Croce Dei Colodri
This is what I have decided to call my latest creation. I teased it in a post the other day, but now here it is in a bit more detail.
There is a few glitches on the banked corner, a wall appears for some reason, I didn't notice this when exporting. This will obviously be sorted soon.
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I came up with this cool style of wall that emits ever changing RGB light, then decided to use the 'theme' on a few more areas of the circuit.
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It's kinda sorta very slightly inspired by Bernese Alps from Forza
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it looks twisty here, but to drive it's not too bad. Certainly no worse than something like Hungaroring et al.
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So yeah... feedback on the layout, aesthetics etc? further down the line I will ass more vegetation, the sparse tree coverings you see right now are just there to add some depth to the track.
The shaders for the imported terrain of the castle are also off, it will be less 'shiney' when done.
Also loads of little details to add like sponsor boards, spectators, grand stands etc.
Needless to say, you all know the drill by now - an early driveable version is already available to download on my Patreon page
https://www.patreon.com/nukedrop (small text so not to be as annoying!)