- 90
- France
Guys, I created a custom champ for the V8s using the v8scorsa mod. I added Adelaide 2011 (with pits extension) as a first track on the calendar and noticed a weird behavior from AI during the race. Or, perhaps it's not weird, just normal for AC or this track mod? Hope you can help me understands this
So I was running a 32 laps race, fuel consumption and tyres deg both set to x1. I did part of the qualy and skipped the rest of it (just mentioning in case this had an impact on the 'issue'). All AI cars started on (S) tyres. The problem occurred on laps 4 and 5 when all AI cars pitted, which I found was rather early. They all came out back still on (S) tyres. Also, 4 laps in sounds like very early for refueling considering the AC default fuel setup is 30l which allows 10 laps at Adelaide.
What is the logic behind AI pitstops? Does it depend on the track, or is it flawed in AC's core? How does the AI setup the cars for the race in terms of fuel and tyres? Is there anyway to manage that in config or with settings somewhere before the race?
I'd appreciate help on this... I was looking forward to have some fun with this mod and run a longer season with 30+ laps on a number of AU/NZ tracks with a mandatory pitstop - but now not sure if it's not gonna be a waste of time
Also, actually another two things I've noticed and wondering if there's fix. Let's call it issues #2 and #3 for the sake of this post.
#2
On the same track (Adelaide 2011), I'd say 7/10 times, AI completely clogs first chicane after race start. To the point that first I get high CPU occupancy, then half of the AI pack retires. Any ideas for this one?
#3
Track seems to be very heavy on resources, especially the starting straight. Even with CSP switched off (which helped increasin the overall performance) FPS drops down to 30 on that straight on 1440p... and... weirdly enough, to around 35 on 1080p. Is it just the optimisation of Adelaide 2011? Don't seem to have a similar issue with other tracks, although, I have't tried V8s on other tracks yet
in data there must be a "fuel_cons.ini" file and in "tyres.ini"
[COMPOUND_DEFAULT]
INDEX=0
defined default tyres without qualifying.
If AI have accident they pits (you can modifie ai.ini or changes the ai lines of the track or reduce dammage in aero.ini and in damage.ini INITIAL_LEVEL= MIN_SPEED=), if they skids too much also they pits.