The update corrects the problem with the grid spots too 👍Download the ext_config.ini as posted above and the issues with the kerbs are gone. Reg. the grid spots, I don´t have these issues, maybe update your CSP?
The update corrects the problem with the grid spots too 👍Download the ext_config.ini as posted above and the issues with the kerbs are gone. Reg. the grid spots, I don´t have these issues, maybe update your CSP?
Added a full 1-6 shifting animation including N and R
My bad looks like i forgot to resize the driver while doing the animation in 3DS MAX and thanks.Nice, you're stuff is improving all of the time.
Can I suggest that you don't shrink the driver down so much to get him to fit the steering wheel, but use a more appropriate full-size driver instead? It looks like you're inside a young boy in VR and nobody wants a visit from Operation Yewtree.
I just swapped the attached full-size driver in and he's a pretty good fit (after a lot of repositioning - he starts off in the passenger seat). He grips the wheel properly and his feet actually reach the pedals. He's no longer floating off the seat either.
Remove the .txt from the file and drop it in the animation folder, see what you think.
He could be shrunk a tiny bit if you want but it's not really necessary. The only thing that needs doing is the seat moving back a bit as he clips through it at the moment. The shifting animation still works although it's still a little janky.
Nice work on the animated shifter, by the way. 👍
I actually got this idea while watching a Motorweek testing of the F50 and i remembered that Automodeljapan's Diablo GT has this so i decided to put this into my own car.Thank you for this, this is a feature I always enjoyed in PCars2 as a VR only driver.
To be able to see the shifting pattern and the shifter engaging where it should, dog leg in this case is a treat.
I would volunteer to do it in more cars, if I could find out if it is within the grasp of my abilities.
Thank you @Masscot for the adult driver.
Is there racing skins available for that car?
Yours were also taken through the wrong end of a telescope...
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Lamborghini Diablo GT2 Race car V2.0 Rework
View attachment 992026
V2.0 Rework changelog:
-Added AO inside out
-Fixed a lot of bugs
-Fixed some model issues
-UI and performance fixes
-Added digital gauges
-Added turn signals
-Repositioned driver
-Added a full 1-6 shifting animation including N and R
-Added a template (This is my first time doing it so it might be not good)
-Rain ready wipers/windows ect....
-Added Refracting headlights
-Small physics tweaks
-Added lods
-Fixed Collider
-Added experimental Diablo V12 sounds via FMOD if you don't like
it you can replace it with the replace sound function in CM.
Credits: Dragster666 original converter and who did this rework.Gladbecker82 for the Pirelli skin.
Polyphony Digital for the 3D model
And feel free to update it if you want.
Replaced the darker images with brighter ones
View attachment 992014
View attachment 992015
no problem it's already a very good job because this rF2 conversion is from 2014 I believe, your work is already a great improvement for usSorry for the issues, please open up the ext_config.ini once more and delete the value "1KERB" at the meshes for grassfx, then it should be fine.
The issue with the UBS advert and the grass will persist though, since otherwise if you would remove the entry the surrounding hills would become without grassfx, so better leave it.
The issue with the grid spots is not replicable at my end, so sorry that I can´t help here. As slider already stated, the track itself and the convertion is a mess.
Some new skins for the new year.
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Are you using CM with CSP?I don't know why but I have a gray screen on game and it's impossible to show the car. and the game crash too ...
@Zin5ki I've been toying around with your IMSA GTO cars as of late. Do you happen to have the paint templates for those? Most specifically the RX-7 and Cougar (but wouldn't mind having them all). Didn't see them in the download file on your site but have been having a ton of fun modding them a bit for BoP and adding some more intense IMSA sounds
are all these cars equally powerful or have you done a balance of performance?
I'm having a brain freeze. How do I remove the .txt from this steer.anim file?Nice, you're stuff is improving all of the time.
Can I suggest that you don't shrink the driver down so much to get him to fit the steering wheel, but use a more appropriate full-size driver instead? It looks like you're inside a young boy in VR and nobody wants a visit from Operation Yewtree.
I just swapped the attached full-size driver in and he's a pretty good fit (after a lot of repositioning - he starts off in the passenger seat). He grips the wheel properly and his feet actually reach the pedals. He's no longer floating off the seat either.
