional ways.
If i could find out how to get these scans he uses as he says they are freely available, I'd be doing loads i reckon.
This is where its going with tracks eventually, there's a few on RD which use photogrammetry and read feel and atmosphere is a game changer IMO.
He gets them from some lidar data agency site, i went on it but can't work out how to get the scans. I guess if he can sell a track for 2k he won't be sharing it either...
 
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