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I'm playing 2023 specs and it sucks where I usually blindly set all AAA games to ultra.From what I've seen, a ton of players are using sub 2014 spec pc and exptect 4k gaming out of it!!![]()
I'm playing 2023 specs and it sucks where I usually blindly set all AAA games to ultra.From what I've seen, a ton of players are using sub 2014 spec pc and exptect 4k gaming out of it!!![]()
I will give this a try in the morning as if I had to guess since the 2 parts of the wing im trying to animate kept disappearing when I would load in. If I had to guess from what i read its because I didn't zero them out. Tho I did work sorcery and get my animations half working by setting my min to like -120 and max to around 400 or so. Basically stretching the part of the animation that worked across my adjustment which is likely way to high anyway lol. Thank you for your help! Ill post sometime tomorrow how my attempts to do it proper go.Something I just realized, if your wing has any bones attached to it and isn't just an object moving, this part would fit your case more, because yeah if there's bones involved you can have issues like wing missing/not being at it's correct place
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Wing flex | Assetto Corsa Conversion
Big thanks toG-Gorce Guy for introducing me how to bend wings in Assetto Corsacimmerian.gitbook.io
I stopped with CSP 179Optimization, pals, optimization...
Since there are combinations of tracks, cars, and environmental conditions that work and look spectacular (or at least, to my taste) and others that make even the best PCs falter, I think the blame lies with poorly optimized mods, not the game itself (although yes, has limitations)...
This is the price to pay for the freedom for anyone to tinker with the game, sometimes with a lack of knowledge or putting personal tastes before the requeriments recommended by Kunos pipeline.
(Yep, I know, I'm a pain in the neck... 🫤).
I'm trying to simulate the 1995 F1 season (Using this mod) - The mod needs you to download the 412T2 seperately, but I've noticed that the performance seems slower compared to IRL (Brazil Round). Top qualifying times at Mo were taken by a Benetton, at 1:15, while the 412T2 qualified best at 1:19 - Putting it slower than even the backmarker teams.
Is it best to just give up on this 1995 mod or is there some kind of fix?
As I am not a fan of the 3d trees but this track desperately would need some proper ones. Maybe @MoriSan77 you could think about this as next?UPDATE Montjuich 1975
v3.1
Updates by Quark67:
-fixed some textures which create a non-existing vertical line (I don't know how to describe the issue in onother way)
-little updates for other textures (cathedral, castle, banners...)
-fixed a couple of meshes with missing double sided
-srinked the poles of the fences near the starting line
View attachment 1475408
Just run the vanilla game then! Or any other racing title that dont support modding like AC!AC in 2025 currently looks like jenga -they've added so much stuff it's unstable as hell and if you take one bit out you're afraid that everything will crash down lol
(That's what happens when you add things to a decade old engine that barely supports those uh)
We don't expect 4K gaming, we expect rain races that work (they barely do) and night racing that doesn't require a NASA computer to run (good luck) but surely it's not Ilja's fault, nah, it's us peasant unwilling to buy the latest computer to run a game from ****ing 2014 lmao.
Say what you want about AC but it is everything but optimized. I have no problems running night, rainy races in AMS2 but my computer struggles for AC ? Yeah it's not the fault of the game uh.
I've tested with the Spa 2022 kunos mod and I definitely think something is up.You can't really take one particular track out of the blue and say the cars are wrong. That track might have a bad fastlane. You don't say what track you used. However ACU Interlagos and Shi's 1992 ASR tracks both have good fastlanes.
It's very difficult to balance the lap times for all 16-20 tracks in the season. For example I adjusted the 1988 SD traction lower and more realistic, the cars crashed all over the place. I had to keep a bit exaggerated traction and compesate that by increasing a bit of aero drag in order to keep them perform correctly on most tracks.
I'd say their laptimes are almost spot on at 11 tracks out of 16. In Spa and Monza for example they're dead on accurate +/-0.5 seconds. But then they're a few seconds slower on Monaco for example. Nothing wrong with 1988 Monaco track fastlane... it's just how the cars are designed.
The most important part in the season is that the individual drivers perform correctly. The 1995 season was a two drivers' deal: Hill and Schumacher. If you want to make the season realistic I strongly recommend using the championship.champ file and define both Schumi and Hill ai level to 100.
You can't emulate, say, Hakkinen's McLaren unreliability to the game. Well you can actually... I experimented that a lot with the 1982 cars.. you can create ai engine failures but those cause bad traffic issus on AC. You just have to make the "second tier" cars/drivers Berger, Hakkinen, Coulthard etc. at level 94 or so. Of course Hakkinen was a top driver but his car reliability was total garbage (10 DNF's) so his AI level should be around 92-94'ish.
