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- Chicago, USA
Back to actual mods... it's Track Friday on RD. Ottawa updated, 4 versions of Pau, plus a new Nogaro. Depeche-toi!
Back to actual mods... it's Track Friday on RD. Ottawa updated, 4 versions of Pau, plus a new Nogaro. Depeche-toi!
View attachment 972961
I everyone
I'm not really new on this thread, because i look at it everyday day since at least a year .... but it's my first post.
So, First, I want to thanks modders for their job. Assetto is a cool game, but it's a very better game with all theses cars and tracks.
I have a bug on point to point races with AI. (hillcllimb or rally tracks like Transfagarasan for exemple)
on a lot of tracks, AI is ok, but it turns on the grass just before the finish line. So it ruins the race
Do you know this error ? is there something to correct it ?
I did'nt talk about traffictrack is made for traffic and not race, so it makes sense that they turn around at the end to go up and be "traffic"
I everyone
I'm not really new on this thread, because i look at it everyday day since at least a year .... but it's my first post.
So, First, I want to thanks modders for their job. Assetto is a cool game, but it's a very better game with all theses cars and tracks.
I have a bug on point to point races with AI. (hillcllimb or rally tracks like Transfagarasan for exemple)
on a lot of tracks, AI is ok, but it turns on the grass just before the finish line. So it ruins the race
Do you know this error ? is there something to correct it ?
This is great. Thank you so much for this information.Ah, so most of my message can be ignored. You can however still use the CM showroom to see what each of the shader presets does, with cars or with any other KN5s.
It's possibly little known, but you can also adjust track shader settings in the CM showroom, just copy and paste the KN5 into a car folder and rename it to whatever the car was (backup the car KN5 first obviously), then use the F7 free cam to move around the track in (well outside really) of the CM showroom. You can actually use this little trick to mess with any KN5.
Pic for example:
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With the fix that you had, it's shown why It's one of my favourite mods to use on AC. of course at first I was expecting it to be trash since some of the mods there on RD are trash (i did say some, not all I love going onto RD to check out stuff cause, of course, I am not one hell of a hypocrite). And the time to ask a question.
does anyone know which line of the suspensions.ini is to fix the offset of the wheels shown here on the HPD:
I am trying to fix the cars of course with the physics (mainly the wheels) and all but I know I am missing the wrong spot on the cars so can anyone help me out where are I am wrong on.
View attachment 972940
Back to actual mods... it's Track Friday on RD. Ottawa updated, 4 versions of Pau, plus a new Nogaro. Depeche-toi!
View attachment 972961
Anyway, does anyone here knows about good websites to check paint color codes? I'll have to remake the Mercedes SLS Black Series paints so if someone knows where to find Mercedes paint codes that would help a lot.
69 (hah. LOL!) more posts deleted.
Perhaps we can now keep the discussions civil...
Sorry guys, I need some help.
On the CROFT track, can the number of pits be increased from 26 to 30 for a championship? If anyone knows if one already exists or if it can be created.
Thanks.
If you need something, just ask me. LOL
That with 26 pits is from Terra.
I have a 40 pits Croft. And it comes with 6 layouts! Do you want it?
Just grab it at Legions.
https://perendinator.blogspot.com/?...BobsEpyIJXoGYrDxAEdXeEK0-jjR7R-Uby6YIh-JfuIAk
sure? in the folder there is no car.ini file, but there is data.acdIt's here: https://www.racedepartment.com/downloads/ferraris-opponents-2013-offline-edition.12188/
If you edit the car.ini for each car to:
[CONTROLS]
FFMULT=2.992
STEER_ASSIST=0.76
STEER_LOCK=180 ; Real car's steer lock from center to right
STEER_RATIO=15 ; Steer ratio
LINEAR_STEER_ROD_RATIO=0.0017
it apparently solves the inability to steer the cars. I haven't tried the mod myself but might give it a go.
EDIT: it seems the latest version has these values already. Just need to check all the cars. The mod has pretty good reviews so probably worth a try.
Thanks for the help.
I went to the site to download the track (I'm registered) and downloaded it.
But is there a way to modify Terra?
Could you tell me where to find those? Thanks.
small changes... good or bad?@RMi_wood
Is the any change at car physics between versions 0.99c and RD version 0.99d?
Something feels different at steering and total grip behavior of the car.
Or it is just me chasing demons...
In any case: WHAT A FUN CAR TO DRIVE
Hi to all GTP members... between all of the external commotion going on around the glove, and god-knows-what on this thread, here's a timely release for all to enjoy and relax...
Presenting night racing for St. Petersburg Florida USA...
View attachment 972983
This follows the last update known for this track by @dathyr back in Aug 2020
whereby now the track has 20pits - thanks for doing that!
Mod LINK
Enjoy!