Assetto Corsa PC Mods General DiscussionPC 

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Great work! Hopefully, you should not work on it! 😆 . You're more efficient with scripting than I would.
I 've tried your files and got the lua files and csv.
I could have helped you regarding the meaning of each column in the csv file but i think you just found out more than what I knew.
I'm curious to see if modifications on pace values like brake/gas and speed would work, as it did not when I tried with Blender, but maybe I made something wrong at that time.

From what I remember, regarding your hypothetical columns, I wonder if there is not something linked to yaw/roll and or suspension/bumps

Oh, for the basics, i have my favourite clanker helping a lot😂. The lua file is not really useful at the moment, you still have the fastlane coordinates but i'm wondering if there could be some use for the brakes, throttle, maybe steering? What to export and read in a AI lua script? I need to figure out how to influence those thru the ai script first, otherwise, it's just to-read intel.

I'll code the csv to ai converter and see if modifications are taken into account.

As usual, i should let this on the side for a moment before deciding what to exploit. Brain assimilation needed😂

Since we have the fastlane space coordinates, we can integrate them in the aihints.lua. then we can decide for the ai to adopt a behavior depending on how far it is from the fastlane .

In example, 2meters from fastlane, 50% "aggressivity", aggressivity being either related to brakehint or dangerhint since we have direct access to call for those. Or we could separate left and right side and have a different behavior for each side.

The only downsize is the amount of parameters that need to be taken into account, and to find a way to make them easy to tweak. At the moment i have this data logged and available to use for an AI script :
Capture d'écran 2025-09-23 110816.webp


AI_(0...24) being each car, progress, the distance in % on the track, Side being either if the car is on the right or left side of the fastlane, Band being the distance from the fastlane, Speedmult being the throttle management (not working yet because that require the associated data from the CSV to work, so it's just HINT for now), caution being the brake (just BRAKEHINT for now), fastlanesteer being the amount of steering (absolutly not working, it's just an auto offset for when AI cars get close to sidelines).


I could share the whole thing if you're interrested, but it needs to be curated : as usual when vibecoding with the settings i wasn't familiar with, i got carried away with settings that make no sense. At the moment it is pretty pre-alpha stage, just a pet project.

I also added a car to car distance calculator, so at least the script can decide to add extra controls when cars are close to eachother, which maybe will get somewhere? At least i know that this data is available to exploit.

For easier export CSV, i made an lua app (bring the zip directly into CM). I'm working on the editor so you could work on the value per point on the fast lane directly, when clicking a point. The import button is not working yet, as i need to add a "safe" switch in case users try to bring incorrect values into an *.ai file.
 

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Thank you for the skins! I'd like to know if the "TCR" skins are not compatible with this car? (smp_lada_vesta_ng_touring) Would it be possible to create them for this model as well? Thanks.
for the skinpacks you will need the following mods.



there the skins should work fine
 
Sorry to promote here. We might be a bit late but maybe something can happen within 2 days. There's a nearly completed Blackhawk Farms Raceway but unfortunately it is behind a maker fee. If it doesn't make it pass the deadline, it'll probably never see the light of day. For being one of my local tracks, I would really love to have some practice time on it. I already donated.

www.indiegogo.com/projects/donate-for-asseto-corsa-version-of-beloit-wi


I hope this track dies without seeing the light of day and that the greedy creator doesn't get a single euro.
 
... What on earth is the modding scene coming to?
Nothing new under the sun: Snake Oil salesmen have been around since the beginning of time...
I hope this track dies without seeing the light of day and that the greedy creator doesn't get a single euro.
Nah, it would be better if the mod was leaked on some obscure website... 😈
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
There is also the possibility the 'backer', is the modder and the guy who posted the link. A clever ruse were it not for the fact we live in a culture where humans watch other humans talking on a stream and donate 5, 10 20 or more quid, for some unknown reason, so its not actually clever, its easy.