Remove the .txt from the file and drop it in the animation folder, see what you think.
He could be shrunk a tiny bit if you want but it's not really necessary. The only thing that needs doing is the seat moving back a bit as he clips through it at the moment. The shifting animation still works although it's still a little janky.
Nice work on the animated shifter, by the way. 👍
download the file, and right click on it, rename and remove the .txt (highlight with mouse and press delete) then save it. When it asks if you are sure just say yes.I'm having a brain freeze. How do I remove the .txt from this steer.anim file?
Spent a few minutes fiddling with this one as I have a bit of a nostalgic soft spot for the Bora (my first brand new car 20-odd years ago) so here are some half-assed updates to add to yours. I know it's not a great (or even good) mod by many metrics but it's a little better than it was.
Thanks for your original tweaks @gergerger and to @norms for separating some materials. And thanks of course to the original modder... whomever you might be.
This will install as a new car if you want to compare and contrast.
v1.2 Feb 2021
- Driver repositioned for better wheel grip, driver suits added
- Shifting timing and preload adjusted
- Instrument dials changed from diesel to petrol (see tachometer rev range) and various artifacts removed
- High-level brake light added, front & rear lights adjusted
- Config added for glossier paint to all ten (!) separate bodywork materials
- Steering wheel badge and exhaust materials separated (Norms!) & adjusted
- Various internal/external shader values adjusted
- Door panel bump strip material changed, now body-coloured to match paint (Norms!)
- FFMULT and STEER_ASSIST adjusted in data/car.ini for better steering feel/feedback (original values were 1.45 & 0 if you want to revert)
- UI updated (FWD, V6 etc)
Many issues remain. Feel free to edit/improve. Needs working wipers.
View attachment 991961
http://www.mediafire.com/file/wvf7desd6qvidzr/vw_bora_v6.7z/file
You need to configure Windows to show file extensionsI'm having a brain freeze. How do I remove the .txt from this steer.anim file?
The car has blue like leather which i didn't find a good texture for so i went with that its good enough.
View attachment 992111
I got a nervous tic in my left eye just trying to read the instruction on the install, didnt even make it close to using it...This seems to be a great way to generate city tacks/maps
https://www.3dcitydb.org/3dcitydb/
https://github.com/3dcitydb
anyone try this?
The car has blue like leather which i didn't find a good texture for so i went with that its good enough.
View attachment 992111
Cams for Malaysia Track.
Have Fun.
Reg. the recently posted Malaysia track (Sepang), here is a reworked grass FX config, which eleminates some of the minor faults I created. Sorry, every track is a learning process still for me.
Please copy the file into your extension folder, remove the .txt and you´re fine.
Maybe the original modder stole it to reupholster his sofa.Good car but where is the leather, plastic texture on the dash ?
The Open Layout has no AI, without AI i can´t make cameras.Could you make cams for Route Twisk open layout?
Did anyone else notice ? Or is this a CSP thing (0.1.70 installed atm here)?
All other places seem to be OK.
View attachment 992119 View attachment 992120
Also: did I miss a fix from somebody or is the timing still off. When starting from starting line I get after a few seconds a PB lap time... ?
Did anyone else notice ? Or is this a CSP thing (0.1.70 installed atm here)?
All other places seem to be OK.
View attachment 992119 View attachment 992120
Also: did I miss a fix from somebody or is the timing still off. When starting from starting line I get after a few seconds a PB lap time... ?
Did anyone else notice ? Or is this a CSP thing (0.1.70 installed atm here)?
All other places seem to be OK.
View attachment 992119 View attachment 992120
Also: did I miss a fix from somebody or is the timing still off. When starting from starting line I get after a few seconds a PB lap time... ?
I wouldn´t say big improvements. It´s editable now. Before, you couldn´t ex- and import it for editing anything. It wasn´t skninnable, as all textures were named false:Sorry for this. Please try to use the attached config and let me know if it is gone now. @slider666 has already made some big improvements with this track and hopefully some issues will be gone soon.
too what version? all others that I use now have or black sky's or weird tyres texturesDownload the ext_config.ini as posted above and the issues with the kerbs are gone. Reg. the grid spots, I don´t have these issues, maybe update your CSP?
too what version? all others that I use now have or black sky's or weird tyres textures