Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 129,744 comments
  • 33,496,169 views
I've been looking for this car for a lifetime. Does anyone know if it already exists or if it knows aesthetically similar versions? I am willing to create the skin from 0!

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for the modders (track guys), are there any here that ALSO do RF2 mods? (convert tracks to RF2 or build tracks in RF2) Id like to get in PM about a few track conversion questions please.

One of the questions to everyone else who may know the answer.. what is the closest method/shader to the rf2 shader for grass? Somehow in Rf2 the grass can look great and its dead flat, no GrassFX etc, in Spa for example, not even mesh grass but its so convincing given its jsut a flat texture!?

When these tracks get converted they are "dead" and flat compared to whatever shader rf2 uses, hoping its just because its ashader inAC we dont know how to use properly?

(hang ten I'll record a clip)

edit: here you go

its difficult (for me anyway) to recreate the 3 texture/blending that is typical of rF and rF2 tracks:

tex1 = the main difuse
tex2 = a specular texture
tex3 = a normal map

I have tried all kinds of combinations to translate to a workable shader with these files... without any real success.
Grass is simply best served with GrassFX, so I gave up on that aspect to try a real shader.
Road textures are the same... and never look right using the source shader textures and try to replicate.
The normal masks almost never look right in AC for roads ( I tried in the .hack tracks too, with horrible results)
 
Another racing "mod" made with Blender. Now we need a new filter that looks like this. :)



did nearly that by mistake with reshade once while trying to make R3E not look like poop. As I recall it was edgedetect.fx combined with lightstream and and some DOF> You can colour shade the lightstream but no idea how you would get the cream+red to idenify. Have a poke around with reshade maybe?

This post reminded me to give it a try again, i love the DOF it can make on AC, adds a bit of super realism to AC because in the real world im blind as a bat... I can see cars clearly up to about 100m ahead of me, after that its all pretty much a blur ;)
 
NOW FOR SOMETHING COMPLETELY DIFFERENT
Autodrome Lago Maggiore

Been driving this track a lot recently and I just love it.......so????
Just for a bit of fun and a test I thought I'd give it a modern F1 2021 makeover. Wrong but Right if you know what I mean.
See what you think and have a bit of fun.

https://www.mediafire.com/file/t1coh3azua41kap/Blackcelica%27s_Track_skins.rar/file

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Magnificent version of this track !! I have a problem with the hairpin on a slope, AI do not brake and go off the track, do you have a solution please ?
 
First ride. As you can see, there are still many bugs. First of all, the tires are of poor quality. You have to sit on it for a while, especially when someone does it for the first time.
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And it's not a professional job. This is my first time doing something like this and learning everything. If I can make it with the T.50 then I'll modify it to Niki Lauda's T.50s. But this is a distant future.
 
Porsche 911 996.2 GT3 (2004)



v0.96

- many updates - see changelog.txt if interested.

The car will install into a new folder if you have the old version. I was hoping to get more accurate physics done before this release but that doesn't look likely in the near future, so maybe that will be in the 1.0 release :)

Porsche 911 996.2 GT3 (2004)

Have a nice weekend!
:cheers:

Thank you, the car is excelent, a pleasure to drive.
 
Porsche 911 996.2 GT3 (2004)



v0.96

- many updates - see changelog.txt if interested.

The car will install into a new folder if you have the old version. I was hoping to get more accurate physics done before this release but that doesn't look likely in the near future, so maybe that will be in the 1.0 release :)

Porsche 911 996.2 GT3 (2004)

Have a nice weekend!
:cheers:
Is anyone experience game crash when loading the car to drive? I can't load the car. Does it require a specific version of CSP?
 
Indianapolis Motor Speedway 2.0

Finally i got the time and help to finish it . I hope you like it.

9 layouts.
- Indy 500
- Indy GP
- F1 GP (based on USA F1 GP)
- Moto GP
- Loco GP (based on Infield Layout from older conversions)
- All road courses have reversed layouts.
----
AI, AI limits, VAO patches DRS zones by KevinK2
Cams by DaBaeda


Many thanks to Coby Hill, KevinK2, slider666, Fanapryde and DaBaeda i appreciate your help a lot.

