Gonna reply to myself rather than edit that atrocity of a wall text. So far, the CSV values that i pinpoint (small image to show how they appear in the CSV) :
View attachment 1481105
-progress : distance covered from the starting line, in meters
-X, Y, Z : fastlane world position (spacial coordinates)
-Detail 1 : speed in meter/s
-Detail 2 : Gas trottle (0 ->1)
-Detail 3 : Brakes intensity (0-1)
-right and left boundary : distance from the DRIVER 3D (not the car center) and the sideline (left and right, in meters)
Almost validated, with some data validation :
-Detail 0 : longitudinal forces where negative values (-0.1) are downhill, positive values (+0.08) uphill
-Detail 5 : torque adaptation/demand or engine load. If value < 100, the AI will downshift. If value >300, keep pushing until optimal zone. Value reaches abnormal values (190 000+) once you reach rupting RPM. On the straight, you could have detail 5 reach 180 000 (5th gear) then back to 7000 (6th gear) then up to 92904 once max speed is reached. It could be a nice edit to prevent some cars from downshifting or upshifting on some corners.
-Detail 8 : lateral G-forces, corner aggressivity? <0.02, very soft turn, 0.04 medium corner, >0.065 intense turn
-Detail 9 : Corner direction : 1.000 => Left or straight, -1.000=> Right
Hypothetical :
-Detail 11 : inclination coefficient? 1.000 is flat, 0.989 is high downhill/uphill
-Detail 13 : yaw? Definitly an angle of some sort
-Detail 14/16 : i suspect a cos/sin trigonometric coordinate.
-Detail 17 : unused with my AI lane, i suspect turbo, DRS, or whatever my car's not using