Most 90's F1 seasons were two-driver battles and those two should always have a significant ai level advantage over others in order to achieve realistic results.
If the ai drivers/cars are generally slow compared to the user/driver (whatever driver you're controlling in the game) you can always go to your car data and the easiest way to make relative performance changes is the CD gain. You can easily give the AI cars top speed advantage there. Of course this doesn't work if the season is skin based (and uses only 1 base car). Decreasing CD gain is the easiest way to make AI faster without tinkering the driving feel at all. I have no idea what those 1995 cars are but if the cars are actually too slow, that is a good trick to increase the overall performance too.
Test with another track and see how they perform in that one.
Thanks for this, your additional layouts always add some nice variety.Addon layouts for
Buddh International Circuit
by ACU
/////////////////////////////////////////////////
1.2
- Added curves names
- Added cameras
- Added DRS zones
- Improved grip
- Added lighting
- Improved tarmac and grass
- Added new sponsors
- Added better description for preview (ui_track.ini)
- Added sound reverb for the pit straight
- Added better textures around the track
by Delta7Fox from RaceDepartment.com
/////////////////////////////////////////////////
1.25
- Added 7 layouts
- Added start- and pit-positions now 42
- Added missing brakemarkers
- Added camera_facing
by LaChub
A clean install of the track is required.
Friday gifts from @Rainmaker87...UPDATE Montjuich 1975
v3.1
Updates by Quark67:
-fixed some textures which create a non-existing vertical line (I don't know how to describe the issue in onother way)
-little updates for other textures (cathedral, castle, banners...)
-fixed a couple of meshes with missing double sided
-srinked the poles of the fences near the starting line
View attachment 1475408
I've tested with the Spa 2022 kunos mod and I definitely think something is up.
In the actual race, it qualified 1:54 on average. In game, it qualifies around 2:00 on average.
Again, the Benetton got a 1:55 in game (1:56 IRL)
Maybe I'm wrong. I'm using the 2022 layout, which has likely been changed since 1995, but I don't think It's changed all that much?
Oh, I meant to do that, but forgot...Thanks for this, your additional layouts always add some nice variety.
You seem to have added the Delta textures as the 'default' in the skins folder, rather than as a selectable skin, making direct access to the original textures difficult without some jiggery-pokery. Much better to keep the original default textures as they are and add the Delta textures as a selectable skin in case anyone prefers some (or all) of the originals. I personally prefer the original tarmac textures over the darker Delta ones, for example.
Just a couple of suggestion:Addon layouts for
Buddh International Circuit
by ACU
/////////////////////////////////////////////////
1.2
- Added curves names
- Added cameras
- Added DRS zones
- Improved grip
- Added lighting
- Improved tarmac and grass
- Added new sponsors
- Added better description for preview (ui_track.ini)
- Added sound reverb for the pit straight
- Added better textures around the track
by Delta7Fox from RaceDepartment.com
/////////////////////////////////////////////////
1.25
- Added 7 layouts
- Added start- and pit-positions now 42
- Added missing brakemarkers
- Added camera_facing
by LaChub
A clean install of the track is required.
It's the sad reality of creating mods in 2025, no matter how much time, effort and passion you put into a car mod, the moment you encrypt it some people will go ape****. Most likely because they can't rip it apart, claim faux-ownership through meaningless "changes" or "fixes".
Allready done by Flipdo3As I am not a fan of the 3d trees but this track desperately would need some proper ones. Maybe @MoriSan77 you could think about this as next?
Thanks, but that's not me doing skin updatesJust a couple of suggestion:
- it's better to put the updated textures inside "acu_india\texture". If you put them in "acu_india\skins\default" they will be deleted when another skin is enabled.
- to have a better water add the following lines to ext_config.ini:
[INCLUDE: common/materials_track.ini]
[Material_Water]
ACTIVE=1
Materials = water
Type = POND
RainOffset = -0.5 ; Water surface will lower when there is no rain water
Being critical of the state of the game is not hating it and is actually healthy, now accepting everything is great and there is absolutely nothing wrong, on the other hand...Just run the vanilla game then! Or any other racing title that dont support modding like AC!
Guys, if you hate AC so much, then what the hell you do here!? Since last week it seems every 3rd post is for whinning about how bad ac is!