Enjoy.

https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
 
Magnificent version of this track !! I have a problem with the hairpin on a slope, AI do not brake and go off the track, do you have a solution please ?
In one word... no.
I have the 1.3 version of track and I think I updated the AI from here somewhere. If you have aggression set over 75% then the open wheelers seem to take each other off anyway. 75% or more AI will attempt a do or die move. I have mine set at 74 and its perfect. Sometimes a crash, sometimes not. Just like real life.
 
Is anyone experience game crash when loading the car to drive? I can't load the car. Does it require a specific version of CSP?

Hmmm the car should work on all of the newer CSP releases, I didn’t test old ones, but doesn’t specifically require any I don’t think. PM me if you can’t get anywhere and we will troubleshoot.
 
Indianapolis Motor Speedway 2.0

Finally i got the time and help to finish it . I hope you like it.

9 layouts.
- Indy 500
- Indy GP
- F1 GP (based on USA F1 GP)
- Moto GP
- Loco GP (based on Infield Layout from older conversions)
- All road courses have reversed layouts.
----
AI, AI limits, VAO patches DRS zones by KevinK2
Cams by DaBaeda


Many thanks to Coby Hill, KevinK2, slider666, Fanapryde and DaBaeda i appreciate your help a lot.

Enjoy.

https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
Thank you great track. Love the infield
Is it normal that a car launched at 150km/h stops in 20m when it arrives in the grass or that we lose immediately 20 or 30 km/h as soon as a wheel touches the grass?
It's the same thing on the Atlanta infield circuit.
I don't mind that the grass slows down the cars but this seems to me to be really exaggerated.
 
From Fecebook. This is not my mod.

Update--I'm experience a strange issue while using Real Mirrors in VR. The edges of the back window in the center mirror "blur" or "smudge" when you move your head. I've posted this issue for the creators of the mod. Otherwise, it's a really good mod.

UPDATE-UPDATE: V1.1 has just been uploaded. Link updated below.

Assetto Corsa Our Racing Simulator
added 59 new photos to the album: Porsche 928 GTS (1994).

2tSpohcgensoredg ·

Porsche 928 GTS (1994) v1.0 (UPDATE: v1.1 Update out now)
Our Racing Simulator
Good evening all.
Here it is, the first ever Porsche I rode in. 5.4-liter V8 and 0-60 mph in 5.4 seconds, it packs a punch for sure. Tearing up the English country roads in this powerful sports car was an unforgeable highlight for me. Different, quirky and unaccepted by the public who preferred the 911. The 928 was apparently a mistake. A misguided belief by Porsche that it could replace the legendary 911. But it was also a very special sports car in many more ways than one, combining comfort and luxury with solid power and superb handling. And of course, Porsche wanted a last hurrah, the GTS was a glorious final act, the final version of the series. Well, if you're going to go, go with a bang!
Big thanks to Kuznetsov Anton for his help with the revised wipers' animation, I've had to modify the 3d and redesign the rear wiper, so it looked somewhat ok when animated, and he has done an excellent job as ever on it. Thanks bud!
Credits
Assetto Drive - Creator / Convertor
Kuznetsov Anton - Wipers Animation
Dan Bucsa - Full mod remaster...
MegaNZ link for mod download:

New link to the v1.1 version--Updated 3/22/21
https://mega.nz/file/v2hB2STa#xHyW2RSpeFrv5HgU6V54OtDeE9kwEgt8pWPJsgeHtwc

***Please install manually by unpacking the mod and copying the "content" folder into your AC folder and always delete the previous version, otherwise you are not getting the full experience.***
Mod Photo Album:
https://www.facebook.com/media/set?vanity=AssettoCorsaORS...

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Last edited:
Hello friends, if anyone can help. How to disable the file (cm.skin) in the folder where the files for the skins created in the Ferrari 250 LM are located in the following prints. The yellow painting I created, in the "showroom, Ecurie Francorchamps of 1965 generic" is what I would like to be on the track, but it is not appearing the way I want, as you can see in the other print. I am not able to leave it as in the appearance of the showroom. Follows the original version of the skin that has different shades. It is the first time that this problem arises. I thank you in advance that I can help.
 

