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- Helsinki
I think @Zwiss mentioned he has a Essington in WiPEssington Park --not an AC mod yet, but could be good (Actually Gilles has it--see bottom)
The conversion by "Guy-Ills" is simply... horrid.
I think @Zwiss mentioned he has a Essington in WiPEssington Park --not an AC mod yet, but could be good (Actually Gilles has it--see bottom)
Cool. I like what you are doing @RMi_wood with the conversions and making them available for free which "Guy-Illes" does not want to do.
Keep up the great work and i know you are learning allot by doing the conversions.
Thank you for the Zwickau track which you know who also did. Look forward to see any more tracks down the line you might try to do..
take care.
get this.. Slenderman in VR, my kids refuse to play it now after the first bout..Guys, in ksEditor, is there a way to increase the viewport quality? All I ever see is this nightmarish version of any track I open up in kseditor.... looks like Silent Hill black and white, slender man...
get this.. Slenderman in VR, my kids refuse to play it now after the first bout..
https://uploadvr.com/slender-man-vr-quest/
in answer to your question, check the bottom of kseditor and change the shader its on BW by default, or just use the ksEditorAT i sent, make sureyou run the correct executable ksEditorAt.exe, not the regular one, and it defaults to regular colour, already has the 4gb limit override built in, automatic persistance save etc etc.
kseditorat or kseditor, go to illumination. but default lighting in kseditorat is usually perfect. i just move the sun when i need shadows gone, illumination tab (angle/azimuth/zenith)Honestly, the slenderman game scared the shirt out of me.
It's not actually only black and white. It's more like the ground and track are very dark, even black in the kseditor viewport. I can't really make out the track edges, etc. so dark.
kseditorat or kseditor, go to illumination. but default lighting in kseditorat is usually perfect. i just move the sun when i need shadows gone, illumination tab (angle/azimuth/zenith)
View attachment 958660
Hey @DBag, I really appreciate these LoDs but the Noble has the same issue as your LoDs for the Nissan Pulsar. In LoDs B, C and D the wing mirrors show the set-up graphics, so look pure red or blue on the cars in front. You can see this easily in CM showroom if you cycle through the LoDs in the 'car' tab.Gladly... LODs for the Noble
Code:http://www.mediafire.com/file/7nvrhbwc9vfyhm7/Noble_M600_CarbonSport_LODs.rar/file
I think @Zwiss mentioned he has a Essington in WiP
The conversion by "Guy-Ills" is simply... horrid.
On the upper right of this page, click over rounds or cars, and you'll be able to change/add/remove whatever you want.
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To create new championships, just click over this 'plus' circle.
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If you apply that kind of model and texture/materials improvement throughout the mod, adding grassfx and vao (and lighting?) it's going to be great. Looking forward to it, and a list of your improvements.
Just some observations and ideas, do what you will with them...
After driving the rFactor2 conversion from Gilles, I think in the GTR2 version I had, there were a few more trees, especially along the first long straight, particularly a large tree to the right about mid-way at the first small hump before getting to the long sweeping turn. It was a nice feature that I always noticed. Maybe I can find it in my archives and import it into 3DsMax and take a look. One other improvement would be to remap a better texture to the surrounding terrain, maybe patching together something captured from google earth to give it more character and realistic look (and get rid of the pea green look). It could also use a good visible track surface material, and get rid of the "tiling" it appears to have.
For the physical road mesh, at the corkscrew-like turn, there's an abrupt drop right as you turn in that might need attention, and the the track could have a little bit of "road feel" added throughout (subtle, small undulations, not sharp or "pointed" bumps).
Also, I think I read that one version of it had a few extra layouts, like a short and sprint layout.
OK so just updated the nvidia driver to latest one and now this:
Red line unstable, i alt tab and it goes a bit more stable but still not running well.
Tried to roll back but the roll back tab is greyed out.
I am gutted!
Any ideas?
The FT XXms is unstable too.
runing with 1980 res
View attachment 958663
How did you install/update this driver?
Go here https://www.nvidia.com/en-gb/geforce/drivers/ and grab the latest driver or the last one that worked for you from the list. Reinstall it but select "clean installation" when you do.
Brilliant, seems to have done the trick, rolled back to previous one which was fine.
Think i'll stop updating the drivers now, i stupidly assumed you had to, but searching has told me otherwise.
I have just upgraded my CPU so its one of those moments when something goes wrong and you are not sure if it was the upgrade etc...
But thank you for that link not sure why i didn't come across that in all my searches this morning, but bookmarked now.
Most of what you mention has already been added: real road mesh, extra layouts with AI, grassFX, Kunos spectators, the terrain and TSO's have almost 80% been rebuild in MAX. Most textures have been replaced or improved... and of course the terrain will get multi mapping.
BTW: the GTR2 version was my release... and I definitely want to keep the same style of large old trees as were in the original version... therefore I am still looking for the right tree textures.
Just wondering if any of the GTP track modders might be able to throw some light on an issue I'm having with a track that is crashing since updating to CSP 0.1.64/0.1.65_Preview1.
It loaded just fine with 0.1.60, but now when I try to load the track, I get an error message that reads:
Unexpected Error
Ooops
File: source\ac_classes\ShaderVariable.cpp
Function:set
Line 53
Does that mean anything obvious to anyone here?
I guess Essington Park is a fictional race track. I looked on you tube wondering what real race cars run on this track cause it looks like it could be a real racetrack.
Anyway, just my thoughts.