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It’s become way too common in the AC community this past year. I’ve been sharing the Mustang work on Discord with a group of people, and the first complaints I got weren’t even about the 3D model or anything like that. It was about the fact that I’m encrypting the 3D model and selling the non-encrypted version (with permission from the creator), just so I can hopefully recoup some of the commission costs and put that money toward the next 3D model I want to commission.It's the sad reality of creating mods in 2025, no matter how much time, effort and passion you put into a car mod, the moment you encrypt it some people will go ape****. Most likely because they can't rip it apart, claim faux-ownership through meaningless "changes" or "fixes".
I've become very much pro-encryption over the past years, having seen my older car mods (which weren't encrypted) get broken apart and sold on 3D model sites for exorbitant prices. Just last week I had to take down a 3D printable version of my T33/2 which some jackass was selling for 30USD online. Several of my old Japanese prototypes are on similar sites being sold to this day.
If you're not satisfied with certain aspects of the mod or want to see bugs fixed, just communicate to us via the proper channels so we can get them fixed, it's not that hard mr. Easy!
This ain't a cult, man.
Unfortunately many individuals aren't receptive to changes, so ripping is the only way. I told RSS that the buldges on the F10 cockpit were too big and that they weren't supposed to be like that, showing how kunos who had access to CAD data from Ferrari did the cockpit section.It's the sad reality of creating mods in 2025, no matter how much time, effort and passion you put into a car mod, the moment you encrypt it some people will go ape****. Most likely because they can't rip it apart, claim faux-ownership through meaningless "changes" or "fixes".
I've become very much pro-encryption over the past years, having seen my older car mods (which weren't encrypted) get broken apart and sold on 3D model sites for exorbitant prices. Just last week I had to take down a 3D printable version of my T33/2 which some jackass was selling for 30USD online. Several of my old Japanese prototypes are on similar sites being sold to this day.
If you're not satisfied with certain aspects of the mod or want to see bugs fixed, just communicate to us via the proper channels so we can get them fixed, it's not that hard mr. Easy!
I disagree, AC runs better on my spare machine with a GTX 1070 than AMS2 and LMU do, by quite a fair bit, and looks better to boot. Pretty sure all I did as far as tweaking the CSP settings was disabling extra fx too, I didn't really mess with it much. Even on that weak machine I don't tend to have stability issues. In my experience CSP works well but occasionally is subject to odd settings issues. I could see people who are unable or unwilling to troubleshoot things having substandard results with Assetto due to this.AC in 2025 currently looks like jenga -they've added so much stuff it's unstable as hell and if you take one bit out you're afraid that everything will crash down lol
(That's what happens when you add things to a decade old engine that barely supports those uh)
We don't expect 4K gaming, we expect rain races that work (they barely do) and night racing that doesn't require a NASA computer to run (good luck) but surely it's not Ilja's fault, nah, it's us peasant unwilling to buy the latest computer to run a game from ****ing 2014 lmao.
Say what you want about AC but it is everything but optimized. I have no problems running night, rainy races in AMS2 but my computer struggles for AC ? Yeah it's not the fault of the game uh.
Constantly criticizing something isn't generally productive but neither is toxic positivity.Just run the vanilla game then! Or any other racing title that dont support modding like AC!
Guys, if you hate AC so much, then what the hell you do here!? Since last week it seems every 3rd post is for whinning about how bad ac is!
Spa-Francorchamps 1993 v1.6Spa-Francorchamps 1993 v1.6
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features:
- 24 F1 pit/grid (GT grid layout needed)
- 1993 GT/24h banners baked in, 1993 F1 skin provided
- CSP RainFx,GrassFX, LightsFX, VAO
bugs:
- non-moveable cones, garage/pit shadow, banner/skin quality, ...
credits:
- 3d-model based from Spa 2003/4 by @Simbin (2003/4 release soon!)
- conversion, skin, textures, shaders by @RMi_wood
- 1993 layout and extensive remodeling by @TheRealCeeBee
- Cameras by @racealot
- Enhancements by @shi
:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.5 ::
:: DOWNLOAD v1.6 ::
using csp 0.2.12.preview1 ... (also downgrading to 0.2.7 didn't fix it )<snip>
Which csp you use? I remember Ilja fixed the blurry previews with csp 0.2.7. The filter being used for the previews is the default filter and you don´t have a possibility to change it, it is kind of hardcoded in csp.
If you don't like the Bruce Lee steering animation...1966 & 1967 Chaparral 2D on Overtake guys!
1966 & 1967 Chaparral 2D
*THIS MOD REQUIRES CUSTOM SHADERS PATCH - Recommended version 0.1.79 or higher! Rejoice historic Sim Racing crowd, for the day has come when we welcome the curious monster-bird, the Chaparral 2D, to our ever-growing roster of 60s Sports Car...www.overtake.gg