Sorry, I hope you don´t take this as negative criticism, but while you doing your grass config, just add the 3D Grass material or meshes you have found in 3DSimEd into this line:Its faster i make a new version, before i write an extension config, also i changed a few textures.
When you remove the 3d grass with 3dSimed3 (needs 30 sec.), , its faster then i write a extension config for it.
Imo this takes even less than 30 sec. and as benefit, all those AC vanilla user still get at least the old 3D Grass. Though I don´t know why people wouldn´t use CSP, but there are some.ORIGINAL_GRASS_MATERIALS = GRASS_NOLA2, nola_grass,
Again, this not meant as a bad criticism, but something more effective and versatile way for this kind of reworkings. You save time to rename track, package, upload the whole track, ...
I took some time and your config and transferred it to the old original Nola Motorsports Park. You can compare old vs. your new one very easy this way.
Attached the new config file for that old track, but should work for your version. For sure some parts get to dark in your track version.
But unfortunately I couldn´t test it in game, caused of my rotten GPU.
So, no screenshots too.
Added some lights, rain fx and water too, but all without guarantee for good-looking and correct working ...
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