Personally I have no issue with someone trying to make money from a mod, but the whole thing sounds fishy and 2k for a track seems steep considering its clearly some satellite image base, it looks good indeed, but i can't see where the 2k comes from.

I guess once he hits his target he won't care if it gets leaked as he has his cash, so maybe he is a product of the problem rather than the problem itself?
 
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maybe unrelated, but in RBR, some...artists? have made tracks for the game and using the same kind of paid mode, have asked for about 3-4 K (dollars). It was crazy when one of them reached the goal, and never delivered the finished track, we have a semi finished one...
 
I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
No idea about who the modder is or who is pushing the crowfunding, but i don't have interest in discover it.
I have the idea that, if you want to do something, you have to be clear with yourself first and then with your possible customers.

Talking about me, all the things i did, i did it for free. I never asked anything to anyone, but everyone is free to do whatever he want. But, if you really want to make money with mods you can (like RSS, VRC and others did with proper business) by being clear from the day zero, and not with, as you said, by blocking a thing behind a ransomware-wall which, if the goal will not reached, the mod will never be released.

I never liked this behavior, like i don't like the behavior of software houses to release beta version of games and then build the 1.0 with DLC's...

As said, everyone is free to to whatever they want until they are on the right side of the laws, but i don't like this way of playing this "game"

maybe unrelated, but in RBR, some...artists? have made tracks for the game and using the same kind of paid mode, have asked for about 3-4 K (dollars). It was crazy when one of them reached the goal, and never delivered the finished track, we have a semi finished one...
I don't want to attack anyone, i wanto to be EXTREMELY CLEAR about it, but years ago i paid for the pre-order of URD PX package and i never ever received the full package i paid for (they never released the whole list of car they promised), so then i stopped supporting them.
 
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I still don't fully understand what's happening here.
On the face of it, somebody has created a free track but hasn't released it yet.
Some independent white knight starts crowdfunding money, ostensibly to financially reward the modder, claiming that all backers will receive a copy of the track once some arbitrary target is achieved, without giving any indication that he has the authority to do this, or has the agreement of the creator.
The track modders seems totally unaware of any of this.
Suckers line up to throw cash at the wall.

The whole thing stinks of fish dipped in dog-tods.

Is that a fair summary?
It's legit according to the track modder

1758638911867.webp
 
The track modder is a passionate young man with proven track-building skills.
https://www.overtake.gg/downloads/club-motorsports-2024.65302/

I do not have any issue with someone making a scratch-built product and then trying to recoup some of the cost. I do not think anyone here would deny him the right to sell his product. Was I a bit confused and weary by the offering? A tad bit in the beginning, since this is not a normal way to offer a product, some would say. He is legit. Give yourself a self-test and take this ride
which he has given numerous hours on his track, then give me your thoughts. Miles of smiles.

Thanks for the car and track.
 
Hi,

I noticed i accidentally deleted my saved vanilla game cars that I never used. Now i need this 2: Abarth 500 Assetto Corse and the Mazda MX5 Cup :guilty:
I cannot do the file integrity check, because of so many all kind of modded details.:banghead: If someone got an "idea" plz
feel free to send me a pm
TIA

EDIT: Solved! Thanks
 
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Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?

Only $2150? That MUST be a joke.

I think that track is worth...

dr_-evil-one-million-dollars_zps107ab072.png
 
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... I do not have any issue with someone making a scratch-built product and then trying to recoup some of the cost. I do not think anyone here would deny him the right to sell his product...
I'm not against people wanting to earn extra money (or make a living) with their scratch modding work, of course, what I don't like is the way some people do it: "...give me your money; if I reach x amount you'll have my product, if I don't reach that amount, goodbye very well..."

I prefer the traditional approach, where a reasonable price is set for a EXISTING product, and the "customer" decides whether to contribute money or not. If the product has value, it will undoubtedly be a success. Just ask Peter or Ilja...
 
