Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Great work! Hopefully, you should not work on it! 😆 . You're more efficient with scripting than I would.
I 've tried your files and got the lua files and csv.
I could have helped you regarding the meaning of each column in the csv file but i think you just found out more than what I knew.
I'm curious to see if modifications on pace values like brake/gas and speed would work, as it did not when I tried with Blender, but maybe I made something wrong at that time.

From what I remember, regarding your hypothetical columns, I wonder if there is not something linked to yaw/roll and or suspension/bumps

Oh, for the basics, i have my favourite clanker helping a lot😂. The lua file is not really useful at the moment, you still have the fastlane coordinates but i'm wondering if there could be some use for the brakes, throttle, maybe steering? What to export and read in a AI lua script? I need to figure out how to influence those thru the ai script first, otherwise, it's just to-read intel.

I'll code the csv to ai converter and see if modifications are taken into account.

As usual, i should let this on the side for a moment before deciding what to exploit. Brain assimilation needed😂

Since we have the fastlane space coordinates, we can integrate them in the aihints.lua. then we can decide for the ai to adopt a behavior depending on how far it is from the fastlane .

In example, 2meters from fastlane, 50% "aggressivity", aggressivity being either related to brakehint or dangerhint since we have direct access to call for those. Or we could separate left and right side and have a different behavior for each side.

The only downsize is the amount of parameters that need to be taken into account, and to find a way to make them easy to tweak. At the moment i have this data logged and available to use for an AI script :
Capture d'écran 2025-09-23 110816.webp


AI_(0...24) being each car, progress, the distance in % on the track, Side being either if the car is on the right or left side of the fastlane, Band being the distance from the fastlane, Speedmult being the throttle management (not working yet because that require the associated data from the CSV to work, so it's just HINT for now), caution being the brake (just BRAKEHINT for now), fastlanesteer being the amount of steering (absolutly not working, it's just an auto offset for when AI cars get close to sidelines).


I could share the whole thing if you're interrested, but it needs to be curated : as usual when vibecoding with the settings i wasn't familiar with, i got carried away with settings that make no sense. At the moment it is pretty pre-alpha stage, just a pet project.

I also added a car to car distance calculator, so at least the script can decide to add extra controls when cars are close to eachother, which maybe will get somewhere? At least i know that this data is available to exploit.

For easier export CSV, i made an lua app (bring the zip directly into CM). I'm working on the editor so you could work on the value per point on the fast lane directly, when clicking a point. The import button is not working yet, as i need to add a "safe" switch in case users try to bring incorrect values into an *.ai file.
 

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Thank you for the skins! I'd like to know if the "TCR" skins are not compatible with this car? (smp_lada_vesta_ng_touring) Would it be possible to create them for this model as well? Thanks.
for the skinpacks you will need the following mods.



there the skins should work fine
 
Sorry to promote here. We might be a bit late but maybe something can happen within 2 days. There's a nearly completed Blackhawk Farms Raceway but unfortunately it is behind a maker fee. If it doesn't make it pass the deadline, it'll probably never see the light of day. For being one of my local tracks, I would really love to have some practice time on it. I already donated.

www.indiegogo.com/projects/donate-for-asseto-corsa-version-of-beloit-wi


I hope this track dies without seeing the light of day and that the greedy creator doesn't get a single euro.
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
There is also the possibility the 'backer', is the modder and the guy who posted the link. A clever ruse were it not for the fact we live in a culture where humans watch other humans talking on a stream and donate 5, 10 20 or more quid, for some unknown reason, so its not actually clever, its easy.

Personally I have no issue with someone trying to make money from a mod, but the whole thing sounds fishy and 2k for a track seems steep considering its clearly some satellite image base, it looks good indeed, but i can't see where the 2k comes from.

I guess once he hits his target he won't care if it gets leaked as he has his cash, so maybe he is a product of the problem rather than the problem itself?
 
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maybe unrelated, but in RBR, some...artists? have made tracks for the game and using the same kind of paid mode, have asked for about 3-4 K (dollars). It was crazy when one of them reached the goal, and never delivered the finished track, we have a semi finished one...
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
No idea about who the modder is or who is pushing the crowfunding, but i don't have interest in discover it.
I have the idea that, if you want to do something, you have to be clear with yourself first and then with your possible customers.

Talking about me, all the things i did, i did it for free. I never asked anything to anyone, but everyone is free to do whatever he want. But, if you really want to make money with mods you can (like RSS, VRC and others did with proper business) by being clear from the day zero, and not with, as you said, by blocking a thing behind a ransomware-wall which, if the goal will not reached, the mod will never be released.

I never liked this behavior, like i don't like the behavior of software houses to release beta version of games and then build the 1.0 with DLC's...

As said, everyone is free to to whatever they want until they are on the right side of the laws, but i don't like this way of playing this "game"

maybe unrelated, but in RBR, some...artists? have made tracks for the game and using the same kind of paid mode, have asked for about 3-4 K (dollars). It was crazy when one of them reached the goal, and never delivered the finished track, we have a semi finished one...
I don't want to attack anyone, i wanto to be EXTREMELY CLEAR about it, but years ago i paid for the pre-order of URD PX package and i never ever received the full package i paid for (they never released the whole list of car they promised), so then i stopped supporting them.
 
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I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
It's legit according to the track modder

1758638911867.webp
 
The track modder is a passionate young man with proven track-building skills.
https://www.overtake.gg/downloads/club-motorsports-2024.65302/

I do not have any issue with someone making a scratch-built product and then trying to recoup some of the cost. I do not think anyone here would deny him the right to sell his product. Was I a bit confused and weary by the offering? A tad bit in the beginning, since this is not a normal way to offer a product, some would say. He is legit. Give yourself a self-test and take this ride
which he has given numerous hours on his track, then give me your thoughts. Miles of smiles.

Thanks for the car and track.
 
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