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RainFX Salzburgring Legion

[RAIN_FX]
PUDDLES_MATERIALS = wallst,grvla,roadcred_new,roadgrida,roadgridb,curbedgegrv,roadpatch_new,dirt01,curbedge,dedge02,roada_new,rmbla,roadpita_new,roadconc_new,roadpitc_new,roadasph,roada,roadb,roadpit_new,roadnew01,roadpatch,roadedge,roadedge002,
SOAKING_MATERIALS = wallst,mtent_s,grvla,roadcred_new,roadgrida,roadgridb,curbedgegrv,roadpatch_new,dirt01,curbedge,dedge02,roada_new,rmbla,roadpita_new,roadconc_new,roadpitc_new,roadasph,roada,roadb,roadpit_new,roadnew01,roadpatch,roadedge,roadedge002,
ROUGH_MATERIALS = grvla,grassout,
SMOOTH_MATERIALS =salzred,signtrack01,obj_pstand_ry,obj_pstand_br,obj_pstand_bg,items_trashcans,metal03,pwglass,adsign_blanka,lighta,banneralp,bannerb,adsign_uvex,bannero,adsign_audi,stw,scam,cablesupport.002,advertisements3.1,fencepoleba.002scam,twal515,korb,tower_rail_m.001,advertisements2.001,fencepoleba.001,fenceam,mtent_s,adsign_nsteinkurve,grdrrb,grdrr,grdrra,twal503,l33,tractor,twallb,coneor,twallb,bsign,pylon_metal,grdrb,metlblue,fenceas,zpf01,roada672,ampel01,ampel02,grdra,grdrend,tonne,metal02,buildelt_blue,pbuild01win01,pbuild01win02,wallpita,fences3,metals,walla,wall395,wallbox,pitsigns1,lamp02,box009,obj_pstand_by,pitrail,wallrw,pitb01wall,box007door,pbuild01win02,pitb01wall,
LINES_MATERIALS =
STREAM_EDGE_... = 103.27, 27.55, -26.23,99.92, 28.33, -38.77
STREAM_EDGE_... = 303.91, 25.59, -89.35,303.62, 25.59, -90.76
STREAM_EDGE_... = 226.56, 25.58, -70.58,226.24, 25.58, -71.97
STREAM_EDGE_... = 121.59, 24.8, -61.08,-20.77, 24.81, -24.66
STREAM_EDGE_... = 147.59, 24.37, -55.75,145.92, 24.39, -55.14
STREAM_EDGE_... = 142.61, 24.35, -53.93,140.91, 24.35, -53.36
STREAM_EDGE_... = 137.51, 24.35, -52.16,135.84, 24.35, -51.58
STREAM_EDGE_... = 116.87, 24.43, -46.77,115.13, 24.44, -46.36
STREAM_EDGE_... = 106.42, 24.42, -44.31,104.66, 24.42, -43.87
STREAM_EDGE_... = 101.27, 24.42, -43.08,99.5, 24.41, -42.65
STREAM_EDGE_... = 90.81, 24.37, -40.61,89.05, 24.37, -40.17
STREAM_EDGE_... = 85.6, 24.35, -39.36,83.87, 24.37, -38.94
STREAM_EDGE_... = 80.39, 24.36, -38.11,78.66, 24.36, -37.71
STREAM_EDGE_... =69.96, 24.45, -35.66,68.23, 24.46, -35.23
STREAM_EDGE_... =64.75, 24.4, -34.43,62.99, 24.42, -34
STREAM_EDGE_... =59.49, 24.48, -33.17,57.82, 24.49, -32.77
STREAM_EDGE_... =54.33, 24.5, -31.94,52.6, 24.49, -31.54
STREAM_EDGE_... =38.73, 24.5, -28.25,36.97, 24.49, -27.83
STREAM_EDGE_... =28.31, 24.49, -25.78,26.56, 24.5, -25.36
STREAM_EDGE_... =17.82, 24.47, -23.3,16.1, 24.48, -22.87
STREAM_EDGE_... =2.3, 24.47, -19.63,0.55, 24.46, -19.2
STREAM_EDGE_... =-2.9, 24.46, -18.38,-4.63, 24.47, -17.97
STREAM_EDGE_... =-8.11, 24.46, -17.14,-9.83, 24.5, -16.74
STREAM_EDGE_... =123.2, 25.1, -61.39,125.05, 25.1, -61.87
STREAM_EDGE_... =150.91, 27.77, -70.18,148.98, 27.76, -77.81
STREAM_POINT_... =
STREAM_POINT_... =
 
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