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Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?
So this guy has been pretty well known around the modding scene in the past few years. In fact, if I recall correctly, you've posted one of his mods - the "New Tyre Sounds" LUA app (which I do think is good work, but needs lots more time in the oven).

It's pretty clear he has the technical know-how, and isn't just some shyster out to fish for cash from those with loose wallets. That being said, I'm pretty suspicious if this is the pricing model he intends to use.

His big problem, as is the case with many modders (and developers in any software enviro for that matter), is that he just doesn't finish projects. Ever. He sort of "dabbles" in about 12 different projects nowadays - with none of them being anywhere close to finished. I started following him with his Club Motorsports project 2 years ago - and the project has only gotten 4 updates in 2 years, with the last basically being almost a year ago to the day. It's in 0.2 - and very much of that version number. In that time, he's been distracted by (very) silly things like the Speed Racer car (?) and loop-de-loop tracks with upside down physics (???) that also, shockingly, are nowhere near complete.

His recent pet project is a Kart - which apparently drives well according to reviews, but has no skins or AI - and the guy openly ****s on his competitors like the REG Kart in a pretty unbecoming manner in the discussion page.

Bottom line - this guy doesn't finish projects, so why on earth pay $2K for a potential promise with little evidence that a final release will ever come? If he consistently finished his work, I would support a reasonable per-user ~$6-$8 fee for the track. But nearly all of his tracks in his portfolio are in Alpha state, if that.

TL;DR he's not some scammer, but he's easily distracted and a bit of a project deserter - and in too deep. Now, with this """Fundraiser""", he's clearly trying to scrape for cash. If this "good Samaritan" is indeed him - which I suspect it is, considering the strange language in both the description and the update.

Bad idea to support this, IMO.
 
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Question to those that do shift animation, I've got an animation set up and it does shift in game to the correct positions, but the driver shift action runs twice per shift, rather than once. I've tried at 30 frames and 60 frames for the animation but it still does the shift twice per gearchange. I'm trying to figure out what might be telling it to do 2 cycles. Anyone have any suggestions?
 
Is this a joke?
$2,150 needed or the track won't get released?
Is ransomware the new model for releasing mods or something?
"The developer dedicated countless hours — entirely unpaid — to bring this vision to life.
I believe it’s only right that we, as sim racers and fans, give back and show our appreciation for this work. Our goal is to raise $2,150 (including Indiegogo’s fee) so we can make a direct donation to the developer as thanks for his time, skill, and dedication.
If we reach our goal, all backers will receive a download link to the final version of this custom track as a token of gratitude.
Let’s celebrate creators who make our community better — every contribution makes a difference!"


The developer dedicated countless hours — entirely unpaid - but now wants paying?
Or has this Indiegogo been set up by a shyster with no ties to the track creator?

What on earth is the modding scene coming to?

Yeah I agree it is an odd situation. Personally I would have preferred a pay to download. Unfortunately this is the first time that I've seen this track in any game. Having visited the track several times, the accuracy looks really good. I'm hoping to be able to do track days there in the near future.

I've seen quotes from a prominent track making team and talked with some one else that had a track commissioned by a very prominent track maker. Both are for AC. Both of those quotes were in the $6k range. In the scheme of things, $2k isn't too bad.

Like what a couple others have said, I don't mind paying a bit from someone actually putting in the work. I mostly do rF2 modding and just got done with a 2.5 year project. A couple $ would have been great, but I do it for the fun, not necessarily for the money. I know others have different opinions on that.
 
X90
So this guy has been pretty well known around the modding scene in the past few years. In fact, if I recall correctly, you've posted one of his mods - the "New Tyre Sounds" LUA app (which I do think is good work, but needs lots more time in the oven).

It's pretty clear he has the technical know-how, and isn't just some shyster out to fish for cash from those with loose wallets. That being said, I'm pretty suspicious if this is the pricing model he intends to use.

