Cool, glad to see it made on your mod, just wanted to make sure. Looking forward for the release, glad to see more people doing things properly
BRABHAM BT62 ADDON PATCH
----------------------------------
(wiper animation, windows, banner, mirrors and "digi" cluster with mirror camera FOR OFFICIAL MOD & v1.32 by @Shokeus)
--> this is it, no kidding, so it's over 1MB now (but still PURE gtplanet hosting
LOL with ".txt" extension)
Really there is not much to show there - you have to try it.
I agree, as far as I know this formula is nonsense.
Thanks a lot for the explanations.
I tried the following Python code to change the CoG :
https://pastebin.com/fZp7UECG
I tried to change the CoG of a BMW 2002 from front engine to rear engine.
In suspensions.ini I have :
=================
[BASIC]
WHEELBASE=2.48
CG_LOCATION=0.55
In car.ini I have :
===========
[BASIC]
GRAPHICS_OFFSET=0,-0.495,-0.17
In the script I've set the wb, orig_cg and the z_offset accordingly.
I want to change the CG from 0.55% to 0.41% to make it rear engine.
If I try that script on an online Py interpreter, for example this one :
https://www.programiz.com/python-programming/online-compiler/
It calculates a new z offset of : 0.1772
Then if I put this in suspensions.ini :
[BASIC]
WHEELBASE=2.48
CG_LOCATION=0.41
And the new z offset in car.ini :
[BASIC]
GRAPHICS_OFFSET=0,-0.495,0.1772
At first glance it seems to work.![]()
My annoying questions again, sorry!
Year is 1992. Man in the picture, Gabriel Tarquini, driving a Fondmetal.
I wonder if anyone knows the brand of the gloves and the suit.
View attachment 971048
@leBluem posted a v0.5 for Prague (from FM7) in the Custom Shaders discord. I'm guessing this is a new update? My last install was v0.4.
http://www.mediafire.com/file/nr0dhtkt2d9d6dr/prague_fm7_v0.5.7z/file
Mine says 0.2 in the UI, so looks like I'm waaaaay behind the curve.
Unless the UI wasn't updated? It often gets missed with track updates. Easily done.
![]()
Aparently, the developer/s forgot to update the track version inside UI.
Version 0.4 also stated 0.2 in the UI. Easy fix.
probably you can do physics update for Lotus?Since August, I've been doing FIA GT stuff. Now i am back for more, 1998 FIA GT Skins W.I.P. Theirs going to be 10+ skins that i will make for the 1998 season including the Bitter GT1 for the lotus GT1.
View attachment 970972
Their will be updates along the way, thanks.![]()
120Y came after, and was from a different model line than, the 510.Hey all you all.. my wifes first car was a Datsun 120Y, searched all over but all I find is the Datsun 510 at assettoland, its feels "too fast" for what she recalls. Anyone know if the 120Y vs the 510 == same thing? or different thing, and if so, where i can find the 120Y model for AC?
They look the same
View attachment 971080
and only ones I can find are the 510?
https://assettoland.wixsite.com/assettoland/datsun
https://mega.nz/file/VEV2iCwD#LIqMElCbr8nO-06bYvh0xs3hxn_GRjJvCrID9xHLlGY
remove .txt and then you'll have a content file that goes in ...your drive...SteamLibrary>steamapps>common>assettocorsaexcuse my stupidity, but where do i put this?
No that was just me, everything in AC is taken from the wheel centres. I used the rear axle as a way to visualise where the real Cog would be if looking at the car side on.i think Kunos messed up if they base GoG from rear axle... no sense
IMHO, you (Kunos) needed to use actual CoG to derive these figures properly
WHEELBASE has nothing to do with CoG
I also only have basic math skill and very limited Python skill
*gawd*No that was just me, everything in AC is taken from the wheel centres. I used the rear axle as a way to visualise where the real Cog would be if looking at the car side on.
Brabham BT62 V1.32 by Shokeus Act80's (Original Version) , add the "fonts" folder
Link : https://mega.nz/file/8dYnnYYb#9JVtoAjVIJXUZFpkFjBMVM3s1GeNlthbadVb45k6jbM
Enjoy !
Using the Nissan Skyline GTR R34 V-Spec (Nismo LMGT4) - not sure who the author is, but getting engine damage with the higher revs well before the shift points. I performed the search function above and came up empty handed as I am likely not putting in the correct words.
What is the correction so that the engine damage highlight stops showing? Hopefully, I am stating this correctly. Assuming in the data.cab with engine.ini...
Thanks.
SM
It's coming...
However I still have some grid slots to fill and some skins to find.
View attachment 970934
Here is what we have so far.
Mazda 787B - (Kunos)
F1 GTR - (Kunos)
917k - (Kunos)
Sauber C9m - (Kunos)
R33 GTR LM - ??
Ferrari F40 - ??
Porsche 911 GT1 (1996) - ?? (placeholder '97 in use)
I still need to find suitable mods for the remaining 3 vehicles, any suggestions?
@RMi_wood
That is the great track for some online Arcade antics, I'll add it to the rotation with some miniatures.
Is that a miniature Fiat500 in your screenshot?
Can you send me the download links?
Since August, I've been doing FIA GT stuff. Now i am back for more, 1998 FIA GT Skins W.I.P. Theirs going to be 10+ skins that i will make for the 1998 season including the Bitter GT1 for the lotus GT1.
View attachment 970972
Their will be updates along the way, thanks.![]()
I don't know if it's just me, but this car has a very strange FFB (I'm on direct drive wheel). Compared to other cars it has a very heavy center spring and just doesn't feel right.
Other than that (now even with a functional wiper) it's a fun car.
@Hotnuma
I know you can fix that script...
I think my BASEY calcs are wrong (no subtraction going on), but the aCoGh formula is correct
Remade the skins I did a while ago - now in 2046x4096 and with AO. Went from this ***** :
![]()
To this :
![]()
Bit better isn't it ? I love AO. It's mint.
The skins :
![]()
https://we.tl/t-AwkQfMjDH0