His big problem, as is the case with many modders (and developers in any software enviro for that matter), is that he just doesn't finish projects. Ever. He sort of "dabbles" in about 12 different projects nowadays - with none of them being anywhere close to finished. I started following him with his Club Motorsports project 2 years ago - and the project has only gotten 4 updates in 2 years, with the last basically being almost a year ago to the day. It's in 0.2 - and very much of that version number. In that time, he's been distracted by (very) silly things like the Speed Racer car (?) and loop-de-loop tracks with upside down physics (???) that also, shockingly, are nowhere near complete.

His recent pet project is a Kart - which apparently drives well according to reviews, but has no skins or AI - and the guy openly ****s on his competitors like the REG Kart in a pretty unbecoming manner in the discussion page.

Bottom line - this guy doesn't finish projects, so why on earth pay $2K for a potential promise with little evidence that a final release will ever come? If he consistently finished his work, I would support a reasonable per-user ~$6-$8 fee for the track. But nearly all of his tracks in his portfolio are in Alpha state, if that.

TL;DR he's not some scammer, but he's easily distracted and a bit of a project deserter - and in too deep. Now, with this """Fundraiser""", he's clearly trying to scrape for cash. If this "good Samaritan" is indeed him - which I suspect it is, considering the strange language in both the description and the update.

Bad idea to support this, IMO.
In this case it could be slightly different. I can't comment on the other projects or the quality of the work. The reviews of that content tells me that he creates some decent content.

The guy that put up the fund raising page isn't the author of the mod. Its a person that runs a real racing forum. He's pretty passionate on the sim side as well and is around on several sim forums. It Lots of SCCA and Club racers are on that forum. It has a small sim racing section. A lot of the users are in the US Midwest (Chicago) area. That track is used a lot in club racing for the area. I'm figuring most, if not all, of the contributors are local racers that would actually use this as a tool. At least that is what I would be using it for.

The "functionality" of the track may not need to be up to full AC standards. Mainly would just needs to be made well enough to do hot lapping.

This is a track that will never be licensed in a game. I've seen a very inaccurate version in GTR2. So for something that replicates the track as if you are actually there, and for it to be scratch built (non conversion of a licensed content), I'm ok with paying a premium on that. I know there are a lot of other users that if the AI isn't good enough, someone may pick up the torch.

That's just me. I know I'm a bit bias, as this is one of the few local tracks to me that isn't in any game. I know I would be putting in a lot of hours into it.
 
In this case it could be slightly different. I can't comment on the other projects or the quality of the work. The reviews of that content tells me that he creates some decent content.

The guy that put up the fund raising page isn't the author of the mod. Its a person that runs a real racing forum. He's pretty passionate on the sim side as well and is around on several sim forums. It Lots of SCCA and Club racers are on that forum. It has a small sim racing section. A lot of the users are in the US Midwest (Chicago) area. That track is used a lot in club racing for the area. I'm figuring most, if not all, of the contributors are local racers that would actually use this as a tool. At least that is what I would be using it for.

The "functionality" of the track may not need to be up to full AC standards. Mainly would just needs to be made well enough to do hot lapping.

This is a track that will never be licensed in a game. I've seen a very inaccurate version in GTR2. So for something that replicates the track as if you are actually there, and for it to be scratch built (non conversion of a licensed content), I'm ok with paying a premium on that. I know there are a lot of other users that if the AI isn't good enough, someone may pick up the torch.

That's just me. I know I'm a bit bias, as this is one of the few local tracks to me that isn't in any game. I know I would be putting in a lot of hours into it.

I get that, but the guy doing the fundraiser is selling the download link, effectively. What happens if it doesn't get met? The modder doesn't get the pledged money and it doesn't get released? That part doesn't make sense for the claim IMO.
 
Question about CM.
Where can I find the "hide all app" button? I enabled it in the CSP "taskbar" tab, but it doesn't appear in the in-game app list...
Thanks to all
 
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